By Graham Smith on February 4th, 2014 at 8:00 pm.
Cuphead splits me right down the middle. It’s a run-and-gun game about one-on-one fights, which means it’s about learning attack patterns, dodging enemies, and striking back through multiple waves to eventually destroy them. It’s inspired by the likes of Contra and Mega Man, games which aren’t really my thing.
It’s also using hand-drawn cel animation, watercolour backgrounds and live jazz recordings to mimic the style of early, 1930s cartoons. In its videos, it looks like a controllable, early Mickey Mouse cartoon with a lot more fighting. It’s exactly my kind of thing.
I’m in love.
That Cuphead video is from October last year, and a post from November on the developer’s blog goes into more detail about what kind of game they’re making:
Cuphead is a classic run and gun that centers around 1-on-1 fights (2-on-1 in two player mode).
With Cuphead, we aim to evolve the genre by adding new features such as: super arts, infinite lives, a playable world map and hidden secrets. In addition to that, we will have refined controls, additional boss patterns on harder modes and balanced weapons to equip (that you don’t lose!). We plan to release 10-15 bosses per episode and end up with over 30 bosses.
They mean “super arts” in the fighting game sense, but they could also be talking about their animation. Which is super. And art…
Look at that GIF! There are more videos over at the Cuphead site, and the game is due for release later this year.