Kodama Asks For Some Kindness

British indie Dan “Tsukasa” Elvins has launched a Kickstarter for “a 2D hand painted, physics based Platformer set in Japans Genroku Period”. What that means is he’s creating a deeply pretty side-scroller called Kodama. The game features a vegetable protagonist, who has to balance water and sunlight uptake in the way in which he deals with puzzles, as well as respecting Shinto customs. Elvins asks: “Have you ever wanted to relax with a Kappa or play drums with a Tanuki?” Well, I actually haven’t, but I know a few Japanophiles who would. See more of the pitch below.

Pretty, no? He’s not asking for all that much, either.

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  1. Keyrock says:

    Color me interested, I love me some puzzle platforming, vegetable based or otherwise.

  2. Premium User Badge

    Lars Westergren says:

    Kodama onegaishimasu.

    Lovely artstyle and I really like the unobtrusive UI idea, but I think platforms as stretch goals can be a bit problematic. If I only play on PC, why would I up my pledge if they are getting close to the xbox/playstation goal? And as they themselves point out, the platform owners could theoretically block them from a release.

  3. kwyjibo says:

    A 2D physics platformer?

    I don’t think anyone is crying out for more of those.

    • jorygriffis says:

      You’re right–as a genre, I’d say their fate is really in limbo.

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        draglikepull says:

        I don’t think it’s very nice to upBraid people who enjoy them.

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          SuddenSight says:

          A good entry could really knytt the community back together though.

          • mr.black says:

            As long as the bickering doesn’t bring you Twisted dreams.
            I hope the developer doesn’t Dustill the experience to stuPid gimmicks!

    • Keyrock says:

      /cries out for more 2D physics platformers

    • Dan_Tsukasa says:

      Hey kwyjibo.

      First, thanks for the feedback.

      I understand that the market, especially the indie market, is saturated with 2d platformers, however very few of these are physics based, LIMBO is 1 example, and there are 2 others I can’t recall the names of right now, but if you know many other please let me know, I was of the understanding that there aren’t many Physics Platformers, so I’d love to hear about the ones I missed. That isn’t intended as a type of sarcasm at all, I really am interesting in if I missed a large number of games, because mistakes do happen afterall.

      • kwyjibo says:

        The ones that came to mind instantly were Limbo and As Yet it Moves, they’re the most physics-y.

        But a physics platformer is just a standard platformer. Yoshi’s Island is a physics platformer.

        This was my thought while skimming the article. Cool artwork, interesting premise. Then I spot the Physics Platformer, and instantly think of Darius Kazemi’s Fuck Videogames. link to tinysubversions.com

        Kentucky Route Zero (who also Kickstarted) actually started out as a platformer. Then they realised that platforming has nothing to offer the story that they wanted to tell.

        • Dan_Tsukasa says:

          I’ve not played ‘As Yet it Moves’, I hear its quite good though, the art style is interesting, there is of course LIMBO without a doubt.

          A physics platformer in regards to Limbo or Kodama is not the same as a standard platformer however, the way you move and solve puzzles is entirely different. For what I want, I feel a 2D Platformer is best, I can think of now other genre where the premise would fit better, of course I’m not a genius so it is likely that there’s something I’m yet to consider, its like that with everything. If you had a suggestion I’d love to hear it, afterall the gamers are important to the resulting game, a game without gamers needent exist.

      • Shadowcat says:

        Some 2D physics platformers which spring to mind are:

        Trine & Trine 2
        NyxQuest
        Gish
        Gumboy Crazy Adventures
        Rochard
        Exile
        Vessel (?)
        Capsized (?)

  4. Memphis-Ahn says:

    Why the Genroku period, exactly?

    • Dan_Tsukasa says:

      Ah, because for me it represents a time when Japan had some fantastic artistic progression, the movement in art from then is called ‘Genroku bunka’ and its quite well known