Gang Beasts Is A Physics-Driven Jelly Baby Brawler

By Graham Smith on February 24th, 2014 at 10:00 am.

Just like Shadow of the Colossus.

Since Nidhogg is finally out, the world needs a new in-development local multiplayer brawler to obsess over. I suggest that game should be Gang Beasts: a physicsy fighting game that seems to fall somewhere between the awkward shoving of Sumotori Dreams and that thing people do as kids/cool adults where they mash their jelly babies together in mock-fights before eating them.

Trailer and download link below.

The alpha currently available for download at the Gang Beasts IndieDB page is extremely early, but it’s already fun to play, even on your own. I spent some time this weekend feeding motionless opponents into those grinding gears, and experimenting with the deliberately clumsy physics while riding atop the lorries.

As one of the brawlers, you can only really perform two actions: punch with either fist, or grab with either fist. It’s the latter that makes it great. Aside from being able to pick people up and throw them from buildings, being able to hang on to things makes every fight turn into a desperate action sequence. More fighting games need to end with one player hanging for dear life from the side of a moving vehicle, or dangling precariously from a rope they’ve just disconnected from a now vertical platform.

There are a bunch more videos of specific levels in action over at the Gang Beasts Steam Greenlight page. I suggest you call your friends and invite them over now so you can play together by the time the small download finishes.

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18 Comments »

  1. Jackablade says:

    “that thing people do as kids/cool adults where they mash their jelly babies together in mock-fights before eating them.”
    Is that a thing that people do? I feel like I’ve been missing out.

    • misterT0AST says:

      No, that is just barbaric. You have to divide them by color, try to make them stand up, and them deploy them in ranks or in orderly shapes. They face each other, but they never actually fight. They get eaten, one by one, and as the group gets smaller, you have to reallign them with every loss and reform the ranks and redecide the balance of colors between the various groups.

  2. RedViv says:

    Make the final level take place on a giant Tom Baker and we have a deal.

  3. staberas says:

    No thanks already have the bunny murder simulator called Overgrowth :P

    • Shadow says:

      Because one can only have a single game of any given genre at any given time, of course.

      Anyway, Gang Beasts looks pretty awesome.

    • GameCat says:

      Uhm.
      “2 guys are fighting on freeway, jumping from truck to truck like some goddamn action movie heroes” vs “you’re human-rabbit and you fight with other human-rabbits”.

      The first idea is way better.

  4. Sathure says:

    I like that shared screen gaming is making a come back, but Online Support? I kind of now live 900 miles away from the friends I would normally play this with..

  5. Jesse L says:

    Is it just too expensive or difficult for small developers to do online multiplayer? Because we have this great internet thing, I don’t know if everyone’s heard of it but it connects us with our friends and family, wherever they are in the world. You can actually interact with your actual, already existing friends that way, instead of having to force your spouse or the college kid down the hall to play with you.

    • The Random One says:

      “Existing friends”? What madness is that?

    • Urthman says:

      It’s actually network latency. It’s even more important for games like this than for a first-person shooter. Nidhog has online multiplayer, but the person hosting the game has a significant advantage because there’s no input lag.

    • Crowley65 says:

      It might be that it’s in fact still in really early alpha (like 0.0.1, gee whiz!) and the code just isn’t there yet. I’d wait until the game is actually released before throwing criticism regarding certain features at it.

    • Ericston says:

      In additition, yes, multiplayer is hard. As a rule of thumb it will double an action game’s development time.

  6. Fullforce says:

    Just cracked out the Alpha with my housemate and had the most tremendously hilarious hour of playing it. Brilliant fun.

  7. Zankmam says:

    I hope they aren’t, you know, morons, and include online multyplayer.

    Local MP is a nice *feature* but Online is *mandatory*.

    • Chard6 says:

      Building games for local multiplayer is great! Definitely an underutilized niche.