By Graham Smith on February 6th, 2014 at 3:00 pm.
Growing up in Scotland in the early ’90s, people would talk about Space Pirates and Zombies all the time. Which is weird, when you consider that it’s a space exploration game combining combat with a progression curve that was only released in 2012.
Oh well. Now kids can continue to talk about the series for the foreseeable future, as there’s Space Pirates and Zombies 2 has been announced. It has proper 3D now, and there’s an announcement trailer below.
The original game was notable for its dynamic galaxy, in which you encounter other civilizations going about their own business, independent from you. Those factions were generic though, and when the lack of variety was combined with the slow rate of progression, it could be frustrating to play. Or that’s what Quinns felt, anyway.
It looks like Space Pirates and Zombies 2 is about doubling-down on all those old features. The universe is now populated by “two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to war.” That sounds pretty exciting.
The core game is still the same, too: fly around, shoot other ships, hoover up their discarded parts to make your own ship better. There ought to be a genre term for that. Scavenging simulator? Binraker simulator? Come to think of it, binraking was another popular discussion topic on Scottish playgrounds…
Read more at the game’s site.