A Game And A Chat: Transistor

By Nathan Grayson on May 23rd, 2014 at 6:00 pm.

Transistor has hit these mean cyberpunk streets, and I’ve beaten it up, down, and sideways. Or just, you know, the normal way. I thought it was pretty good, but I also came away ever so slightly disappointed. The world was gorgeous, the story was nuanced in surprising ways, and the combat was better than it had any right to be, but all three came so tantalizingly close to touching the sun that my heart sank when they fell. What brought us here, though? What went wrong? What went right? How do SuperGiant’s games always integrate gameplay and music so incredibly well?

Today I’m playing Transistor and chatting with creative director Greg Kasavin and audio director/music man Darren Korb. We’re getting started at 11 AM PT/7 PM RPS time. Transistor, Bastion, beards of lordly caliber – it will probably all be discussed. Tune in below!

Update: We’re done! And it turns out my camera/mic was not working through the whole thing, so it was kind of a disaster. Welp.


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14 Comments »

Top comments

  1. Premium User Badge

    Rizlar says:

    Nate’s webcam seems to be stuck on an amusingly nonplussed image of his face. It seems like the pinnacle of Paxman-style disinterested interview technique. The devs gabbling over each other and nodding encouragingly while Nathan stares mournfully at the wall, unmoving and utterly silent.

  2. Nathan Grayson says:

    Really wish I’d known about that sooner. As is, the whole thing is kind of a wash. Sorry, everybody. I’m pretty fucking frustrated right now.

  3. Radiant says:

    You had one job Grayson ONE JOB.

  1. Polifemo says:

    I really wanna see the interview but I havent started playing Transistor yet and I kinda want to avoid spoilers.
    I can always watch it later BUT ITS NOT THE SAME.

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  2. GamerDad says:

    Isn’t the setting too glamorous to be cyberpunk? It looks like a really wonderful city.

    • Philomelle says:

      It’s one of the better-realized cyberpunk settings I’ve seen in recent days.

      And if you played Bastion, you should already know what kind of things lurk behind the vibrant and coloful surface of Supergiant’s games.

  3. Premium User Badge

    Rizlar says:

    Nate’s webcam seems to be stuck on an amusingly nonplussed image of his face. It seems like the pinnacle of Paxman-style disinterested interview technique. The devs gabbling over each other and nodding encouragingly while Nathan stares mournfully at the wall, unmoving and utterly silent.

    • Nathan Grayson says:

      Really wish I’d known about that sooner. As is, the whole thing is kind of a wash. Sorry, everybody. I’m pretty fucking frustrated right now.

      • Premium User Badge

        Rizlar says:

        Ah, to be fair it was very amusing. And the responses were still extremely interesting, I enjoyed it anyway!

      • Muzman says:

        There isn’t a locally recorded version of the audio you could replace it with or something? (I don’t know how twitch streams work)

      • maximiZe says:

        Maybe you could salvage it by uploading the VOD to Youtube and inserting the questions via annotations.

      • Josh W says:

        On the plus side, whatever questions you are asking are getting good answers from them, so it’s still pretty interesting.

  4. Megakoresh says:

    The ending is linear (as in no choice this time), but I think it works well. Most people (I think they said it was like 85%) chose one of the endings in Bastion, due it being kind the only “real” one. So they decided to just do it linearly this time around and I think it worked out, it’s still quite beautiful.

    What I viewed as probably the biggest issue is how similar the plot is to Bastion. It’s like they ported the old plot to the new settings. The biggest difference was that you were part of the whole dilemma now, instead of a side-character, but all the major patters have persisted and as a result it was highly predictable. Even the ending was essentially ported over from Bastion. It’s the one opposite to “Rewind” option.

    That said, it’s still one of the most beautiful stories in many years, and thoroughly worthy of all the praise it gets. And I don’t mind the ported ending either. It was beautifully presented and very satisfying. This is how Tron should have done it if it wanted to be taken seriously. Making this whole digital world thing without it looking silly is very difficult, and Transistor managed to do it very well.

    Looking forward to what Supergiant make next. I hope they try something different this time. Like action camera perspective and 3D, that would be nice. Not a fan of isometric camera to say the least.

  5. Radiant says:

    You had one job Grayson ONE JOB.

  6. enyv says:

    I find it amusing that Nathan can be seen as sort of a metaphor for Red in this interview. She is a singer that lost her voice, and he is a journalist that lost his. And yet they both seem to be doing just fine.

    :P