At Last! Maxis Are Adding An Offline Mode To SimCity

By Graham Smith on January 13th, 2014 at 3:00 pm.

This fire has been burning for a long time.

Good news! In a post on the official SimCity blog, Maxis have confirmed that an offline mode is on its way. The new mode is currently in closed beta testing, with promises that it’ll roll out to everyone in Update 10. Maxis first mentioned they were working on the mode last October, although RPS threw sand on the initial claims that offline mode was prohibitively difficult just days after the game was out.

The post on the official site outlines some of the details for the new offline mode. First of all, you’ll now be able to manually save your city, meaning you can destroy it and explore your creativity without being trapped by your own decisions:

In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.

The mode will also make it easier for modders to change the game without impacting on the sanctity of the multiplayer experience:

Bringing the game Offline means big things for our wonderful community of Modders. They can now make modifications to the game and its components without compromising the integrity of the Online game. Modding is a big part of our studio’s legacy and we’re excited to see what you guys create.

Maxis spoke about modding last week, outlining a set of guidelines for people wanting to mess with the city builder’s guts. In brief: don’t break multiplayer; don’t breach copyright; be family friendly; the EULA and terms of service still applies; EA retains the right to crush you; EA has the right to promote, distribute and sell your work; but you can’t sell it yourself. These are (mostly) typical of the rules around modding.

The offline mode is a real boon to the community though. If you’ve got no internet connection or just a shaky one, this is the difference between being able to play the game and not. The only downside seems to be that your existing cities can’t be transitioned from online to offline saves; or at least, there’s no mention of it in the initial post. Maxis are promising more detail should follow in the following days.

EA stated again and again after the game’s release that taking the game offline would require “significant engineering work” because so much of its simulation was happening in the cloud. That engineering work has presumably been taking place over the last few months, although as linked above, a Maxis insider told us it wouldn’t be so difficult, and some quickly created mods seemed to back that up.

Anyway. This is good news.

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103 Comments »

  1. BobbyDylan says:

    Great. Offline mode. Maybe in other 12 months we can have city tiles larger than scrabble ones.

    • Lev Astov says:

      They already said they expended great effort into larger cities after all the outcry, but they all required too many PC resources to run for most users, so they gave up. This suggests they don’t want an official release that a lot of people can’t use, but it may be up to modders to allow it for those with the power to do so.

      • solidsquid says:

        They also claimed offline mode would be impossible. I guess they’ll be adding larger cities in the next release?

        • Premium User Badge

          FriendlyFire says:

          Honestly looking at the game I think they have a point. Remember, this isn’t about the gamer with an overclocked quad core and a $500 GPU, this is about the minimum specs they’ve listed as being able to run the game. They want to avoid making maps that would be impossible to run on those low spec machines and I can’t blame them.

          As long as they’ve left the door open for modders to create special regions with larger maps (and that wasn’t confirmed, so I’m holding off on any excitement), they can get away with it by providing a game that’ll work on the specs they’ve outlined while directing people who want more to mods. I know I definitely would be able to run larger city tiles and I’d be happy to do so with a modded region.

          • Premium User Badge

            darkChozo says:

            Well, you could include larger cities with some messaging to indicate that it was specifically a high-performance option. If you don’t have a good enough PC, you don’t get larger city sizes without some slowdown, just like how you don’t get prettier pictures and realistic physics and/or hair without slowdown in other games.

            They may well be too wary of alienating their lower-powered customers to do that, though.

          • TechnicalBen says:

            It’s their own fault though. They put everything on the agent system. Even things that don’t need to be. The only thing that really did need to be on the agent system was transport/sims. Everything else could be done as SimCity 4 was. Taking out 50%-75% of the additional agents that are not needed, would hopefully mean they could simulate at least marginally bigger cities than they currently do (as you’d just swap the power agent quota over to Sims agents).

            Power/Water/sewage do not need to be on the agent system and massively bog it down. Goods/workers etc could be twice the numbers if they had less “Junk” to worry about. Add to that the general coding problems of the agent system, and you wonder why they did not think it best to tip their toes in, rather than dive in deep with a millstone.

          • Premium User Badge

            FriendlyFire says:

            This was probably done to cut down on development though. Implementing two entirely different systems isn’t easy and it isn’t cheap either. I do believe that they should have done it too, but I wouldn’t be surprised if they just came back and said that accounting disagreed with their assessment and told them to use their costly fancy agent system for everything.

