By Graham Smith on April 15th, 2014 at 9:00 am.
If you can look beyond their booger-noses and barely masked sociopathy, children make excellent game designers. They do this stuff for free all the time, just to amuse themselves. Every weekend is crunch time. Developers North of Earth are wise to look to them for inspiration, making a multiplayer shooter about human dogfights. “In Cult of the Wind, players compete and cooperate in ritualistic multi-player human dogfights, complete with imaginary weapons, pretend explosions, and airplane noises made with their mouths.” It looks delightful, it’s on Greenlight, and there’s a trailer below.
“Shower your friends in a hail of imaginary bullets and proclaim, “I got you! You have to lie down,” to which they respond, “Nuh-uh, I have a shield.” You argue about whether or not airplanes can have shields, meanwhile some other guy does a cannonball onto your head while whistling. It’s great.”
The game will ship with a level editor so players can make their own levels by click-dragging shapes in a simple interface, as at the end of the trailer above.
I think we might be moving into a golden age of silliness, but I’d be grateful if a few of these joyful-on-paper game translated into lasting experiences when made into actual games. I don’t yet know whether Cult of the Wind will be any fun to play, but I love the idea of a game about make-believe and I love the look of the dash manouver where, seemingly through shear force of will, you launch into the air and briefly take flight.
Help it reach lift-off on Greenlight, if you please.