Steam Age: Rise Of Nations Extended Edition Out Now

By Graham Smith on June 13th, 2014 at 12:00 pm.

MORE. GAMES. Even old ones.

I’ve always though that Rise Of Nations never got its due. Developed by Big Huge Games, it was a real-time strategy game which looked like Age of Empires but took inspiration from Civilization. Mainly that inspiration was that you could advance your civilizations across eight ages of history during a match, meaning that you could begin with Hoplite and end with stealth bombers just an hour later. If you missed it, or if you miss it, then there’s now a Rise of Nations: Extended Editions available on Steam.

There’s a trailer showing, you know, the actual game through on its Steam store page, but I can’t embed that here.)

RoN: EE is put together by Skybox Labs, the same team who made the Age of Mythology: Extended Edition earlier this year. The idea is the same too: take an old, crumbling RTS and fix it up with some new paint and modern fittings. This time the Extended Edition includes both the base game and its expansion Thrones and Patriots, and introduces higher resolution textures, anti-aliasing, Steamworks integration to allow easy ranked multiplayer matches, and Twitch integration so you can easily stream or watch those matches.

One of the advantages of being a PC gamer is the huge back catalogue of games we have to choose from, but many of those games fall into a state of disrepair. Whether that’s because our expectations and operating systems have changed so dramatically, because old multiplayer services have shut down, because the original developers have closed or a mixture of all of the above, we sometimes need active effort to stop beloved, classic or underrated games simply disappearing. I’m glad that people are making an effort – and that it’s commercially viable for them to do so – to bring back games like RoN or (the old, good) Duke Nukems. Alec liked the Age of Mythology Extended Edition too.

Let’s hope there’s more of the same to come. For now, why not read Kieron’s Making Of Rise Of Nations, from back when RPS was still a bunch of Hoplites itself.

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21 Comments »

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  1. Premium User Badge

    RaveTurned says:

    This is probably my favourite RTS of all time. Glad it’s been given shiny new paint and some TLC for the multi-player, though kinda disappointed they couldn’t put together a more exciting gameplay trailer. Oh well, hopefully I can still convince friends to give it a whirl and get some good matches going. :)

    • yabonn says:

      Also my fav. The territory expansion, era changes were neat game mechanics.

  2. poetfoxpaul says:

    http://en.wikipedia.org/wiki/Straw_man

    your motivation to comment is misplaced. consider elsewhere.

    • bstard says:

      “Even a poor man brings up his son; even a rich man abandons his daughter”. (Posidippus)

    • Premium User Badge

      RaveTurned says:

      Oh, we’re on characters now? Well in that case, the names of skirmish players pick from historical rulers of those nations. There’s actually a surprising number of queens in there.

      While we’re at it, might as well not forget the citizen units have a 50% chance of being women. Sure they’re not soldiers per se, but they can be moved into cities to help defend them and can end up fending off armies.

      Sure it could do better, but frankly I’m pretty amazed that a strategy game first released over ten years ago is still doing gender representation better than some of the open world games announced for next-gen consoles.

      • Drinking with Skeletons says:

        Villagers can be converted to militia to fight off enemies, so I think they count.

        Also, the spies–super useful but not something I was ever good at managing–are all women.

  3. Uglycat says:

    Call me when they do Rise of Legends, that was the shiznitz.

  4. Premium User Badge

    Carra says:

    I’ll pick it up during the next steam deals…

  5. Lemming says:

    Mac/Linux cross-play? No? Oh. OK then.

    • Janichsan says:

      Well, it’s still a Microsoft Studios game, so not much chance for that. Would be odd if MS releases games for competing operating systems.

        • Janichsan says:

          Yes, it would. That Mac version wasn’t released by Microsoft, but by MacSoft – more than a year after the Windows version.

          • Lemming says:

            Micosoft OK’d it though, or are you under the impression these things work differently? It says Microsoft Studios right there on the box.

            Also, Mac and Linux are not Microsoft’s ‘competition’ on PC, other game studios are. You can’t apply the rules of the console-jungle to the PC.

            Read this and stop blathering.

          • Janichsan says:

            “Micosoft OK’d it though, or are you under the impression these things work differently?”

            Yes, they did. 11 years ago. And they haven’t “OK’d” any Mac port of any of their games since 2008. The last in-house port of any MS published game was released 14 years ago.

            So what’s telling you that?

  6. Vinraith says:

    It’s a brilliant RTS, I still play my disk version regularly, but considering the horror stories I’ve heard about their Age of Mythology update (miserable performance, broken MP) I’m going to wait and see whether it has the same problems before I jump on this one.

  7. Guy Montag says:

    Did it fix the AI? No?

    Oh, okay. :

    • Vinraith says:

      This is RIse of Nations, not Empire Earth. Rise of Nations has one of the best RTS AI’s in the history of the genre.

      • Guy Montag says:

        Hah, how burnt do I feel, letting my hate of that AI cloud just what game we’re actually talking about. My comment shall remain, to document my hate and shame.

        (Also, I love Rise of Nations. What a fool I’ve been!)

      • socrate says:

        best AI…wow we didn’t play the same game i seem to remember really horrible ai that would just do some of the stupidest stuff like for example attack them while they march to your city or attack a fort and they will dissengage and send their entire army to defend it not taking care of being sniped by fort for some dumb reason or the fact that the dumb ai will garrison villager instead of using the turn to militia tactic,another big problem with the AI is it seems to really have a hard time building ship and military fleet maybe it was just some map but it acted really stupidly when water was involved for me.

        The sad reality is that the ai is mediocre at best in game like starcraft..if you want a good match usually you have to go play multiplayer or else you will learn really bad tip on beating someone with these horrible AI doing tons of unrational behaviour.

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