By Nathan Grayson on March 13th, 2014 at 2:00 pm.
Sometimes when mosquitoes or gnats or eaglets who are on their first hunt and mistake my hair for a mid-sized rodent won’t stop swarming my face/neck/back, I feel like I’m playing some sort of tower defense game. Burden is kinda like that, except with a larger-than-life sprinkle of Shadow of the Colossus mixed in for good measure. You juggle multiple mini tower defense battlefronts on single lumbering giant, bouncing back and forth to stave off tiny armies of all shapes and sizes. It’s a bit of a strange idea, but it looks great. Trailer in the shadow of this colossus of a post.
Burden’s plot is a bunch of stuff about a land called Mhoroa and colossi ceremonies to save the world and fearful countrymen and blah blah blah yeah, but the core mechanics seem quite interesting:
“Burden is a game of tactical tower defense on multiple simultaneous battlefronts. The player must place shields and artillery towers on the exterior of their colossus whilst also juggling defenses on multiple nodes – critical locations on the beast which enemies will attempt to board and penetrate.”
“The game is broken into chapters, each of which is an epic journey on a different colossus. Within each chapter the player will face major foes blocking their progress across the land and many waves of enemies boarding the beast. Success depends on smart strategy and quick management of the battle as it unfolds on multiple fronts.”
It’ll be on Steam Early Access “soon” for $15, with the full version coming later this year for $20.
It all looks nicely dynamic and exciting, though part of me worries that the end result could just be a par-for-the-course tower defender disguising its downfalls in super cool giant skin. But of course, there’s no telling until we can get our hands on it, so I will hold out hope until then.