By Nathan Grayson on April 17th, 2014 at 4:00 pm.
You might remember that gorgeous puzzle adventure Four Sided Fantasy has the potential to twist your brain until it looks like a mangled Rubik’s Cube embedded in its very DNA, but what does that actually mean in practice? Well, the sidescroller from the level designer of the equally mind-melting Perspective focuses on level manipulation, on turning the game world from playground to plaything. Below you’ll find a video of its experimental mechanics in action. Prepare to go, “Wait, but then that means… no! Arghhhh! Please, don’t take away my limited perception of reality! It’s all I have!”
The multi-screen cloning thing is the part that finally broke me. Meanwhile, I felt echoes of Portal in the ability to more or less fall through screens infinitely. Come to think of it, there’s potential for a number of Portal-esque mechanics here, for better or worse. Valve’s very nearly mined the concept hollow, but then, Four Sided Fantasy is hardly a Portal clone. A little overlap, then? Probably won’t hurt anyone.
On the whole, it looks like Ludo Land is putting this concept to excellent use. Sure, it’s another puzzle-platformer and the genre’s already frighteningly overcrowded, but well, who’s to say a top-flight standout can’t do a bit of crowdsurfing?
Also crowdfunding. Four Sided Fantasy is currently on Kickstarter, and it’s raised nearly a third of its $35,000 goal. Are you going to back it?