First-Person Oddity: Get Even

By Adam Smith on January 9th, 2014 at 8:00 am.

Get Even (link to Facebook page) is an upcoming FPS from some of the folks behind Painkiller, whose new studio created NecroVision and Deadfall Adventures. If you were to watch the trailer, you’d probably be able to guess that the men in camouflage clobber have been shooting one another but other than that, the game could be about anything. Examining the textures of dilapidated buildings, perhaps, or hunting for kidnapped torture victims in the dark. It’s a shame that the video is a pile of bobbins because the game has a couple of interesting ideas. The developers are claiming that ‘large-scale real-world’ scanning allows the creation of photorealistic graphics and I’m not sure if that means I didn’t just watch a live action trailer. What do you reckon?

I’m probably just going to pretend none of that happened and stick with the text instead.

Eschewing the usual clichés and gung-ho settings currently inhabiting the FPS genre, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses.

I’m not convinced that an abandoned building crawling with soldiers/mercenaries and containing a captured lady eschews all that many clichés but here’s the interesting bit.

When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based.

That sounds like the sort of multiplayer integration that could make for uncomfortable encounters – and I mean that in a good way. I’m unnerved every time I see another player controlled entity in DayZ and going up against a squad of baddies, not knowing if any have unpredictable flesh-brains is a terrifying idea. I tremble in the depths of my dark soul at the very thought.

Having said that, most of my experiences in DayZ have been fairly pleasant. I’ve certainly never been victim to anything quite as brilliantly horrific as this.

“Everyone, wiggle for this man.”

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44 Comments »

  1. BobbyDylan says:

    Is it the Matrix?

  2. AngoraFish says:

    I reckon that if the core of their teaser-trailer is three fat cosplayers pretending to be a SWAT team they have a bit of work to do before 2015.

    Also, looks unnecessarily gratuitious as a simple setup for an apparently straight forward FPS. I guess that’s Painkiller for you, but nonetheless it’s a cheap, tabloid hook.

    • HadToLogin says:

      Thing is, “All locations are actual part of the game in the exact form shown in teaser”, since they go around and scan everything they can to put it as locations in game..

      Only question: will they stay that way until release?

  3. Gap Gen says:

    That Day Z video is horrifying. Would have been fun if they’d picked up the axes and attacked the bandits with them.

    • mukuste says:

      By watching these kinds of videos from OBSes (online bastardry simulators, thanks to the previous RPS commenter who suggested this moniker), I have determined that real people forcing their wills on other real people by threat of violence makes me queasy even in a video game setting. I’m not being facetious here, this kind of stuff repulses me a little bit.

      • TechnicalBen says:

        That is sadly the thing that people thinking “imaginary violence is not real” mistake.
        Imagine a person re-enacting violence on a pretend person (doll etc). Now they make it life size. Now they make it extremely realistic. Now they put photos of people and match it’s face. They “practice” violence against it continually. While shouting “yeah, take that.”

        At what level is it “acceptable”, all the way? To what extent, even the most horrific violence? Eventually it will become so common to the attacker, they have difficulty rejecting the automatic behavior associated with the parts not “imaginary” (the image of the person is real, even though the reproduction is pretend). Or they will build a desire to actually make the same actions when it’s not pretend.

        Why? Well, how many people watch and see adverts about food etc, and not think “hmmm, I’d like to eat/drink that” (for things they have some desire for). So we can build desire for things, even if in an imaginary form in the first instance (adverts are just photos, not real food) but we can end up acting on them in the second instance (going to a pub/restaurant).

        While we need some desire in the first place, very few of us never get angry or never make mistakes. So would we as an alcoholic watch films and adverts promoting drink? Likewise, things that promote violence, even pretend, can have an effect. That’s a personal decision, but it’s best to be aware of our limitations, but also where we can improve.

        • Adam Smith says:

          Agreed on some points. That particular video strikes me more as a creation of absurdity within the game’s bleak survivalist framework than a spot of pointless bastardry. If I’d been on the receiving end, I’d have been aching with laughter.

          It helps that the group recording and orchestrating aren’t yelling abuse. They’re creating a scene and if I’d ended up an unwitting actor in that scene, I’d have been talking about it for ages.

          • ninjapirate says:

            People’s personalities change when they believe that their actions will have little to no repercussions. Alcohol will make people lose their inhibitions, online dating websites uncover the misogynist in some men. Gaming is no different in that it, too, brings out the worst in people. If a person finds it amusing to pit two unwitting people against each other in a fight to death, it tells me something about their personality. It always seems to be common practice to trivialize these situations by saying “but it’s just a game” because it’s such an easy way out. But is it really “just” a game?

            The players in this group were calm, collective and quite amused; however, their demeanor changes nothing about the fact that their victims were left with no choice than to entertain them or see their characters die.

            What happened in the video is part of DayZ, and it’s part of what makes the game as incredible as it is. I still found the actions in this video and the people who set it up quite disgusting.

          • kincajou says:

            I’m curious, would you have found it just as fun had you been the guy who tried to run away and gets shot for not following the “rules” ?

            i agree that absurdity can be fun but here it feels like we’re at the stage where the victims are being told “dance, monkey! Dance!!” and that, like it does for others others, disgusts me. I’d have hated being part of that experience.

          • Twist says:

            But that’s exactly what made it so disturbing to me. They’re laughing and playing while manipulating and humiliating a couple of guys. It’s not that far off from watching and listening to U.S. soldiers as they laugh and joke while humiliating prisoners at Abu Ghraib.

          • taristo says:

            Except… you know, it’s not real, like when people in movies get maimed or hacked their heads off or eaten by Aliens, those people aren’t actually dead. Man, where do the school systems nowadays go wrong at not teaching what is real and not real to people?

            And you know, you can choose to not play if you don’t like/want to, nobody is forcing you to do so, especially not at gunpoint. I’m not sure who made you people the high arbiters of how other people can have fun or not.

          • tumbleworld says:

            The bloke who tried to run away and got shot in the back of the head — losing who-can-guess how many hours of progression — didn’t seem very frakking amused.

            The idea that this kind of bullying is not only praise-worthy but so great as to get a plug from a major gaming site that prides itself on its sensitivity… that worries me a lot. A heap of lives get ended every year by bullying. Far more get blighted.

            And before anyone comments that the guy was playing DayZ and therefore asking for it… that’s exactly the same sentiment that excuses rape as jovial scallywaggery.

          • The Random One says:

            If I was the yellow jacket man, I’d be glad that I had died in an interesting way, and I’d be glad that I managed to die in a meaningful act of defiance (meaningful, because it ruined the guys’ fun) (I’d probably try to run away after pretending to run for the axe, though. Gotta do a feint!).

          • taristo says:

            It’s called PvP or Player versus Player and it is one of the big reasons why some early MMOs like Ultima Online or EVE still exist and are so popular. Backstabbing, politicking, robbing, betraying and otherwise “inconveniencing” other players to the point that they can possibly lose hours/days (or possibly even thousands of dollars in worth as a ship) is big part of the fun and appeal of this type of game. “Care bears” as people are often called who take that sort of thing too seriously have dozens of other games with clearly outlined fair rules and codes of conduct to play and often even subsets of servers in these games themselves.

            Or basically “DayZ in a nutshell”: http://www.youtube.com/watch?v=pcbG1bUCG9s

        • strangeloup says:

          At the risk of going all a bit scaremongery, I think this is the same thing that I find so problematic about highly realistic/explicit horror movies, torture porn or whatever you want to call it. While I by no means think that every story should have a happy ending and that nothing unpleasant should ever happen in our fictions, I really can’t see what good can come of focusing on gore and pain, oftentimes to the exclusion of much else. (That being said, the first Saw movie — to give an example — at least mitigated that with a strong focus on a mystery plot, as well as the savvy to use shocking imagery in small doses.)

          • TWChristine says:

            I actually feel the exact same way. The first Saw movie was ok, but after seeing another one which just seemed to be an exhibition on crazy ways to kill people I told my wife (who really enjoys them) she was going to have to see them with her friends. And I agree, I don’t really have problems with violence, but it seems the almost glorification of it is what gets to me. And while I agree that most people are rational enough to set aside “this is not real”, and I have always been a supporter of “videogames do not inherently create violence”..I do think we need to be cognizant at least of the fact that it could lower your inhibitions to it. In a way I don’t see it as being that different from de-sensitization training in the military, being shown reams of crime scene photos in police training (which is my personal background), and I wonder how easy it is to then get to the videos of helicopter pilots in Iraq shooting people while they laugh and joke about it.

