By Nathan Grayson on November 20th, 2013 at 8:00 am.
Call of Duty: Ghosts is a lot of things (a game, a shooter, a faithful recreation of Michael Bay’s entire filmography), but a graphical powerhouse isn’t one of them. Visuals aside, it doesn’t seem particularly demanding in other fields of warring and faceness either. Relatively small enemy counts, linear levels, simple AI, etc. So when a 6GB RAM requirement sneaked up and shouted, “BOO,” most players were more confused than frightened. Also, angry. But now, much like a ghost or an entirely unnecessary wall put in place to boost trumpetings of “next-gen”-ness, that barrier has disappeared.
A new, rather sizable update has dropped Ghosts’ RAM requirement to 4GB – which is still entirely silly, given that requiring a certain standard at all is a massive misstep. Maybe it’ll run sub-optimally on some machines, but so what? At least players with low-to-mid-range machines would have the option of trying it out at all. Still though, I guess Activision’s decision to bite off a couple gigabytes is something.
The patch includes a couple handy bells and whistles, too. A broadcaster mode, eSports rules, and a 4K display option are now in, so you can play Call of Duty: Ghosts pretty much any way you want (unless you are one of many millions who fall outside an arbitrary RAM restriction).
The full list of patch notes is here. Is anyone still playing this? Is the multiplayer any different this time? At all?