Colossal Command: Dreadnought

By Adam Smith on June 10th, 2014 at 8:30 pm.

Yager quietly took the reigns of the Dead Island series, debuting the trailer for number two earlier today (ignore Riptide), and they’ve also started to make some noise about the other game they’ve been working on since Spec Ops: The Line. Dreadnought is a game about bloody great battleships of the skies. As the freelance commander of an armada, you’ll be able to customise your fleet and take them into battle against other players. No word on what single player component (if any) there will be. The trailer below has ships of decent enough size…a bit disappointing though. And then it all makes sense.

Like bugs on a windscreen, the poor blighters. I 100% approve.

It’s a long way out yet, with public testing due to start early next year, but certainly one to keep an eye on. Just the one eye, mind, because your other should be concealed behind a patch. You’re the mercenary commander of an airship armada now, after all.

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68 Comments »

  1. Napalm Sushi says:

    My most prominent thought is “in what spectacularly brutal universe is a 2 megaton warhead considered ‘tactical?’”

    • CMaster says:

      They appeared to be about to use 3+ of them on a platform a few hundred metres across. One wonders what it was made of.

    • Gurrah says:

      A universe where bloody big drednoughts can pop into existence in the blink of an eye, ‘tactical’ takes on a whole new meaning. I guess it’s a case of hit it, get out and tally later, when the dust has cleared and most importantly the dreadnought is gone.

      • Lanfranc says:

        By my calculations,* the air that was instantly displaced by that ship should have fused to plasma and created a decent nuclear explosion of its own. So there’s that.

        (*I did no calculations. But I read something like that in XKCD What-If once.)

        • Cvnk says:

          Maybe whatever future magic that makes instantly transporting a humongous space ship work is also able to transport the displaced air to the space recently vacated by said humongous space ship. Can’t be laying waste to friendly ports after all.

          • P.Funk says:

            Even in the realm of fantasy that says hyper jumping is possible it would still be crazy to assme you could displace air molecules before you’ve even jumped into the area.

            Pfft, get real. *rolls eyes* :P

          • Talon2000uk says:

            Okay, well if we are going the space magic route lets say its some kind of exchange drive, it exchanges the matter in one location for that in another. I probably uses quantum, yeah definitely quantum.

    • Behrditz says:

      Ours. I think you are overestimating 2 kilotons. The smallest tac nuke I could locate quickly had a yield of 5. 2 kilotons is not some kind of armageddon device. Hiroshima was 16.

      • CMaster says:

        It’s 2 megatons.
        So 1000 times the yield you think we are discussing.

        Now, explosive energy far from linearly scales with destructive potential (there are many good reasons the major powers use MIRV over indidivudal massive warheads). It still seems way overkill for what they were shooting at.

    • vecordae says:

      The mission’s planning team heard the base was covered in a thick layer of plot armor. They expected a tough target, so they packed 6+ megatons of power to deal with it. They just didn’t expect to be ‘Noughtdropped.

    • Zenicetus says:

      Nuke it from half a mile away, it’s the only way to be sure.

    • Killili says:

      The most logical explanation is of course, that it is the last factory in that grim dark futur that makes Nokia 6310. It will bearly scratch the final product but it might level the factory.

    • Phasma Felis says:

      Mine too.

      Preliminary fanwank retcon: Enormously tough shields. Also, it may not be the “omnidirectional blast radius” type of bomb that we’re thinking of, but perhaps some futuristic bunker buster that focuses most of the nuclear blast into a penetrating high-energy lance. Something like a bomb-pumped X-ray laser, maybe.

      Alternate fanwank retcon: The writer meant “kiloton.” Please note this errata for your records.

      • Premium User Badge Gap Gen says:

        Alternative fanwank retcon: Spaceships! Pew pew pew! Bashooooooom! Dakka dakka!

        • Phasma Felis says:

          No no no, that’s a “who cares as long as it’s fun” justification. I specifically said “fanwank.”

  2. Premium User Badge Gap Gen says:

    “You killed those bombers. It was your fault.”

  3. otto_ says:

    Straight from their website:

    [...] within the title’s core competitive multiplayer suite and explore the solar system in the episodic,
    single-player, story-driven campaign.

    http://www.yager.de/projects/index.html

    • Zenicetus says:

      Well, it remains to be seen how they prioritize SP vs. MP. There’s been a slew of recent games that develop the multiplayer arena stuff first, because it’s easier. No AI programming, no writers needed. And then they promise that “Oh yeah, we’ll get around to a singleplayer module later on.”

      No SP, no interest from me.

      • Dances to Podcasts says:

        “develop the multiplayer arena stuff first, because it’s easier”

        Or because, unlike singleplayer, it needs lots of balance testing.

      • Premium User Badge FriendlyFire says:

        Multiplayer, easier? Someone’s never tried programming net code before.

        • Tei says:

          Have you programmed a AI that can play chess and be a challenge to normal players?, now compare that to writting a chess app that two players can use to move pieces (so the only logic you have to implement is to ban illegal moves).

          Multiplayer games may be complex, but you are just creating a elavorate scenario to allow the players to create the game. In pvp games, the players are the content.

          • Premium User Badge FriendlyFire says:

            Are you seriously comparing the multiplayer of a two-player turn-based game to that of a team-based, probably at least 8 player matches, with hundreds of entities to track in real time?

            There’s just so many differences between the two that if you can’t see how terrible a comparison it is I’d probably be unable to convince you of anything else.

            Also, you can make a pretty okay chess AI with just alpha-beta trees. It won’t win against a skilled opponent, but good luck making net code, even pretty bad one, in such short order.

