Follow The White Rabbit: A Spooky Trip Into Heartwood

By Alice O'Connor on June 20th, 2014 at 8:00 pm.

Run, rabbit.

Look, Heartwood will not mean to you what it means to me. As I follow spectral animals through a dark grove, I see so much of designer and programmer Kerry Turner, and my friendship with her: riding a miniature steam train in Hove Park, coming close to tears in a magical doll’s house shop, being those terrible tall women cackling through games events, and things I don’t want to talk about. And through Kerry I met Cara (and through Kerry Cara met Kieron, through whom Cara met you rabble), and look, this game is a keepsake of a friendship for me and I’m being honest about that.

Heartwood won’t mean all of that to you, but you may very well enjoy the dread of being lost in it. It’s short and it’s free, so go see something weird.

I promise that mushy stuff’s out the way and I’ve regained my flinty composure. Heartwood, then, is a walking simulator in a spooky forest. It’s quiet and almost empty, only the sound of your footsteps crunching at first. Do pop your headphones on, download it and have a play. I’ll pretend I shall to wait for you to do that, knowing full well you’ll probably read straight on.

Spooky forests are popular in video games lately but mostly ones about fear, trying frantically to collect diary pages before the Slenderman or a similar creepypasta monster finds you. Heartwood’s instead driven by curiosity and inevitability. You’re put somewhere eerie but interesting, leaving players to be drawn to the weird rather than fleeing from it. It does follow a trope or two of those other forest games, not wanting to spoil it, but the effect isn’t the same due to Heartwood playing on different motivations and emotions.

The jagged silhouetted trees, totemic animals, dreamy sky, and abstract music (by Dan Bibby and Cicada Skins), grounded by realistic footsteps, all make it wonderfully evocative. As in Proteus, the unreality leaves mental and emotional space for it to feel real. Oculus Rift support is coming too.

It’s good, and I don’t just say that because it’s making me think a weird amount about a friend I last saw on Wednesday and everything I’ve done and everyone I’ve met through her and ugh feelings.

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13 Comments »

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  1. The Random One says:

    I like how ‘walking simulator’ is slowly turning into the accepted name for the genre.

    Also, this article is missing the ‘free’ tag, which prevents it from being shown in the free stuff tab. A dire predicament!

    • altum videtur says:

      I wish “stalking simulator” became a genre unto itself as well.
      Because then I would get to go back to the zone.
      Again. Familiar but fresh. An old buddy waiting by the barbed wire, holding the shoulder strap of a shitty knockoff AK and hiding a crooked smile somewhere under a rag. You think you might shoot them in the back of the head for whatever is in their backpack later (who’d miss them) but then you remember you love them and hide a crooked smile of your own.

      Maybe this time you’ll find something good so you can pay the fucking dentist and get your teeth fixed. Ugh.

  2. Ross Angus says:

    You had me at “walking simulator”. I’m not even joking.

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    JamesTheNumberless says:

    I Still have nightmares about rabbits from watching Watership Down when I was very little, anything with a bunny in it is already horror for me.

  4. Premium User Badge

    jrodman says:

    I’m feeling a bit left out these days. I don’t really enjoy creepypasta/horror/etc, nor do I like games that are punishing to the player. It’s like the majority of the indie crew is giving me the finger.

    Obviously this is self-centered, but I’ll be happy when these trends die down a bit.

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      JamesTheNumberless says:

      At the risk of spoiling it, it really isn’t a horror thing. I definitely got something out of playing it, arguably more than I’ve got out of many a game with tons more mechanics and story exposition. If nothing else, it makes you think about what can be done with just a couple of mechanics and the promotion of atmosphere over all else.

  5. Dante80 says:

    All we need now is someone actually making that ‘Heroin Hero’ game for OR.

  6. Cytrom says:

    Looks like Heroin Hero from South Park.