By Adam Smith on June 16th, 2014 at 11:00 am.
I’ve been following the development of Unrest for a long time. An RPG set in ancient India, with fantasty flourishes, the game received Kickstarter funds to the tune of $36,251 this time last year. It’s the story of five people “who are struggling to get by in the in the famine-stricken city-state of Bhimra”. Decisions are based around political and social upheaval rather than wearing one shiny belt instead of another, and Pyrodactyl promise complex branching conversations. The game is out on July 23rd and a demo is available right now.
One of the most intriguing features is the continuance of stories following the death of seemingly integral NPCs. The narrative will even continue if player characters die. Expect a game of long-term consequences, many of which will no doubt be invisible during a brief demo. But at least you should be able to figure out if this is your cup of Darjeeling.