By Nathan Grayson on November 14th, 2013 at 9:00 am.
Myst and Riven developer Cyan still hasn’t offered much in the way of substantial content (beyond a few largely vague “here’s what we’re hoping to do” descriptions) for exploration puzzler Obduction, but that hasn’t stopped it from beaming up enough money to begin chewing up and spitting its strange, globular gumball world onto our desks in earnest. The game’s Kickstarter was originally seeking $1.1m, and now it’s meandered past that mark. Go below for details on what happens next and a very silly celebration video.
There are, of course, stretch goals, because there are (almost) always stretch goals. At $1.3 million, Obduction will get Oculus Rift support and localization in other languages.
$1.7 million, meanwhile, brings a much heftier hunk of content in the form of an entire additional world and something called Roadtrip Mode. Here’s how that’ll work:
“Roadtrip Mode allows two people to share the exploration via the internet. One player would be the “driver” – moving and interacting, while the other player would be a “passenger” – following where the “driver” goes, but able to freely look around on their own computer. They will be able to talk with each other, offering advice or pointing out highlights. And the players can switch the “driver” and “passenger” whenever they want. It seems like a great way to facilitate something that happens naturally – and let players share the journey.”
Sounds nice enough, I suppose. It’d play “passenger” to an entire fourth world, so I suppose we can’t really complain.
Obduction has only a couple days left on its Kickstarter. It’s still quite a ways off from $1.7 million, but you never know. I wish the crowdfunding campaign would’ve offered more than just gussied up promises, but here we are. Fingers crossed that Cyan is still capable of delivering something delightfully strange and alien. It’s been a while since I had a good stroll.