          • Phasma Felis says:

            “Have you programmed a AI that can play chess and be a challenge to normal players?, now compare that to writting a chess app that two players can use to move pieces (so the only logic you have to implement is to ban illegal moves).”

            Now try writing a chess app with a 1000×1000 board, hundreds of pieces, 16 players, and a millisecond turn clock. Latency between players may be 100 milliseconds or more, but If (when) they get out sync with each other, you’re expected to retroactively alter every player’s board so they don’t notice any difference.

      • secuda says:

        It say clearly it will be episodic SP game, why jumping to the conclusion it will only have MP? gees.

        • Zenicetus says:

          No, I meant that the SP aspect in MP-focused games often gets shortchanged, or tacked on as an afterthought. The fact that they’re using a description like “the title’s core competitive multiplayer suite” doesn’t inspire confidence.

          • secuda says:

            Well technically you did, when you claimed that they would be focusing more on MP then on actually SP story.

  4. xcession says:

    The slight hint of Prometheus-like visuals in that trailer have got me slightly excited. But then we all know how Prometheus turned out.

  5. Riley Lungmus says:

    Fantastically dark, I had a bit of a chill the way she so casually wrote off these three deaths.

    “Probably just debris.”

    Also in the beginning, when their initial command completely wrote off the possibility of friendlies in the area.

    I suppose if you’re dealing with hulking masses of spacecraft, things spiral out of perspective in short order.

  6. Premium User Badge Lord Custard Smingleigh says:

    Warning! Mild language!

    Like “poot” and “dang”.

  7. Maxheadroom says:

    Something about that awesome trailer makes me think I’ll be hugely disappointed in the actual game when it eventually comes out

    • TechnicalBen says:

      Without gameplay info or preview, it could be the farmville reskined to dreadnoughts for all we know. :(

  8. Wertymk says:

    I’ve always wanted a game about anti-gravity battleships and carriers. Maybe this will be something like that.

  9. DiGi says:

    Woohoooooooooooooo

  10. Tei says:

    Looking forward for this. Looks huge :D

  11. FhnuZoag says:

    Those guys would have made it if they only remembered to dive dive dive and hit their burners, pilot.

  12. Invisty says:

    A little bit of searching turned up this gameplay video:

    • vecordae says:

      Good find, Invisty. Not quite what I was expecting. Sort of a world of airships vibe to it. Looks gorgeous, though. Making them airships rather than space ships strikes me as a smart move, gameplay-wise. It lets you get the feel of 3D combat while also allowing terrain to be a meaningful factor. Yeah, I’ll keep an eye on this.

      Be nice if they took some cues the Mechwarrior series’ asset management mechanics, too.

    • KhanIHelpYou says:

      so really big floaty world of tanks. Eh, it could be fun.

    • The Infamous Woodchuck says:

      Waaait.. Its F2P?

      Atleast they’ve successfully send a 2 megaton blow to my expectations.

      • secuda says:

        snapped up that to? did he say anything specefic what they will use?

    • dE says:

      I transcribed and translated that video for reddit earlier today. Since people around here explode into puddles of bile for having the audacity to even mention it, I’ll refrain from linking to it and instead provide the TL;DR:

      - F2P Title, no P2W – model sounds fair and thought through, according to magazine (Which is usually extremely hard on F2P).
      - Story: 500 years in the future. War stuff. Two factions, you play neither. Instead you’re an outcast
      - Focus on Teamplay
      - 5 Shiptypes (Classes): Destroyer, Artillery Cruiser (Sniper), Tactical Cruiser (Healer), Corvette (Fast), Dreadnought
      - Combat plays deliberate and slow with an emphasize on position. Ships play according to their mass.
      - Combat Maneuvering is likened to AC4: Black Flag
      - Each Class has 4 Abilities each, Two Cannons each
      - Power Management is possible (Full power to shields!)

      • Phasma Felis says:

        Please do link it anyway.

        Although the fact that they’re shoehorning players into traditional FPS roles in doesn’t bode well. Especially healer, ugh. Also, the class list implies that they’ll be trying to make corvettes and dreadnoughts balanced one-on-one, another bad sign.

      • Premium User Badge Cinek says:

        “Ships play according to their mass.” – I loled. Sure they do. If that mass is comparable with the airship.

        “Combat Maneuvering is likened to AC4: Black Flag” – That’s bad. Very bad.

        “Each Class has 4 Abilities each” – oh, look, DOTA!

      • EPICTHEFAIL says:

        Soo… 3D Stellar Impact except with massive star-faring warships hanging around in atmosphere for whatever reason. Oh, and they`re making an F2P game that focuses on team play. Not a very promising sign, given the kind of people who usually play these sorts of games.

    • Skiddywinks says:

      Looks (potentially) freakin’ AWESOME.

    • steviebops says:

      The thing is, when you scale the environment/view to suit them, and everyone has one, will they still feel ‘dreadnaughty’?

    • Stromko says:

      This should have been the video in the post, not the teaser trailer. Five seconds of actual game footage tells us more than a hundred viewings of that meaningless (but purdy) trailer.

  13. P-Dazzle says:

    Looks awesome, like a modern version of Yager which is still one of my fave games and so underated!

  14. Armante says:

    Trailer looks awesome. I’d watch that movie with a big bowl of popcorn.

    The gameplay video left me cold though. Slow and steady, drifting about, pew pew. Hmmm… Nope.

    • P-Dazzle says:

      I bet you say foot-to-ball about football games, don’t you?

  15. Tei says:

    I will name mine Yamato 1999.