By Alice O'Connor on May 6th, 2014 at 8:00 pm.
Were I to judge Full Bore solely on the trailer, I might assume that it’s a game predominantly about a boar hurtling down into the dark depths of the Earth, down and down past waterfalls and subterranean cities towards an inevitable bottom. But from what John said when he played the first half, I gather it’s more of an open-world puzzler than a pig-plummeter. While I’ll need to defer to his wisdom on the digging and puzzling, the subterranean swine world certainly does look like fun.
The full version is due to arrive on Steam later today for $14.99 in moon money.
Full Bore goes down (pun) in a strange underground city filled with animals living strange human lives. You know, doing a job, hitting buttons, pushing blocks, jumping, digging: human stuff. It’s a big sprawling open-world affair with puzzles galore, though this might be a problem.
Our John did grumble that Full Bore felt a little directionless, collecting gems for reasons he didn’t understand and solving puzzles with no real sense of purpose. That was only the first half of the game seven months ago, mind, and dear John is getting on in years. His other big gripe, that it was possible to get stuck in puzzles and need to restart at a checkpoint, seems solved by a new time-rewind ability.
Have a gander at the weird world and all the falling, so very much falling, in this new trailer: