By Alice O'Connor on April 29th, 2014 at 2:00 pm.
Texture packs, replacement models, and post-processing mods can do a lot to pretty a game up, but they can’t conceal that jagged old level geometry. It’s an awful lot more work to re-do and update levels but by gum, the folks at Deus Ex: Revision are putting in the time. The Caustic Creative team have been tarting up and reworking Deus Ex‘s levels with more props, more decorative architecture, and fancier lighting.
Version 1.0 of the “re-imagining” mod had been due on May 12 but due a mysterious alluring offer it’s pushed back into the nebulous “near future,” those PC Gamer chaps have spotted. In the meantime, we’ll have to make do with a new video showing off a few of the reworked levels.
Revision is, in Caustic’s own words, “bringing new level design, aesthetic direction and world-building detail” to the Ion Storm classic. Enough is changed that it’s pushing up against the limitations of Deus Ex’s old, old version of Unreal Engine. It comes bundled with the New Vision texture pack, the HDTP models (disabled by default, if you don’t fancy their new style), and a few other mods which bring things a bit more up to date. It’ll be the shiniest Deus Ex yet, in short.
“We realize that the delay is unpleasant for everyone who has been anticipating Revision 1.0, but we’ve had an offer that is too good to pass up, and it means that we can avoid crunching in these next couple weeks,” Caustic said in a blog post last week. “Revision is not canceled by any means, and we still plan to finish production and launch in the near future.”
How very mysterious! Here, have a gander at the video released alongside that news: