Sneak A Peek At Project Stealth

By Craig Pearson on February 10th, 2014 at 8:00 pm.


It was way back in 2011 when RPS last covered Project Stealth, and even then Jim was commenting on how the previous video was released in 2009. That’s a long time for a game to make no visible progress. This should have been on my PC yearrrrrs ago. The promise is there, but they’ve yet to deliver the re-imagining of Splinter Cell’s Spy Vs Merc multiplayer mode that the original project was set-up to be. Thanks to an anonymous tip, written in invisible ink, on an exploding microfilm, I can tell you they’re still alive. The website has relaunched, with a few new screens and some information about where the game’s been all this time.

According to the site: “We’ve worked with volunteers for seven years. This didn’t work as well as we’d hoped. We’re currently looking for funding opportunities to hire fulltime programmers and artists to get you the game within a year of meeting the funding goal. Of course, reality will probably be different.”

I’m not sure how they can hope to sell a game that’s a complete remake of a Splinter Cell mode without Ubisoft looking the other way, perhaps at a squirrel’s puffy tail. I feel a bit sorry for them: between the original announcement and now, Ubisoft has released their own version of the mode in Blacklist, remaking the classic asymmetrical multiplayer game and updating it. What’s left to do?

Okay. Chin up time: these screenshots were apparently made in Unreal Engine 4. Little hint, guys: next time, at least fiddle a little with the radar positions.

Thanks for the jade monkey, PCG.

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13 Comments »

  1. airtekh says:

    If I could pre-order this, I would. Love this kind of stuff, never played the original Spies v Mercs, but the Blacklist 2v2 Classic mode is pretty damn intense.

    This does look like it’s stuck in development hell though, so not sure when it will see the light of day.

    • Heliocentric says:

      You should play the Chaos Theory Spies Vs Mercs, its a little janky after all these years on but its much more nuanced. Hell, poison mines by themselves change the nature of every area, steal a hard drive and everyone knows where you are unless you drop to a crawl, you can grab other players and use them to open security doors, you can throw the other spy up in the air even when there is no good reason to!

      NUANCE

    • Stinkfinger75 says:

      I’ve not played the version in Blacklist, but from my understanding it’s the closest Ubisoft has gotten to the formula from Chaos Theory. Do the spies really have guns they can use to kill rather than just stun?

      Heliocentric is right though, the subtleties of the Chaos Theory version are its strongest points. Every sequel since has attempted some flavor of it, but none ever get it quite right.

      • Heliocentric says:

        Convictions VS mode was very much its own thing but still very much enthralling. 2 spies facing off while 20 AI guards patrol looking for you both.

        Blacklist has loaded the spies up with too much weaponary and narrowed the scale of the maps (mostly). Its still fun especially in the (not quite its title) Classic mode which ignored the unlock metagame in favour of default equipment.

  2. Cloneintle says:

    my best friend’s step-sister makes $70 /hr on the internet . She has been without work for 6 months but last month her payment was $15808 just working on the internet for a few hours. website link,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, http://www.Bay95.com

  3. Leonick says:

    I made a comment about how old the screenshots looked in the PC gamer article and someone who at least claims to be their lead programmer actually responded saying that they only switched to Unreal Engine 4 very recently and the screenshots, or most anyway, are from their Unreal Engine 3 prototype (good thing, looks like it could as well have been Unreal Engine 2).

    Apparently they’re also looking to completely reboot the project so, yea, might still be quite a while before we see this released :p

    Here’s a quote:

    Most of these screenshots are in the UE3 based prototype of our game, we only as of recently decided to switch to UE4 as we want to completely reboot the project, now by actually hiring people, unlike before where we worked only with volunteers.

  4. phexitol says:

    Someone is REALLY off their game in the cleanup dept. Of the 13 posts on this article, 6 are spam.

  5. hungrycookpot says:

    Why would someone make a stealth suit with glowing blue lights all over it?

  6. zglina says:

    I am not sure but i think this game is F2P, but without any ingame shop. Completetly free to play. From fans for fans

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