Ruff: Overgrowth Puts On Some Weight, Adds Dogs

By Nathan Grayson on November 28th, 2013 at 3:00 pm.

Introducing my Tears for Fears cover band, Spears for Ears.

Overgrowth is weird. Shamefully, I always forget about it until I watch a video of it, at which point I remark, aloud, to no one in particular/confused housemates/non-sword-wielding rabbits, “Wow, those are probably the best sword-wielding rabbits I’ve ever seen in a game.” Because, I mean, look at them. Those ears are floppy in a way that can only be described as lush. And now there are dogs. They can be somewhat rotund, too – which suddenly reminds me: people, walk your pets.

The video demonstrates Overgrowth’s latest alpha patch, which includes the following changes:

  • Press ’8′ for random dog and color palette
  • Tail physics
  • Morphs affect fur planes
  • Can change character scale
  • Fixed weapon retargeting with large characters (like wolves)
  • Improved wolf animation
  • Added bone inflation effect
  • Added muscle/fat/ear-size parameters using bone inflation
  • Arena fighters have varied size and shape based on difficulty
  • Fixed problem with checkbox parameters
  • Added screen_width and screen_height int uniforms for post processing

Tail physics! But do the dogs have Riley’s new and improved ultra-fur? Do their coats gleam with a sheen that makes the sun feel like it should take a flea bath?

That combat really does look equal parts gorgeous and heavy hitting, though. For those in the alpha, does it play as nicely as it looks? Methinks I need to investigate while digesting harrowing amounts of turkey and pie. In other news, HI I AM AMERICAN HAVE WE MET.

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40 Comments »

  1. ividyon says:

    This game is so incredibly ambitious and full of amazing art and code – Wolfire are easily my favorite indie devs along with Unknown Worlds, they’re just so talented and wonderful – but I fear that the multiplayer community may end up prevalently populated by certain groups of sexual deviants whose first/favorite modding endeavours would likely be to add jiggly-boned swinging genitals. I wish people would view the setting as an extension of Watership Down instead.

    • Noburu says:

      So you are saying a bunch of furries that are fans of thrusting swords?

    • Kitsunin says:

      Because…that happens more often with furries than “normal” people?

      • jorygriffis says:

        I’m not the biggest fan of furry culture but you are absolutely right to point this out.

    • oyog says:

      You may be pleased to learn that the Overgrowth modding community, at the moment anyway, seems primarily interested in adding gameplay mechanics like death from blood loss and playing in first person and adding in new characters and maps. I wouldn’t be surprised that they exist (it seems inevitable, really, look at all the “adult themed” Skyrim mods) but I haven’t seen them on the modding forum which, admittedly, I don’t visit that often.

      • Hahaha says:

        Overgrowth in first person…..why? your missing out on half the amusing stuff that happens and I really don’t think it would make a better game in anyway.

    • yusefsmith says:

      All this nonsense over furry porn reminds me of the response to Dust: An Elysian Tail.

      Beautiful game created by a small (2-3 person) team over several years, with character throwbacks to the old Loony Tunes tradition.

      Cue idiots on Metacritic “LOL DAH FURRY LOL THE RABBIT HAS NUBBINS”

      Please, next time you want to criticize a game make sure that what you are criticizing is actually in the game, not in your own head.

      • JoshuaMadoc says:

        As much as I agree with you, idiots like that will never stop spawning. It’s a wheel of idiocy that will just keep turning and turning.

    • Smarag says:

      SInce when will the game have multiplayer? As far as I know the dev said multiplayer is too hard to implement.

    • Wurstwaffel says:

      I preordered about three or four years ago and it’s still not done. I’m ok with them taking the time they need, but I didn’t think it would take them that long. I have to admit I have lost quite a bit of respect for them. There’s no legal requirement for them to hurry, I know, but come on, they’re just being dicks at this point.

    • Premium User Badge Ninja Dodo says:

      So tired of people saying “furry” any time they see an anthropomorphic animal. Newflash: animals with human traits have existed in art since the dawn of time. Why are people obsessed with this? If you’re so opposed to it, stop bringing it up.

      • puppybeard says:

        Are you one of those Ancient Egyptian furries?

      • Premium User Badge Ninja Dodo says:

        Hilarious. (blocked)

        • puppybeard says:

          :(

          I was just trying to use humour to point out that humanoid animals have appeared in art for about 5,000 years before furries came along.

          • Faxanadu says:

            Don’t worry puppy, some people just can’t take a little internet without block in left and ignore in their right hand.

        • Premium User Badge Ninja Dodo says:

          Ok, Faxanadu’s post made me unblock to see what you said and I may have overreacted, but you have to admit it’s hard to tell the difference between a friendly joke and a troll on the internet sometimes.

    • JoshuaMadoc says:

      Hey, dumbass, did you notice the game’s been in development for YEARS now? And HOW MANY people are modding in penises and sex animations? Pretty sure it’s zero so far, or so few in numbers it’s not even worth mentioning lest you’re grasping for straws.

