By Adam Smith on February 5th, 2014 at 1:00 pm.
The freely available alpha for Guild of Dungeoneering feels a little like a concept in search of some content, which isn’t necessarily a bad place to be at this stage in development. Each dungeon dive plays out like the kind of boardgame that would have me laying out tiles on my bedroom floor, forced to alter the rules of play whenever furniture or a wall blocked a path. The player constructs the dungeon, placing corridors, rooms and monsters, and attempting to guide an adventurer through safely. Whenever the adventurer defeats a monster, points are earned and these can be spent to place treasure. It’s a neat idea and the alpha is worth a look but the adventurers themselves are empty vessels, in need of character and development.
Hopefully the ‘Guild’ of the title will eventually offer some form of persistence, with adventurers gathering loot and equipment, returning home and improving their stats and that of their base. There’s a huge amount of potential in the concept and the alpha is a fine proof of that concept. I’m glad to have the guild on my radar.