        • SRTie4k says:

          I think you’re greatly oversimplifying the matter. When someone tortures a doll with a picture of a face on it, that doll does not respond in any way. When a person or persons in a video game decide to torture another person within a game, they know ahead of time that what they’re doing has no real-world repercussions. The potential for the victim to respond to that torture is mitigated by the fact that if the victim dies, they will simply respawn and start over.

          Real life is completely different. Your actions have actual real world physical consequences that you can see, hear, feel, smell, etc. Most rational people think about those consequences before they “go too far”, and the brain is naturally wired to feel a sense of a sympathetic/empathetic connection with other people that exhibit extreme emotional responses around you. There are only a scant few people that don’t have that capability, but a video game alone is not going to solely trigger a psychopathic killing/torture spree.

      • strangeloup says:

        Yeah, same here really. I managed about a minute of that video and realised it was making me feel a bit sick and decided to stop. I think I’ll pass on the whole OBS genre.

        • Twist says:

          Yeah, me too. I’ve had DayZ on my wishlist for a while, but I play computer games to escape from this kind of crap, not simulate and gamify it.

    • Deadly Sinner says:

      They are the most genial sociopaths I have ever seen.

    • stahlwerk says:

      The horrific part for me was the realization that, while I wasn’t looking, voice comms in multiplayer games have become pervasive.

      • Gap Gen says:

        We lost a game of ArmA once because we were mostly using Teamspeak, but one of our team was using in-game comms, so the enemy could hear them muttering from behind a wall, which we didn’t realise was a feature.

    • tumbleworld says:

      Yeah. A really hideous demonstration of bullies glorying in their bullying. Call it OBS, trolling, griefing, forum invasion, “just having a laugh”, “he was asking for it” or whatever you want.

      It’s still bullying.

      • Adam Smith says:

        I can’t speak for the player who ran away, or anyone else involved for that matter, but when I watch the video I see people playing a part in a scene. When I play DayZ, I spend most of my time trying to find the person that I’m playing with and, inevitably (because we’re both terrible at navigating and keeping a low profile), we don’t survive for more than a few hours once we have found one another.

        Usually, that’s because somebody decides to kill us. I’ve never killed another player and have absolutely no desire to but I enjoy the fact that some people are playing that role – that they make entering an area with poor line of sight and decent supply drops tense and dangerous. Dying, and having unusual encounters, is part of what makes the game interesting to me. I also enjoy the scenery and the delight of finding the one piece of fruit in a fifty mile radius that ISN’T rotten.

        But if I’d been the person who ran away, I would have been amused. And, like I say, that’s not to suggest everybody would be. I thought there was a sense of playing along with the absurdity when he took off the yellow top – like, will this do? – even though it seemed highly unlikely that these bizarre arbitrary rules would be that easy to bend. Most of stories end with a bullet in the back from an unseen source – such an odd hold-up would be far more interesting to tell around the (imaginary) campfire at the end of an evening’s play.

        Maybe I’m seeing it somewhat askew because I see the game as a place for people to act and therefore enjoy engaging with unusual characters. I’d never behave like the folks in the video because it’s not in my repertoire of characters – I can’t find it in me to behave that way even as an act – but DayZ filled with Adams would become rather dull. I’m very good at reacting and running away, but I don’t offer a great deal to strangers that an AI rabbit wouldn’t.

        Hope that explains my thinking a little – there are many perspectives to take and I don’t think they all make the players in that video bullies and victims.

        On the flipside, I spent ten minutes playing Rust and found myself on a server were four guys were chasing people around and calling them every homophobic and racist term they could think of. No fault of the game but I quit straight away.

        • tumbleworld says:

          Thanks for the thoughtful response, Adam. I do see where you’re coming from, and although I remain deeply uneasy at the video, I do appreciate you taking the time to provide some perspective. I’m almost certainly not as objective in this sort of area as I should be.