            I’m still going to applaud their willingness to try something new and potentially difficult though. The agent system has a lot of potential and is quite ambitious.

          • DougyM says:

            The impression i got from following the mods after release was not that it dragged peoples computers into the dirt kicking and screaming… it was that the engine itself is fatally flawed and tends to go to pot with larger cities. They had all sorts of sneaky “fixes” and indicators that pointed towards this after release.

            Mainly the fact that agents will only travel along a certain distance of road, they eventually just stop, if you can notice this on maps as small as the games are now imagine how glaring it would be in larger ones.

            Then the “fixes” they made to things like just increasing the money each tourist was worth at a casino instead of actually fixing the fact that after a certain time the tourists would drop off for a reason they were unable to fix. Or their work around with the whole blimp DLC that basically just acted as a magic transporter from A to B which significantly cut down on the games engine having to work out all those passengers routes across your map.

            I have not played since they finally confirmed that they wont ever be making the maps larger, might come out of retirement for this but it would have to be really good offline mode and not some hamstrung monstrosity.

          • TechnicalBen says:

            [edit]Comprehension fail, missed it was a comment on the sim system not the server system. :P Thanks.

            Trying something new is not always advisable if “poke yourself in the eye with the fork” is the only inspirational idea you can get. The actual hard work they did shows, sadly it’s buried in the mire. :(

          • Smoky_the_Bear says:

            They put everything into this revolutionary new engine, it turned out to be a steaming turd. I’d put good money on the fact that despite the engine doing a poor job of simulating things all around, IT is the reason bigger cities can’t run well.
            Shit game is shit, add offline mode, it will then be a shit game that no longer requires an internet connection. Add bigger cities, it will be a shit game with slightly bigger cities. Theres no getting away from it, the engine and simulation is broken, it will never be fixed to acceptable levels or they would have improved the game more by now. People clamouring for bigger cities, just go back to SC4, its a better game.

      • Baines says:

        The pathing and simulation break down with the current size limits. Increasing the city sizes would make it worse.

    • Premium User Badge

      Carra says:

      And get on steam while they’re at it…

  2. welverin says:

    But offline’s not possible!

    • LordMidas says:

      Yeah, marketing spiel said so

      • Smoky_the_Bear says:

        No what they said about Sim City before release cannot be seen as “spiel”. It can only be seen as absolute, categorical lies. They lied about things, each time people disproved their bullshit they spewed more lies, they knew how bad this game was before launch. Calling it “marketing spiel” is being way too soft on the borderline criminal activity perpetuated by these assholes leading up to the release of the game.

    • Premium User Badge

      RedViv says:

      Not without “significant” engineering efforts. Which were necessary to tell the client instead of the server to process the few bytes of regional transport data that occur every five minutes or so.
      Thank goodness that with modern technology all these issues can absolutely be removed, even though it still cost the lives of hundreds of Bothan engineers.

      • Runty McTall says:

        Bothans always did suck at engineering. Now spying on the other hand… ah, no, right, still rubbish.

        • TillEulenspiegel says:

          If you read the Thrawn trilogy, they’re also terrible at politics.

          • Runty McTall says:

            Man, it’s a wonder they made it off their own planet at all.

          • Premium User Badge

            Gap Gen says:

            I like the idea that thousands of Bothans must die to accomplish any given task, from stealing military secrets to making sandwiches.

          • Grygus says:

            It isn’t that they need to die, it’s that they make a cute squeak when they go. It’s like losing all your Lemmings on purpose; counterproductive, yet hard to resist.

          • Lord Byte says:

            And with far too many descriptions of how “fuzzy” they were :) Still my favourite books of the (extended) Star Wars universe and one of the best villains!

          • Premium User Badge

            Stellar Duck says:

            I’d argue that Thrawn was the hero of the books. It was clear that the New Republic was not really an improvement on anything.

            Thrawn on the other hand seemed to be rational, calm and not prone to random murder of hapless bystanders, as well as a scheming devil. A unified galaxy under him would be better of I reckon. Well, also a military dictatorship, but you know, can’t have it all.

          • Geebs says:

            “Welcome to the introductory orientation tour for the New New New Death Star. We are currently in engineering. Hey, come and meet Bob over here! Bob’s Bothan, you know? So, Bob, what are you up to?”

            “Err………nothing…….”

    • Premium User Badge

      Rizlar says:

      I like the bit where they refer to the online mode as having integrity.

    • Sharlie Shaplin says:

      Wait! They lied to us? Oh my!

