Finish Funding Dead Synchronicity Or Puppies Start Dying

By John Walker on April 10th, 2014 at 5:30 pm.

Right, I’m calling in a favour. I really want to play Dead Synchronicity. This is in a large part due to my having played the first half hour or so, and its being properly good. It would be awfully kind if people could get the game funded so I can eventually carry on. And you too.

I wrote about the game at the start of its Kickstarter, making sure to impress upon everyone the importance that it be funded for my own personal gratification. Some people have yet to obey, as the game is $8k short of its modest $45k goal, with just over two days to go. It would just be rude to not see it funded now.

What’s my interest in this? I just want to play the game! You can get the same demo I’ve played just by following this link, and there I think you’ll find this is something properly interesting. A post-apocalyptic story with a weird, fuzzy twist, combined with some super-strong writing, and some fuss-free trad adventuring. This is precisely the reason computers were invented. Stop wasting your computer!

For goodness sakes, can’t the internet just pull itself together and fund projects I’m interested in playing?

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36 Comments »

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  1. geldonyetich says:

    Are professional reviewers now reviewing games in development so we know which Kickstarters to fund? How bleeding edge can you get?

  2. Christo4 says:

    Don’t u think you kinda exagerated the title…

  3. CookPassBabtridge says:

    Mr Walker
    You publish a copy of the signed, processed Purchase Order for 1 million Horace plushies (non-infinite is acceptable) – and we fund your game.

    Love
    The Plushie Mafia
    Also, this (sorry for Daily Mail)

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    J. Cosmo Cohen says:

    Just started the demo and…you wake up as an amnesiac? Does it get better?

  5. itsbenderingtime says:

    It’s usually not good form to comment about a game that you’re not interested in, but since the underlying theme of this post is “How can you not be interested in this game?”, I feel like I should tell you why I’m not interested:

    “Mature, dark, bloodstained story”

    And there you have it. Truth is, I’m older now, I’m married, I have kids, and I find that darkness and gloom and misery doesn’t fascinate me the way it used to. In fact, it (unfairly?) registers in my mind as juvenile, because it reminds me of my juvenile days when I did have an interest in that sort of thing that left me as time went on. I don’t care about the interesting art style. I don’t care about how good the story may or may not be. The subject matter is something I simply don’t care about any more.

    I’m sure not everyone shares my outlook, but I’m sure I’m not the only one who thinks this way either.

    • tnzk says:

      This.

      There are very, *very* few games in the history of the medium that have provided us with a good story. Even fewer games that have provided us with a good “mature, dark story”.

      Now, the adventure genre generally houses the best stories in the whole medium, but let’s get some perspective. I’m currently playing Gabriel Knight: Sins of the Fathers, and I’m thoroughly enjoying it. I’ve also seen better stories in 70’s/80’s Italian giallo movies. Likewise, my personal favourite Broken Sword series is about as brilliant as a Dan Brown novel.

      What adventure games (and game developers) really need to nail down is not plot and story, but experience and narrative. *That’s* what makes a good adventure game. John Walker hates Myst not because of its pretty swell universe and pretty cool story, but because decision to use obtuse puzzle design and countless semi-optional virtual diaries to propel the experience.

      On a relevant note, Dead Synchronicity seems to be pushing all the right buttons in terms of experience and game design. Not sure if I’ll commit to it on Kickstarter, but when it does get published I’ll give it a first week purchase.

  6. iseemonkeys says:

    I never backed any video game project on kick starter and think I never will. I never seen anything good come out of a project and I never understood why should I back something. I’m not getting a return on my investment if the project is successful and they get free money without any risk. Can someone point of any projects that were actual successful? Banner Saga was okay but seem to not deliver what they promised backers.

    I may of found a game I would actual back Line Simulator 2015. https://www.kickstarter.com/projects/534988323/line-simulator-2015-welcome-to-next-gen-gaming

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      AngelTear says:

      Well, I’m not much of a Kickstarter follower myself, but Faster than Light was kickstarted, back in the day. Also, I backed Consortium, and while they’re still ironing out some bugs, it turned out okay if you like the genre https://www.kickstarter.com/projects/idgi/consortium-0

      Plus, Kickstarter is not necessarily an investment. It’s an opportunity to fund a game that may otherwise not even make it into existence.
      I gladly backed Dreamfall Chapters because I so want to see it coming out, and possible delays aside there’s no reason to think it won’t deliver what it has promised.

    • Shooop says:

      That’s why I stopped bothering with it after 2-3 projects. You, the backer (not the investor – investors get something in return for their support even if they don’t like the final product) are the only one who’s at risk of losing anything. Even if the project is successfully funded, there’s a good chance it won’t turn out as good as expected.

      It’s a terrible deal. You the consumer ends up taking all the risk.

      • suibhne says:

        You live in an awfully strange economy if, in your world, investors always get something back. Over here in the Real World (sorry, had to ;) ), that’s frequently not the case. The US venture industry, in fact, has been dramatically contracting because too many of the participants just can’t pick winners. (There’s also the fact that equity investing via KS is now moving forward in the US…but the real problem with your argument is the notion that there’s some sort of bright line before investing in THE ECONOMY and supporting via KS. I get that you want to stop people from talking about KS as if it’s investment – fine and good. But that line doesn’t exist, or at least is highly transient and mutable.)

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      MeatMan says:

      “Can someone point of any projects that were actual successful?”

      FTL

      *drops mic*

      • CookPassBabtridge says:

        There was some tiny little thing to do with “virtuality reals” or something. Occasional Reefs? I think they did ok.

    • John Walker says:

      Putting aside that a Kickstarter isn’t and never has been about investing, but about giving money to support the development of a project…

      Risk Of Rain
      FTL
      Skullgirls
      Race The Sun
      Elite: Dangerous
      Legend Of Dungeon
      Sportsfriends
      LA Game Space
      Sir You Are Being Hunted
      Star Citizen
      Strike Suit Zero
      Broken Sword
      Broken Age
      Chivalry: Medieval War
      Expeditions: Conquistador
      Mercenary Kings
      Knock-Knock
      Giana Sisters: Twisted Dreams
      Lilly Looking Through
      Cloudberry Kingdom
      Grim Dawn
      Thomas Was Alone
      Shadowrun Returns
      The Banner Saga
      Cognition
      Octodad 2
      Indie Game: The Movie
      No Time To Explain
      Cthulhu Saves The World
      Kentucky Route Zero

      Amongst many, many others. And indeed Oculus Rift and OUYA.

      • SillyWizard says:

        My pants are going to turn decidedly sad if Chaos Reborn doesn’t end up on that list sooner rather than later.

      • iseemonkeys says:

        They get free money and have no risk to provide any product or service in return while they have a chance to use that money to make a huge profit or visit a tropical island. For example Oculus Rift made a huge profit on the backs of all the backers who funded the prototype and then sold out. A lot of kick-starters or early released games are slowly and lazily developed because they have no deadlines or nobody to answer too. They got your money so why do they need to hurry or provide a return. A better path for video game development would be a micro-loan company that specifically targets independent game developers. Providing the freedom for development while still having to keep a dead-line and development timeline.

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          kfix says:

          Well, you go ahead and start your micro-loan company, and if I have time between playing FTL, Sir you have been funded and soon Elite I will watch your progress with interest. Until then, I suggest that the facts on the ground are against you.

        • John Walker says:

          What an odd response. Your issue is that you don’t know of any successes, and then a long list of a few of the successes is proof that it’s all evil?

          You seem to approach it as if it’s a fraudulent system. It isn’t!

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          AngelTear says:

          Sometimes I’d love the idea of being an investor (and therefore get a minuscule return) on some of the games I fund, but that’s not what kickstarter is. And, beside that one guy who had to pay his medical bills for his family and couldn’t get the game done (and still offered refunds for those who wanted them), the only problem I’ve ever heard of are delays.

          Those who go to Kickstarter go there because, despite it being risky, they passionately want to make their game, and they want to make it the best game it can be. It’s true that it’s a system that could potentially be exploited, but it’s not being exploited, so I don’t see what the problem is.

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          Gap Gen says:

          This is a potential issue with Kickstarter, though I wouldn’t call it dishonesty on the part of the developers. If you’ve ever worked on a software project, you know that even projects with well-defined designs tend to take longer than you expect because you’re solving problems that you’ve never tackled before, some of which you’ll underestimate. Couple that with the fact that games require a lot of iterative design because it’s not clear immediately what’s fun and what’s not until you play a prototype, and it’s not unreasonable that development times expand. I’d rather have a game take an extra year of development than come out rushed and unfinished. Certainly I wouldn’t say that the classic AAA publisher model is 100% great, given that publishers can rush development and you end up with turds like Rome II.

          I agree that someone could run away with the money on purpose, but it’s not really happened so far, aside from that RPG that was using stolen art assets that was spotted before the Kickstarter finished.

        • Caiman says:

          Geez, do we have to have this exact same discussion every. single. bleeding. time Kickstarter gets mentioned on RPS? People who don’t like Kickstarter, we know you don’t like Kickstarter, no we don’t agree with you, but we still love you, and by the way the non-Kickstarter threads are over there. Do try to have fun.

      • SillyWizard says:

        Dude WTF RPS —

        How did you never post about this — https://www.kickstarter.com/projects/keithlee/duelyst

        Now I’ve missed the funding period, and will have to buy it when it comes out, like a plebian. >:(

    • karthink says:

      Banner Saga was exactly what they promised. Dunno what you’re on about.

    • noodlecake says:

      FTL is one of the best games ever made, in my opinion. The fact that it exists and wouldn’t have without public funding is enough to justify funding kickstarter projects. There are tons of projects in development that look great and would never have been supported by publishers who tend to think in terms of demographics and target markets and trends and are scared to back anything genuinely interesting and distinct.

      Public funding is thew way forward, I think. :)

  7. rcguitarist says:

    I’d rather the game be about a character who lives during the real black plague and having to avoid getting it while at the same time trying to cure it and avoid the fanatically religious doing crazy things like human sacrifices to try and appease god and stop it.

  8. Shazbut says:

    I’m with John on this. Sort it out, other people

  9. khomotso says:

    Luis had me at ‘Porn and click adventure!’

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    Hodge says:

    I’ve already pledged so if it doesn’t make it then it’s officially Someone Else’s Fault ™.

    (though it’s already passed $41k so it looks like the final push will get it past the line)

  11. Darth Gangrel says:

    I’m a bit sad that Ashen Rift didn’t make it, but this seems to have a better chance. With less than 3500 dollars and 46 hours to go I’m pretty sure it’ll get funded.

  12. Emeraude says:

    You drive a hard bargain. On the one hand, the game does seem like it could be lovely. On the other, only good puppy is a dead puppy…

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    caff says:

    I’ve already pledged. This looks like a great project and I really hope the devs pull off something special with the story line.

  14. MattM says:

    I stopped KSing anything. Despite all the promises, some VG kickstarters just seem to be treated as personal gifts to the developers. I would be interested in a KS like platform that holds developers to some level of accountability.

  15. Darth Gangrel says:

    This kickstarter project is blessed, for it has been funded with 33 hours left to go.