  4. bstard says:

    That sounds like a great idea to mix solo / story and multiplayer, expecially when it’s unclear when you’re shooting an AI face or that of some hackert.

  5. VCepesh says:

    Now this is a promising approach to multiplayer, I wished for a long time that someone would implement it that way. There are some obvious similarities to Dark Souls approach, but the latter could have gone farther – invaders are obvious and their presence is announced. Now, if almost every opponent has a chance of being a much more proficient (or at least, unpredictable) human, it would go a long way to revitalize the more conventional single player shooter genre, without robbing it of it’s story-driven campaign. Obviously, offline mode should always be an option.

    Oh, Ben’s videos getting noticed. One of the more amusing and entertaining gentlemen among the more casual LP’ers, if you are receptive to his kind of humor.

  6. strangeloup says:

    It seems like a live-action trailer to me, but I’m still a bit asleep so I could be wrong. It certainly fulfills the main objective of a live-action trailer, which is to tell you precisely bugger all about the game.

  7. Kubrick Stare Nun says:

    The fuck Dayz has to do with any of this?

  8. roryok says:

    The first 45 seconds of that video looks an awful lot like real-life footage pretending to be computer games.

  9. Stevostin says:

    Oh my, you completely missed it, didn’t you? This is at least mostly in engine. It looks incredible. See more here:


    http://www.youtube.com/watch?v=oxLMOscTZRk

    I *think* the trailer has some camera bits especially when humans are moving but even the bodies or the girl on the chair are most certainly in engine. Don’t know about gameplay but this may very well be the next visual landmark in a while, and quite possibly a game change in game design. I wonder how much time it took them to do that level.

    • roryok says:

      That is very impressive. I still say the bits in the trailer are just video footage though. The engine is super impressive, and looks photoreal, but the level is obviously based on a real place. There’s a switch at 0:24/0:25 which seems to be the jump between filmed footage and rendered. The fact that it’s so hard to tell just goes to show how impressive this engine is. To be honest, the only thing that really gives it away is the sudden switch from handheld camera shake to smooth panning.

      Once the camera pulls in on the iphone you can see that the brick it sits on is a render. The edges are too clean and the phone casts no shadow around it.

      http://dl.dropboxusercontent.com/u/568631/screenshots/20140109.153137.png

      There’s more real world footage at 0:39/0:40 – 0:45, and again at 0:47 – 0:53

  10. mehteh says:

    If it designed like all the other console focus AAA FPS games then ill be bored and unchallenge by yet another shooter

  11. The Random One says:

    Ah, mingleplayer rears its head once again.

  12. Frank says:

    Oh well, I was hoping it would be about graffiti. (You know, because “get up” is graffiti slang…so I figured “get even” might be too.)

  13. KevinLew says:

    I just have to say that I’m disappointed when developers are finally getting to photo-realistic graphics in video games and then they just make a manshoot with it. It’s practically a stereotype: If you want to see the best graphics in video games today, then just find the ones where you kill people.

  14. BLACKOUT-MK2 says:

    The graphics look good, but that alone shouldn’t be a selling point in my opinion. It’s like getting excited over a cake that you hear has very high quality eggs and expecting it to taste exceptional, only to be let down by the fact the rest of the ingredients are lackluster.

    -Guy who doesn’t make cakes

  15. Dingbatwhirr says:

    Helloween4545 is one of my favourite YouTubers I have to say. I didn’t know he’d ventured into the realms of DayZ. He’s not normally that evil… I promise!

  16. Shooop says:

    There were these other games by this one company called… Ummmm…

    Cry-something? Well, anyway they made really good-looking games but aside from their first one which was a FPS sandbox with superpowers (you and your enemies had) they were completely shit “go to this checkpoint and HEY WATCH THIS THING EXPLODE” non-games.

    Yeah. I can’t complain about how good this looks, but if there isn’t a game under all that visual wizardry what good is it?

  17. DrManhatten says:

    Looks good just two problems:

    a) It will Gigabytes if not terrabytes of data
    b) No dynamic lighting.

  18. Chromanoid says:

    Lame damseling.