By Nathan Grayson on May 9th, 2014 at 9:00 am.
Zombies, traditionally speaking, are slow. Not Dying Light‘s zombies, though. Once light dies and night falls, the shambling undead become spry as acrobats equipped with the most cutting-edge of Moon Shoes (Moon Shoes!). Except when they don’t. I guess Techland is developing Dying Light in a place where it’s perpetually daytime, because the parkour-infused zombo-clobberer’s been delayed into 2015.
Dead Island developer Techland outlined the rationale behind the slippage, which for some reason becomes a much grosser word when you think of zombies while reading/writing it:
“When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.”
“We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.”
It sounds like there’s simply more to do, and rushing it would be a bad idea. Having both played Dying Light at a couple events and seen it in a number of videos, it seems to be coming along just fine overall. More time in the oven, however, is rarely a bad thing, so it’s good to see this one being given room to grow.
Dying Light will be out in February 2015. Just in time for Valentine’s Day. Thank goodness.