    • Josh W says:

      Do not try to remove the essential online, that’s impossible, instead try to realise the truth. That there is no online.

  3. Phinor says:

    Always online was never my issue with the game. I could live with the game not being playable for the first week and it was easy to make fun of them for trying to create some weird online system. We all expected the online to fail and it did, and it was just a bad design decision considering the existing Sim City audience.

    But the map sizes :(

    • oyog says:

      I haven’t had much of a problem with always online either. I second the problem of map size but the main reason I haven’t bothered touching it is that I want my game to do what’s advertised. Finding out how poorly the simulation actually worked kind of killed any interest for me.

      Thank goodness for the active SC4 modding community. Now if I only I could pull myself away from Civ V long enough to focus on a game of SC4…

  4. Strabo says:

    http://i.imgur.com/wZjm4Bm.jpg

    Impossible, I say!

    • Runty McTall says:

      I came here to say the same thing but his comment is actually still factual – if you worked there and said that it would be possible then you’d know whereof you spoke. Everyone else didn’t know for sure that it was possible.

      Nice bit of sophistry on his part really, since it turns out that although everyone else didn’t know for certain, they were actually correct.

      • Premium User Badge

        RedViv says:

        Public communication while keeping your job, lesson 1: Giving a truthful response does not require you to state everything.

      • TillEulenspiegel says:

        Of course it’s possible. It’s just software. Almost everything is possible.

        And at the point that idiotic comment was made, we’d already had significant evidence that the amount of server-side processing in SimCity was minimal.

      • fish99 says:

        How could it not be possible though when every line of code could be rewritten and the whole game redesigned, and when previous simcity games all worked offline? Whistle blowers inside maxis also confirmed it was possible, and then hackers made the game work offline, and now EA are doing the same, so whatever way you look at it the guy was wrong and/or lying.

      • Premium User Badge

        RaveTurned says:

        Could also be that an offline mode would have breached some kind of publishing condition with EA (e.g. a contractual requirement that it be exclusively online for a minimum of six months after launch, with no admission of potential offline functionality). Under such conditions, it would be contractually impossible to produce such an update at that time.

        • MaXimillion says:

          EA owns Maxis

          • Premium User Badge

            RaveTurned says:

            Then even more likely that Maxis isn’t free to do the technically achievable without EA’s approval.

      • Grygus says:

        He was wrong because people who didn’t work there showed that almost nothing was happening on the servers, and therefore the possibility existed. You act as though everyone turned out to be right purely by chance, but we had pretty strong evidence, and gathering that evidence was not predicated upon employment.

      • Runty McTall says:

        Just to be clear, I don’t agree with the approach that Maxis took. I was merely commenting that through careful wording, his statement was correct – unless you worked at Maxis you did not have the full facts at your disposal about the technical (and legal, as someone else has pointed out) practicalities of moving stuff off the server.

        There was strong evidence that it was possible but nobody knew if it would fall over at some point down the line, for some unforeseen reason.

        I don’t believe that this was the case, but as far as I know we still can’t prove it. again, I don’t agree with it, but he evidently chose his words quite carefully, such that they were future-proof.

        • fish99 says:

          I disagree. Anyone can look in from the outside, see what other games do and judge that this game should also be able to do those things. You don’t need to have knowledge of the codebase to make this judgement. He’s not saying it would be too hard, or too expensive, he’s saying it’s impossible – which means even with redesigning the game and rewriting all the code, it’s not possible to do this game offline. You can also judge this isn’t true because the amount of data being sent by the servers is so low that there’s no way a local CPU couldn’t do that processing itself.

          Also I don’t see how he could be speaking of legal issues when Maxis are owned by EA and therefore he’s speaking as both a Maxis and an EA employee.

      • TechnicalBen says:

        No. “SimCity” was not a perfectly secret game that only Maxis knew of. It was out in the open for public consumption AND examination.

        “If you think the Emperor is naked, you know nothing of the royal Tailors.”

        Except everyone could see, with their eyes, that the statement was untrue.

      • Smoky_the_Bear says:

        What about that guy that analysed the data stream and realised it was sending fuck all?. He knew it was possible, then he told the world, and we all knew. We also knew that everyone making official statements otherwise were a bunch of lying twats, this idiot on twitter being one of them.

  5. Premium User Badge

    Goodtwist says:

    Nope.

  6. aliksy says:

    Too late.

  7. Bishop says:

    Did they fix all the path finding stuff?