  2. Premium User Badge SuddenSight says:

    I remember playing Lugaru the first waaaayy back in 2010. I finished the game just as they were launching Overgrowth and thought to myself, “I *would* like to play a higher-poly Lugaru.”

    For those who are not aware, current Overgrowth is much more ambitious than Lugaru ever was.

    The combat system is fairly similar right now, so you can go buy Lugaru if you want an idea of how it will probably feel. But Overgrowth has changed some of the controls, and I like it better now to be honest.

    Also, I want there to be a fast fat rabbit enemy sooooo bad.

    • Syra says:

      I have luguru had and I remember really struggling with the overly intricate controls which got to be quite off putting so I stopped playing … I wouldn’t at all mind if he streamlined the inputs somehow other than that this does look delightful.

  3. Koozer says:

    “Press ’8′ for random dog and color palette”

    More games need this patch note.

    • strangeloup says:

      Eight. Eight. Eight. Eight. Eight. Eight. Eight. Eight.

      • Kitsunin says:

        Overgrowth was just standing in a room pressing a button and listening to someone say 8 over and over. 10/10.

  4. Notebooked says:

    I remember playing Lugaru when I was a kid. Don’t think I ever bought the whole thing, just played the demo over and over. I remember thinking it was unnerving (what with the music and the way some blows crunched and the whole rabbits having their necks and spines snapped thing), but it was interesting enough to cement itself in my mind, so I was delighted to hear about Overgrowth.

  5. Geebs says:

    Overgrowth’s promo videos are interesting in that they demonstrate that there’s an uncanny valley for anthropomorphic rabbit people. I am genuinely terrified that having noticed that makes me a furry.

  6. Grandimandibula says:

    ITT – Prejudiced people, who’ve not looked up at the world from their monitors for half a decade or so, to see how mainstream and ingrained in popular culture anthropomorphised animals are. In music videos, in adverts, in telly, in fashion and even in nightlife.
    But in games? “Some guy is going to put a dick on those things and it’ll be furry and gross and make me question humanity!” whilst casually forgetting that if there’s an XY-chromosomed post-pubescent playing, there’ll be DICKS EVERYWHERE. REGARDLESS.

    • TomA says:

      There’s like 1 comment to that effect and about 30 of people kicking off about it.

  7. Zankmam says:

    Oh god, the game really goes on at a slug’s pace.

    • Shadow says:

      Yes, it’s been in alpha for years, I think.

    • Baines says:

      That’s the one thing that makes it hard for me to commit to buying it, the feeling that it will never be complete, but rather will just be permanently in alpha. Almost an eternal tech demo, at least up until the point that Wolfire decides to start a new animal combat project.

      (I also cannot help but feel, at least with my luck, that I’d buy the game, Wolfire would within six months announce that it was done, and that they were now taking pre-orders for Overgrowth 2.)

      • Teovald says:

        I don’t follow its development this much these days, but I think that they have said that they are planning to release the game sometime next year.
        I would not be surprised if the release date slipped a little, but the game itself is starting to be feature complete, their focus seems to be mostly on assets & levels (and that by itself is also a huge task, but a finite one).

  8. wodin says:

    Have they got to the bit about making an actual game with it yet?

    • Premium User Badge JiminyJickers says:

      Yeah, I’m wondering the same thing. This game does seem like it has some great potential, but all I have seen so far is just tech demo stuff. Hopefully they get to fleshing out the game part of it soon.

      • LionsPhil says:

        I think there is a fair bit of combat system behind all those fisticuffs.

        My problem is that melee combat is not really my kind of gameplay, so I’m torn between wanting to support all the neat tech he’s bothered to get right (the blood system is pretty neat for making uncomfortable murder times) and not actually wanting to play it. (Yes, I tried Lugaru. Just not my thing.)

  9. LionsPhil says:

    This is the best fat-rabbit-falling-off-a-cliff simulator I have ever seen.

  10. pilouuuu says:

    This looks great!

    But as a cat lover I must demand felines are also included in this game.

    • Notebooked says:

      They will be! So will rats, wolves, and the Whale Man.

      • The Magic says:

        there is no way whale man will actually be in this… is there? one can dream i suppose

  11. Contrafibularity says:

    Awesome, I enjoyed the visual novel/comic they did a while back, which really showed promise they’re creating a whole coherent fictional world, that piqued my interest.

    Here it is.

  12. Premium User Badge steves says:

    “For those in the alpha, does it play as nicely as it looks”

    Yes it does. It is ridiculously smooth and responsive, and just…flows. The controls are near-perfect once you tweak the key bindings just how you like them, and it’s brutally fair – think of a (much faster) Dark Souls where they didn’t half-arse the PC port, and mouse control actually works.

    Also, the parkour style running, jumping and bouncing off walls is a pretty good side game in itself (probably up there with Dishonored for the feel of movement), and there are quite a few user-generated maps that are based around that. Like this, where someone’s obviously going for the Mirror’s Edge vibe:

    http://www.youtube.com/watch?v=bFLL3rjA3RE#t=32

    There isn’t much of a game as of yet, it’s basically just a fast-action sandbox, but I am fine with that, it’s a bloody good one.