By Adam Smith on March 17th, 2014 at 10:00 am.
There are two trailers seeking to make you desire KinifiGames’ Imagine Me below. The first contains a miniature low budget remake of Koyaanisqatsi with the Philip Glass score replaced by a song that, while pleasant enough, makes me think of achingly twee adverts that are selling floppy-haired lifestyles as well as mobile phones. By the end, you’d have absolutely no clear idea what the game actually involves, unless you’ve noticed the preview screen for the second video below, in which case you’ll be well aware that it’s a lo-fi platformer packed with spikes and trampolines.
Not a spike in sight.
Perhaps there’s a link between the spikes, the bouncing and the ‘lost memories’ of the protagonist. The Early Access page tells me that dark fears will be faced, in the form of boss battles, but the crossover between the levels and the story isn’t clear from the snippets I’ve seen.
There’s a roadmap to the full release on the Steam page as well, suggesting that the art style is only a quarter ‘finished’ and that around 30% of the story has been implemented so far. The story is non-linear and the levels will eventually have elements of randomisation. There’s no mention of infinite trampolines but I’d imagine it’s an inevitable end-point of production, as it is for the gardens of suburban Britain.