    • Seiniyta says:

      They fixed most of them, (if you start a new city, trying to play a city of 10 patches back….you might come across some problems) :P There’s still issues, but mostly region related. Funnnily enough, offline mode would normally fix these (depending how they did it though)

      • Premium User Badge

        FriendlyFire says:

        Yeah, region play is still really bad (I still don’t know what logic there is behind region updates between cities, which makes it an absolute pain to propagate changes when you quickly swap between multiple cities that all interrelate). I also find some flukes every so often with agents like power not reaching certain buildings at random (megatowers are quite bad at this, with some levels getting randomly ignored long enough to lose power, which usually causes a sudden -5k$/hr deficit and takes ages to correct).

        Traffic seems much better though and the new Cities of Tomorrow buildings help a lot with dealing with the limited space by providing a lot of compact utilities and ultra high density housing.

    • BobbyDylan says:

      Played it last weekend, actually. It’s better, having a “city” of 100k people doesn’t mean constant traffic problems.

      But it’s still boring. The region view should be totally open to build on.

  8. Runty McTall says:

    Also, how annoying is it that they now turn around and tout all the wonderful things that offline mode offers, as though we should be grateful for their beneficence in letting us have access to it?

    “We made everything horribly painful and shit before but now we’re allowing you guys to experience aspects of PC gaming that have been available literally for decades!”

    Well go you.

    • DatonKallandor says:

      It works for Blizzard. Selling cross-region play as a great feature for Battle.net 2.0. Only took them a few years to rediscover the Archeotech of “the internet is world-wide”.
      Course nobody in the games media called them out on that, because Blizzard must never be criticized or called out on lies.

      • TechnicalBen says:

        Or people know there are legal limitations (pricing/payment/services), economic limitations (distribution of players across server infrastructure), translation considerations and also ping/user experience considerations.

        While none of those may apply, they are at least “get out of jail free” cards when offering an online service (though not for downloads etc as most of those problems don’t apply).

        • DatonKallandor says:

          Except none of that matters and even if it did Battle.net 1.0 – you know, the one that we had more than 10 years ago – could do a global internet just fine with no problems whatsoever.

          • TechnicalBen says:

            Like I said, I agree. It’s just probably the reason they don’t get called out. There are excuses for them, even if their pretend ones. :P

  9. jonahcutter says:

    Still going to hold off buying this until there’s bigger cities and the traffic pathfinding isn’t so obviously sub-moronic.

  10. Premium User Badge

    RaveTurned says:

    Have they fixed the rest of the game yet?

    If not, I’ll wait until either Maxis or some modding genius has done so – though I’m sure such modding wouldn’t be approved of.

    • Premium User Badge

      RedViv says:

      They made a big post stating that the game is indeed now moddable completely, under the usual rules. No copyrighted stuff, no selling your mods, and of course the Lawyerese “right to use your mod by [company]” that is only ever used to allow them to advertise your mod in some capacity. Which nevertheless has led to people jumping and barking and frothing because EA are using these terms, which is totes magotes different from Friendly Uncle Gabe’s Steam Wonder Workshop.

      • Premium User Badge

        RaveTurned says:

        The one linked in the article, yes? I was wondering if the “don’t break multiplayer” requirement would translate to “don’t change any part of the simulation, even if it’s broken, and even if you don’t intend for it to be used with other players”.

  11. SanguineAngel says:

    Well, I have a terrible internet connection – I am always dropping offline for hours on end or running at the magnificent speed of a snail stuck in molasses. So it’s good to see the big boys back paddling here.

    Having said that, I have heard plenty of bad things about this games besides the online requirements so I will still give a miss I think

    • Runty McTall says:

      This is simultaneously the business lesson of this fiasco and also why that lesson won’t be learned.

      If they’d put in an offline mode from the start then you’d potentially have bought it, before the other flaws became apparent. Now, not so much.

      But you just know that when the post-mortem of the game is going on in the industry, “always online” will be buried as a reason why the game didn’t meet its sales potential because people will selectively point to the path finding and city size and such like (which undoubtedly didn’t help, but I think always online was the biggest complaint).

      • RedWurm says:

        Pretty much this. After such an awful time with D3 – and with the storm of day one dlc for the simcity release – I held off buying the game, even though I was really interested in it. All the other problems made me glad I didn’t buy, but always-online was the problem they couldn’t hide from the previews.

      • TechnicalBen says:

        That’s fair though. We don’t expect perfection. But if everything is broken… then what are they trying to sell us?

