Slime To Kill: The Dungeoning Demo

By Adam Smith on March 11th, 2014 at 6:00 pm.

The Dungeoning has chosen a rather large crowd to lose itself in. Stop me if you’ve heard this one before – procedurally generated platformer rogue-like-like with pixelly graphics, perma-death and lots of loot. Three or four years ago, The Dungeoning might have been the only person at the party wearing that particular hat and we’d all have gone ‘coo’ and asked if we could have the next dance. Now, it’s one of the most popular hats in town and The Dungeoning would have to show some seriously slick moves before I’d consider joining it for more than a swift Foxtrot. If you’d like to take it for a spin, a demo is available.

As I was playing the demo this morning, John was chopping his way through the full version of the current alpha release (available through Desura and itch.io We both came to the same conclusion – The Dungeoning is a perfectly acceptable example of its type but, for the moment at least, there’s little to make it stand out from similar games. It needs a hook and it may find one later in development.

Developer Nick Donnelly created the game “in between playing Dark Souls and Dark Souls 2 being released”, and the perma-death twinned with a slightly persistent world may well be a nod to the Souls series. Fleshing out that aspect, and leaving the player with an expanding pool of knowledge of the dungeon that transcends individual characters’ lifetimes, could make the dance worthwhile.

A tangent.

There are a lot of Slimes in The Dungeoning and that set me to thinking. When did you first encounter a Slime? Even here in the Realm of the PC, I wouldn’t be surprised if some people had first been exposed to the dungeon-dwelling globs while traipsing through a Dragon Quest game, but the correct answer is Wizardry. That’s where DQ’s creators scooped their Slime from after all.

They’re an odd opponent but easy to draw and animate, I guess. I’d rather fight a Slime than a rat, and exploding goo opens up the possibility of some lovely particle effects.

As far as 3d Slimes go, I always liked the Wizardry VIII variant. The translucence could not disguise the presence of previous adventurers’ bones trapped within. At least that’s how I remember them.

Was Slimer a Slime? And, wait…is Slimer the spiritual remnant of a human being? There are many theories. Perhaps all Slimes, whether they’re in The Dungeoning or Wizardry, are the snot-bound souls of the dearly departed. Think about that next time you pop one for an experience point and a cufflink of +1 acid resistance.

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9 Comments »

  1. lordfrikk says:

    I will wear all of them hats if they’re good! On top of each other, if need be!

  2. waaaaaaaals says:

    But three or four years ago we still had the original Spelunky hat.

  3. bhauck says:

    I first remember slimes from emulating Lufia II in high school. So that was kind of a PC game?

  4. The Random One says:

    I think the first time I fought a slime was on RPG Maker games. That makes me feel like a traitor, somehow.

  5. wilsondeluxe says:

    Slimy Ooze from Shining In The Darkness on the Megadrive. Not just a slime, but an ooze as well. What tremendous value.

  6. frightlever says:

    “and the perma-death twinned with a slightly persistent world may well be a nod to the Souls series. ”

    There’s no perma-death in Dark Souls.

    Slimes are standard D&D fodder from back in the 70s.

    When did I apply for a fact-checking job here?

    • tigerfort says:

      “When did I apply for a fact-checking job here?”

      You didn’t. The hivemind simply absorbed you and set you to the task at hand. Please return to your seat and continue; there is nothing to be alarmed about.

  7. maicus says:

    First slime I ever encountered was in the sewers of Baldurs Gate Dark Alliance on the gamecube when i was 11. I distinctly remember rounding a corner and getting pelted with slimy projectiles.

    Wait, I think that might have been part of a different flashback.

  8. Ashrik says:

    I had to go back in time to a when in which I hadn’t seen the Crawl greenlight trailer in order to even watch this.

    But time eventually straightened itself out and I’m left wondering what makes Dungeoning special, if anything at all?

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