By Nathan Grayson on November 19th, 2013 at 11:00 am.
Everyone, you might want to brace yourselves. The Internet finally pushed Chris Roberts too far, and he broke out the capital letters to set every last record straight. Are you worried that Star Citizen might eventually make a lightspeed jump to consoles and somehow compromise its sun, moon, and stars-eclipsing vision in the process? Well, FUCKING STOP IT. He didn’t actually say that, but I’m a rebel maverick games journalist who lives on the edge and has nothing to lose. Nothing. I read between the lines. And over them, under them, through them, around them, in a box, and with a fox. Lines are just a social construct. I don’t even know what I’m saying anymore. It’s been a weird day. But perhaps Chris Roberts will clarify it all after the break.
In response to ensuing panic after eagle-eyed fans spotted a PS4 devkit on Roberts Space Industries CTO Jason Spangler’s desk, Roberts took to Star Citizen’s forums to explain the following:
“Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.”
“I LOVE the PC as a platform because it is open, is always moving forward, with new powerful components (usually at cheaper prices) becoming available to gamers available every year. A $3,000 high end PC gaming rig of today wipes the floor of dedicated graphics supercomputers costing over $1M 10 years ago. People were amazed at being able to get Giga flops of performance. Now we can obtain over 5 TERA flops on a single PCI-E GPU!!! The PC platform is great because it isn’t static. It doesn’t have rules or some controlling entity that decides what will and won’t be in the eco system. If a cool new disruptive technology like the Oculus Rift comes along it can have a chance to gain traction and become the next big thing. Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech.”
Roberts did not, however, rule out the prospect of bringing his 20,000 ton space baby to next-gen consoles. However, he promised he’ll only do so under the condition that Sony or Microsoft offer him complete open access to their platforms. In other words, no more proprietary limits or certification processes. Roberts is basically asking for consoleboxes to strip off their branded armor and reveal their brittle hearts and PC roots. I very much doubt that will ever happen, but I suppose you never know these days.
So that’s that. For now. Roberts concluded that we don’t need to worry about him “selling out” because – essentially – his infinite nuclear future net has scooped up all the money. Problem is, while nearly $30 million is by no means chump change, it’s actually a pittance if you’re developing a story-driven single-player space shooter and one of the most ambitious MMO-type things ever. He told me why, despite that, it’ll all work out just fine in an interview during GDC Next, but I’m still skeptical. We shall see. Let us pray our good faith does not end up being in vain.