By Graham Smith on April 8th, 2014 at 6:00 pm.
Sometimes a game project seems too ambitious to post. How could this possibly ever be made? But then, there is a trailer, and there are screenshots, and it is nice to dream from time to time. Sticks & Starships has all the buzzwords du jour: it’s open-world, procedurally generated, about exploration and building, and uses voxels. It also pairs that Minecraft-y/Starbound-y core with a Civilization-style march through the history technological progress, as players begin with primitive tools (like Sticks) and build towards larger and more complicated machinery (like Starships).
So that’s No Man’s Sky meets Minecraft meets Civilization. Easy enough for its two-man indie team to produce? Stranger things have happened. The trailer below gives some reason to hope.
For all the doubt its ambition places in my mind, the trailer suggests progress has already been made. The website boasts, for example, of the ability to ride narwhals, and there they are swimming in the trailer. The website also lists giant centipedes and the ability to perform “freelance nuclear engineering”, rocket science, and to construct kilometer-long starships, which seem less present but, still, the video shows off large, moving machinery.
For more information/doubt, you can peruse the Kickstarter draft – yes, it’s going to be on Kickstarter – and find even more ambition and similarly more suggestions that work is well underway. There are a lot of screenshots of different creature models. There is a description of a music composition tool, and then a screenshot of that tool right there.
Maybe all things are possible now? Maybe a small team can craft a universe while no one is looking? Or maybe this is just an impossible idea and a video with some nice music. Make your own mind up.