Unrepresentative Space Battles: EVE’s Fanfest 2014 Trailer

By Alice O'Connor on May 6th, 2014 at 12:00 pm.

Pew pew

EVE Online rewards a strong imagination, spinning daring operations, epic wars, and great empires out of spreadsheets, virtual land deeds, and battles slowed to 10% of real-time to save server resources. To stoke these dreams, each year at the EVE Fanfest CCP show a cinematic trailer with a vision of things to come. They’re pretty, exciting, and nothing like EVE will ever be.

This year’s trailer brings the three EVE games together into one giant battle, with intergalactic scheming and capital ships from EVE Online, the dogfighting of EVE: Valkyrie, and shooty soldier action from Project: Legion. Watching several minutes of spaceships is certainly pleasant, but no, nothing like the game. Though it does hint at a potential big change coming: player-built stargates.

EVE Online’s world is built of solar systems connected by stargates, see, with the routes all well-mapped and highly militarised. CCP hint that these new player-built gates could jump into new and unseen areas of space, though as this is all only teasing, who knows–perhaps they’ll even reshape the galaxy as we know it. It’d reflect EVE’s current theme of players wrestling power away from the old empires and factions, continuing the work of the Rubicon expansion with its player-run customs offices and temporary structures. Either way, it’d doubtless fuel EVE’s chief export: cool stories for the enjoyment of people who adore the concept of EVE but never want to play it ever.

CCP have spoken before about dreams of letting players build their own gates, and presumably this tease means they’re getting closer, but what’ll actually come of this and when is still a mystery. Which means we’re stuck watching a pretty space battle for now. That’s okay too, I guess.

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21 Comments »

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  1. LuckyLuigi says:

    People can already built gates . They’re called jumpbridges and are better than regular gates as you can jump from anywhere (in range) to anywhere.

    • Premium User Badge

      Cross says:

      Issue of course being that jump bridges require constant maintenance and a frankly absurd amount of fuel to run.

    • RedNick says:

      I believe that they’re going to be gates to new systems.

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    DrollRemark says:

    The start of the video made me think they’re planning some kind of Fifth Element-inspired mass event.

  3. Gesadt says:

    sure eve gameplay might not “look” like those trailers, but they sure represent some of the excitement fights can potentialy have, especially on smaller scale (anyone who had solo or small gang pvp experience can attest, that it can be among the most adrenaline inducing gameplay out there) . large fleet fights are more interesting in terms of logistical and strategic perspective rather than individual pilot’s

    • Corb says:

      I would agree. The big fights however, are also a lot of fun to read.

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      DeVadder says:

      I still prefered the more actually representive trailers like Firefly Effect and Tyrannis trailer.

      • FireStorm1010 says:

        Me to actually..I think i liked most Dominion trailer.

  4. PopeRatzo says:

    Ain’t nobody got time for that.

  5. lucilapbroadhurst says:

    Start working part time. I kept hearing other people tell me how much money they can make online so I decided to look into it. Well, it was all true and has totally changed my life. This is what I do……. JOBS333.C­O­M

  6. fluffy_thedestroyer says:

    Changing the combat to be active instead of passive like it is now would be very helpful with gaining players. I mean, now its you press a button (or a key) and you wait for the cycle to end and you press other buttons..press buttons and you wait. memorize the numbers on a spreadsheet for higher survivability and you should be fine (can you beat that moa with your medium shielded kestrel for example ???)

    using an active combat system would surely make combat more fun (rely on your real skills instead of skills in your character…)since you would need to look at your ship instead of zooming out and look at dots on your screen

    Its not the true solution to all problems but I know its a good step in the right direction as I for one would love it. Honestly anyone who’s interested with Eve Valkyrie should be interested in an active combat system …logically

    • FireStorm1010 says:

      I disagree that all you do in pvp is press button. Depending on ships, there is much more to do.Ships relying on speed must keep all time distance to enemies and observe trnasversial so they dont get tracked by turrets, jamming ships jamm, observing local , knowing when to bug out , being aligned etc.

      However i do agree it could be made even more interesting and more player invloving, specially with big fights,

      I think the problem with big fight is centralization and no incentive to break fleet into real operating squadrons, so more poeple have to think and act,

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      Jiskra says:

      you are so wrong there ….
      you have to actualy pilot your ship to get results

    • Corb says:

      Your “active” combat system has these following flaws:
      -Lag, try piloting your ship, actually hitting other ships with your guns, and not run into your ally ships and screw up formation when that sets in
      -big space ships don’t handle like frigates/fighters and are no where near as much fun to pilot because they aren’t dog fighting ships….and thus the control scheme doesn’t make sense.
      -the current system works better especially when the large fights kick in server wide lag.

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      DeVadder says:

      I only play games with Pvp in them and i do play a lot. And never have i ever experienced more immersive fights than in Eve. Pvp combat is nothing like following some spreadsheets. You constantly have to try and anticipate what the enemy is doing, what they may have fitted, where you are, where they are, where your friends are, which direction the baddies are heading and how fast, what your modules are doing what their modules are doing and if you should activate or deactivate module overheating and ideally you also check D-scan every few seconds to know in advance if you or they recieve reinforcements.
      While actually risking your gear unlike in almost every other Pvp game.
      It is not for no reason that people speak of “pvp shivers” throughout their first encounters. Most people will most likely completely loose track of what is going on and why exactly they died horribly for many fights. Especially those in very small gangs or 1v1 where you have to do more than just follow simple orders like in fleet warfare.

      edit:
      Mind i still do not actually play the game anymore (i just pay ^^) because of a lack of time and the fact that i really want more instantly satisfieing games after work, but boring combat is absolutley not the reason. In fact i have yet to encounter anything in gaming more awesome than winning a 1v1 against some guy who was sure his ship would be stronger than mine.

      • Calculon says:

        Except in large fleet battles – I’ve been in a significant number of those and in most cases I was dead even before it registered on my screen (especially in an interdictor trying to drop bubbles on capitals)

      • FireStorm1010 says:

        Agreed 100 %.I am back after a long break, will be trying soon some casual small gang pvp in low sec with a friend .Feel free to message me if you would like to join sometime :). Name ingame: Earthan.

  7. rexx.sabotage says:

    Thank you Alice for your judicious application of backhanded snark.

    the EVE fanboys have been getting whipped into such a frenzy lately that in their excitement they have been having accidents on the rug. I fear we may never get all these stains out :\

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    mpk says:

    EVE trailers are best trailers.

  9. Phier says:

    Did they ever fix the god awful lag in the big battles? I quit eve when they were forcing battles to be bigger and bigger and the lag meant you often never got past a loading screen or if you were already loaded, never got to fire a weapon.