  12. Gassalasca says:

    Finally! Now if they only sold it via Steam…

  13. Synesthesia says:

    hahahahahahahahahahahahaahah still no.

    • grimdanfango says:

      Hey, good thing I searched the comments. I logged in specifically to say:
      “hahahahahahahahahahahahaahah”

      …but someone beat me to it.

  14. Viscera says:

    I guess “not possible” means “we don’t want to”. Not that this wasn’t obvious from the start.

    But there are enough other bad things I heard about this game. So, there is still no way that I even think about getting it.

  15. Koozer says:

    Woohoo! Now just let us know when the mods that fix everything are released and I’m in!

  16. d_chandler says:

    What a great game :)

    Maxis did a really great job with this latest iteration of the Sim City franchise. I can’t wait to get back into it with this new update. I might even check out the new Cities of Tomorrow DLC expansion :)

    Go EA!

    • sharkh20 says:

      PSYCH!

    • Gyro says:

      Not sure if troll, astroturf, or tone-deaf to general RPS community response to Simcity and EA.

      • Runty McTall says:

        You omit “sarcastic”.

        Or were you being sarcastic :)

      • Premium User Badge

        Smashbox says:

        Or maybe that’s sincerity. Differing opinions are okay.

        That said, maybe someone can fix this horrible damn game now.

      • Premium User Badge

        beekay says:

        Tip-offs in the post include such phrases as “Sim City franchise” and “check out the new Cities of Tomorrow DLC.”

    • Turkey says:

      Hi. I just got a google alert that someone said something nice about my company.

      -Larry Probst

  17. Zarf says:

    SimCity 2013 is a bad game, even without the mandatory internet connection. The traffic simulation is unrealistic, the economy simulator is unrealistic, the map sizes are too small, and a myriad of other issues exist. I just wanted a SimCity 4 that had the nice overlay features and worked better on modern computers. It’s clear the people putting it together had no passion for city simulators. Putting in an offline mode patch is nice, but it doesn’t fix the fact that the game underneath all the DRM and pain is still a bad game.

  18. Noviere says:

    The cities are staying the same size, so there’s really no point in re-installing it.

  19. UKAzzer says:

    Only took them a year and a lot of terrible press, to do what was done in an evening the 1st week of launch. “Better late than never”?

    • Premium User Badge

      FriendlyFire says:

      I wasn’t aware that a modder had managed to make region play work offline and cities save offline.

      Oh wait, they didn’t? Well shit, it’s not quite the same then is it?

      Hint: this is sarcasm to point out that there’s a very large gap between modding a few online checks out and transferring the whole region and save system offline. There is good evidence that most of the region play is handled by the servers and that’s not necessarily trivial to port over, especially since I’d expect that all of that code was designed to scale up at the cost of immediacy (which is the exact opposite of you what want for solo offline play).

      The decision to make all of this online-only was a shit one, but I’m not surprised by how long it took to reverse it. You can’t spin around a big system like this in an afternoon.

      • TechnicalBen says:

        The Mafia say it’s just too hard to stop collecting from your little shop.

        Integrating a bad decision into a game is no excuse for removing such features being “hard” or “difficult”.
        It’s a game. It’s coding. It uses “vars” and “ints” and “calls” etc. I’m guessing they documented their own code? Can they setup a virtual server to emulate the internet? Or just tell the game “don’t even bother asking”?

        As said, I don’t really care. They backed themselves into that corner, saying it’s “too hard” to get out is admitting defeat, not striving for success.

      • UKAzzer says:

        Region Simulation is client side. Only thing the server sends is aggregate data of other cities in a region, which if in singleplayer mode your client would already have while simulating one city (as your other singleplayer cities in that region would not currently be being simulated, same way region play currently works if fellow region players are not currently actively online). The only thing server side that isn’t “possible” client side was saving of the city layout, and saving of the aggregate region data. That saving took place on a server database, rather than a client-side save file. And client-side savefiles aren’t exactly a new thing, or a big thing. There is no defense. It would have been a day’s work for them to throw in clientside saving, and a week’s work to fancy it up within the UI. They simply WANTED to FORCE it server side, which was the major problem people had.

        • TechnicalBen says:

          Yep. What was even simulated on the region level? It’s a few things. It’s not super complex. It’s not a FPS or even Minecraft. It’s a few digits and economies. No transport (just pure numbers). So, a rnd and a lookup table of region pop/facilities? That’s “work” and “takes time” but not “hard” or “impossible”…

  20. derbefrier says:

    Thats cool. I might be persuaded to try it at some point now, maybe…. I have a feeling I should wait until at least the first major expansion pack that will inevitably fix a lot of other still existing problems.

