Getting Hype With Abyss Odyssey

By Ben Barrett on April 4th, 2014 at 4:00 pm.

I hadn’t heard of Abyss Odyssey before today. ACE Team‘s previous titles, the Zeno Clash series, hold a place in my heart as some of the most weirdly beautiful games I’ve ever seen. They’ve got similar roots in fighting game brilliance to this, which favours a 2D platforming perspective for something a bit more standard. The main draw is being able to switch form into any one of a number of characters and enemies you find throughout the game. Which brings us to the latest trailer, a combo video of sorts (and there’s nothing quite like a surprise combo) showing off what one of their testers managed to do with their combat engine. Spinning kick your way through to it below.

Awesome on its own, but designer Carlos Bordeu (interviewed by Nathan last month) has written up a blog post explaining some of the complexities. He opens with one of my favourite things in games, the idea of bugs and unintended side effects becoming fully fledged features when communities exploit them. His fighting game examples are most famous, but StarCraft: Brood War had plenty of them and most FPSs have some form of bunny hopping implemented. As technology and development cycles progress, it’s one of the things we’re likely to lose out on. More complex code produces bugs that simply crash rather than create interesting loopholes, and rigorous testing often stamps out anything likely to be discovered.

The first “Know Your Enemy” trailer is embedded below, which is a little simpler but helps to explain the basics of the system for those unfamiliar with Super Smash Bros.

Got them tingles now. I am so much more in love with the idea of fighting games than actually playing them against people and having my talent displayed to the world. My greatest multiplayer achievement is landing rather impractical (and not very impressive, considering) Urien combos in Third Strike. A nice, safe single-player where I can experiment and still progress might be exactly what I want.

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13 Comments »

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  1. pepperfez says:

    Incorrect tag: 3rd Strike always needs to be linked.

    • Ben Barrett says:

      well I know that’s how I feel

      • Wedge says:

        I’m just amazed RPS now has someone writing that would even know where to find such a thing. Fighting games are probably the most alien genre possible to any of the other writers on RPS. Which I don’t find surprising when most of their history on PC until very recently was nothing but emulation and obscure doujin games, and are among the more impregnable genres out there.

  2. Post-Internet Syndrome says:

    That skeleton has abysmal violin technique.

  3. thaquoth says:

    Oddworld: Abyss Odyssey

  4. Urthman says:

    Is the name an Abe’s Oddysee pun?

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      Rizlar says:

      Apparently not. But as interesting and original as the game looks, every time I see the title that is what I think.

  5. Monkeh says:

    While the art-style isn’t my cup of tea, the gameplay does look very intriguing, so will still keep this on my radar.

  6. that guy strife says:

    Hey wait, that’s Brook ! Violin playing, skeleton with an afro from One Piece !

    (Shut up, it’s a great manga with lotsa crazy stuff going on, the fact that my 11 y-o brother started reading it around the same time I started watched the anime doesn’t mean it’s childish at all.)

  7. pakoito says:

    When’s MAHVEL?