By Nathan Grayson on December 13th, 2013 at 7:00 pm.
As I observed in my write-up of humans-and-fish-can-never-be-friends simulator FarSky, games rarely wade into the sea past their belly buttons, let alone delve 20,000 leagues under it. To be fair, there are good reasons for this: it’s wet and cold down there; also, 3D cameras go haywire, controls suffer, and drowning isn’t a lot of fun (by most definitions of the word). That’s not stopping We Need To Go Deeper, though. It’s a randomized, FTL-inspired submarine survivor about colossal creepy crawlies that lurk beneath the sea instead of the malevolent forces that go bump in space’s eternal night. Also, it’s co-op. First trailer below.
Here’s what you and your friends will be getting up… if you daaaaaaare:
“We Need to go Deeper is a 4-player cooperative submarine rogue-like set in a Jules-Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.”
“Part of our goal is to provide players with a game world that will be enjoyable and exciting to explore. Throughout a single voyage through Deeper’s randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of monsters and treasure chests, to an underwater civilization that may help or hinder you on your journey – depending on what kind of civilization they wind up being.”
The deeper you go, the deadlier it gets, and your poor little sub looks about as durable as a soggy Subway sandwich. The key, then, is to be attentive to its needs, as you would be in any relationship in which you live inside someone and they protect you from krakens and stuff. Your sub is divided up into five sections, and you have to quickly defend and perform maintenance on all of them, lest they flood or become overrun by really rude otters or something.
It’s obviously still rather early, and the animations don’t look spectacular, but We Need To Go Deeper’s style, personality, and goals are admirable. The plan is to release it around the end of summer 2014. Best of luck, Deli Interactive, and may all your days be free of giant tentacles (unless you like that sort of thing).