  21. Aauthor says:

    Oh, cool. Might actually buy it now, once the update is out. And it’s on sale. A good sale.

  22. mrmalodor says:

    Great! The value of the game has risen from 0$ to 10$.

  23. Syphus says:

    At least point I would only buy the game if they put other Sim games inside SimCity. Since its all individual, let me pick a specific tower and SimTower it, do more SimCopter, SimFarm inside the game and SimGolf the golf courses

  24. Alexrd says:

    What a strange world we live in where an offline mode is something up to consideration and made into a patch…

    • Synesthesia says:

      I think the word you are looking for is stupid.

    • Sharlie Shaplin says:

      It’s what happens when you design a game based on what shareholders want, instead of what customers want.

  25. Shiloh says:

    Oh good. But still not buying it Lucy/EA, sorry.

  26. Freud says:

    I can’t believe you still have a bigger problem with the game being online than you have with the game being really poor.

    As long as there are windmills to be tilted at…

    • Naug says:

      Totally agree. While the always online was unnecessary, for me it was no problem(bought the game 2 weeks after release, most severe server issues fixed). The problem for me was that the game was just not very good. Tiles where way too small to create any of my city building fantasies, the game engine was hampered by simulating individual citizens in a way that doesn’t even make sense and adds nothing to the game experience.

      Would prefer bigger tiles and perhaps a challange mode over offline single player tbh.

  27. mr.black says:

    Interesting news. It’s like some ethereal licensing contract with EA has expired and now can Maxis do/implement what they really wanted to do/implement from the start..

  28. spunky says:

    EA stated again and again after the game’s release that taking the game offline would require “significant engineering work” because so much of its simulation was happening in my butt.

    Gotta love the cloud-to-butt plugin.

  29. chargen says:

    Oh, thanks a lot everyone. They were _this close_ to unlocking the infinite power of the cloud, and your naysaying made them drop the whole thing.

  30. Flank Sinatra says:

    I picked up Simcity for 20 bucks over Thanksgiving because a girl wanted to play it with me. It’s a decent little game if you just want to chill out to the jazz music and look at the little people running around. It’s relaxing, like gardening. I spent the better part of a week flying the camera around my little cities, watching them grow. Sure it’s not the deep economic urban simulator that it should be, but it’s pretty to look at.

    My main problem with Simcity was not being able to save and load. If I made a mistake, the entire city was screwed. And since there’s no way to delete a city from a region and start over, the whole region would be screwed. So no trial and error and no goofing around with disasters. Hopefully this offline mode fixes this.

  31. captain nemo says:

    Will still avoid for now (I don’t think EA/Maxis have sunk as low as they can go)

  32. huldu says:

    It was proved slightly after release that it was all bulls***. Everything could be run locally but it required a connection to *their* server(s) to save your game. It was just a poor attempt at DRM that backfired.

    Wouldn’t be a huge surprise if they plan on shutting down the servers in a couple of years or less because too few people are “playing” it online. EA does this on a regular basis. They already cashed in on SimCity, what we’re seeing now is a final rattle to try squeeze a little more money out of it.

    Personally I couldn’t care less, most of us that like SimCity bought it, not sure what crowd they’re trying to aim at, pirates? I’m guessing the online servers are going down in the near future.

  33. rocketman71 says:

    Too late. Their reputation is irrevocably and deservedly tarnished.

    Plus, it still requires Origin. So no thanks to that POS.

  34. Universal Quitter says:

    “What’s new is the Single Player Mode, which allows you to play the game Offline by yourself.”

    I love that this is presented like its a new concept they’ve come up with. How do marketing people sleep at night?

    I can almost imagine the air quotes around “Single Player Mode,” as it’s pronounced slowly and phonetically.

    “In Sims City 6, you’ll use what’s called a “Mouse and Keyboard Interface.”

    • TWChristine says:

      “In Sims City 6, you’ll use what’s called a “Mouse and Keyboard Interface.”

      This made me lol. It reminds me of those really bad 80′s/90′s videos for business people introducing them to The World of Computers!! “This PC (Personal Computer) will blow you away with its blazing fast 2mhz processor, and 256k bytes of memory!”

  35. StartRunning says:

    Great. I can’t wait to not buy this. Again.

  36. porps says:

    About time.. but too little too late, and the game is still crap anyway.
    The king of city building games is dead.
    Long live Tropico.