Time After Time: Project Temporality

By Adam Smith on March 6th, 2014 at 8:00 pm.

Super science magic always goes wrong. Project Temporality’s latest trailer neatly demonstrates the process by which any sort of exciting in-game tech inevitably becomes the only means of escape from the laboratories in which it was constructed and tested. Examples from the past include Magrunner’s magnet gun, Portal’s portal gun and Half Life’s crowbar. Temporality’s timeline-splitting tool can be added to the list when the game launches on Friday. This is what happens when Portal steps into a teleporter pod and The Swapper jumps in alongside it just as the switch is thrown. Mad bad science.

Initially available through Desura, Project Temporality has already bathed in the Greenlight and will be coming to Steam soon.

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11 Comments »

Top comments

  1. Defrostgames says:

    To be fair it’s more of a game of political oppression and humanity’s tendency to self destruct than about science gone wrong. For more info about that angle our writer did an in-depth article of thr writing process and the thoughts behind it at Gamasutra.

    http://www.gamasutra.com/blogs/DanielBernhoff/20140305/212326/Project_Temporality_and_reallife_oppression.php

    Science can go wrong sure. But sadly most of the time it’s humans who get twisted instead. Often without even knowing it. While we know a lot of the players will be there for the puzzles and ignore the story this was a major point for us.

    Also the trailer can only show off a very small portion of the game play sadly as it’s puzzle game there is a lot more to it than just button though they are the way you control the world around you. And yeah in the 4 years we have worked on it (heck since the 3 years we released our first video) Some other games have done similar looking things. However the freedom you get in Temporality thanks to time literary just being another dimension makes the game play completely different from the record and reset games (like tessalation) but again thats something you can only feel while playing it.

  1. JackMultiple says:

    “Try ma-king THAT out of a co-la nut! Ah ha ha haaaaaa!”

  2. Diotisalvi says:

    I saw variations on this concept in a fair share of games, but I do wonder why only puzzle games. We already had a an FPS with time mechanics, why not use this kind of thing? Something along the lines of SWAT. I go into a room full of baddies, i see them, I hide. Maybe I throw a flashbang. Then I go back and split the timeline and do another thing (like laying suppressing fire), while the first incarnation goes on as before, and the third one seeking an high place to sniper on the suppressed opponents…

    • Defrostgames says:

      I understand your point. But we at defrost does not want to make games that glorify violence, I would recommend looking to super hot or super time force for that kind of things. or that unity game that allowed you to defeat monsters with 4 copies of yourself.

      Best wishes and hope you find what you are looking for.

  3. SillyWizard says:

    Isn’t this what that fancy-looking game with the sad robuts is doing?

  4. bill says:

    Although we’ve seen the mechanic so many times now, I still like the idea. But I hope it will involve more than just standing on lots of buttons.

    • Tekrunner says:

      Yeah, I failed to get excited by the trailer. All that fancy super science magic just so that we can stand on buttons?

  5. Defrostgames says:

    To be fair it’s more of a game of political oppression and humanity’s tendency to self destruct than about science gone wrong. For more info about that angle our writer did an in-depth article of thr writing process and the thoughts behind it at Gamasutra.

    http://www.gamasutra.com/blogs/DanielBernhoff/20140305/212326/Project_Temporality_and_reallife_oppression.php

    Science can go wrong sure. But sadly most of the time it’s humans who get twisted instead. Often without even knowing it. While we know a lot of the players will be there for the puzzles and ignore the story this was a major point for us.

    Also the trailer can only show off a very small portion of the game play sadly as it’s puzzle game there is a lot more to it than just button though they are the way you control the world around you. And yeah in the 4 years we have worked on it (heck since the 3 years we released our first video) Some other games have done similar looking things. However the freedom you get in Temporality thanks to time literary just being another dimension makes the game play completely different from the record and reset games (like tessalation) but again thats something you can only feel while playing it.

    • bill says:

      It looks interesting, and I like the basic time-shifting mechanic enough that I’ll try any game with it.

      The problem being, I guess, that once you introduce that kind of mechanic it’s very hard to introduce dynamic things like enemies or too much movement of anything other than that players.
      As a puzzle game that might not matter very much… though one does tend to wonder why someone built a lab with so many huge buttons. ;-)

      You should change the buttons into some form of energy sucking power device that feeds on human beings. or soemthing…

      • Defrostgames says:

        Technically we woulden’t have any problems with enemys but now then a complete physics system that would get tougher probabely do able but there is a reason a lot of timeline games just lets ju do a recording from a reset point. Eases up on the work needed to be done a lot but it feels so limiting to me.

        Buttons for mermake perfect sense if you are building a laboratory to evaluate the efficiency of a time travel implant. You need a good and simple way to check if it works and even if the test subject might have gotten some damages in motor control etc by the brain implant they are still capable of standing on a big button.

        In Temporality the labs weren’t built for unwilling test subjects the experiments started under idyllic circumstances with genuine volunteers and scientist and doctors in every room helping to handle the test and taking care of troubles and damages. Thats why the world is filled with desks and medical stations. I don’t want to spoil the story but suffice to say this is not portal in any way. It was a genuinely well planned operation using valuable volunteers from the military itself which were well taken care of. Of course by the time you enter as #87 the original 50 volunteers are long since gone. And so are the scientists and doctors.

  6. -funkstar- says:

    Hm. The top screenshot made me initially think of Incubation – metal grating floor, shimmery barriers.

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