Turn-Based Gradius: Mighty Tactical Shooter

By Adam Smith on July 2nd, 2014 at 9:00 pm.

Mighty Tactical Shooter was my favourite game of Rezzed this time around. The concept is simple and brilliant – a turn-based side-scrolling space shooter in the mould of R-Type. I feel like there may be an alternate dimension in which ‘turn-based’ came to dominate gaming in the way that ‘procedural’ is. We’d have turn-based racing games, turn-based first-person shooters and turn-based ski-slaughter simulators. Sadly, in this dark procedural timeline we’ll have to make do with Mighty Tactical Shooter, now on Kickstarter. Good thing it’s chuffing fantastic.

The Kickstarter campaign, which began today, seeks £10,000. A demo is available and capably demonstrates the work that has already taken place during the first eight months of development.

With a touch of wobbly physics in its environments and a remarkable amount of tension, Mighty Tactical Shooter is the kind of game that encourages both daredevil flying and comedic catastrophe. The saddest news on the Kickstarter page is the release date – January 2015. Too long to wait. I want it now. Time for another playthrough of the two demo levels.

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19 Comments »

  1. KDR_11k says:

    R-Type Final has so much slowdown that it might as well be a turn based shmup.

    On a more serious note, The Last Federation already has turn based shmup combat.

  2. Reapy says:

    That is actually a really awesome concept. I’ve liked how some board games and pc games have broken down reflex things into turn based complex things. Take an hour to simulate 10 seconds sort of thing, and it is a cool concept, but always has been done with ‘real life’ things.

    To take it and apply it to an old school video game is awesome. Wow I can see a lot of classic style games things that are begging to get a turn based implantation. Hope this one gets finished up.

    • Quine says:

      So much potential…

      > You are in: A CORRIDOR
      > Exits are: EAST and WEST
      > To the EAST you see: A RED GHOST
      > On the ground there is: A POWER PILL
      >
      > ?

      • rhubarb-crisp says:

        i can’t decide what i want to see more; a text based danmaku, or an old text adventure turned tactical turn based roguelikelike fps. Ultra Colossal Cave Adventure: Unlimited?

      • Phasma Felis says:

        Not too surprisingly, it’s been done: http://www.pac-txt.com/

        (You’ll want to read to the bottom of the text bubble first. Well, actually you won’t want to play it at all, but eh.)

  3. jrodman says:

    I found the onscreen hints amazingly confusing. If I understood what it was trying to tell me (drag to what?) it might have been better.

  4. J. Cosmo Cohen says:

    Wow, didn’t expect it to be this good.

  5. Radiant says:

    This is perfect for old ass dudes like me,

  6. ngockonvang says:

    Nice information, valuable and excellent design, as share good stuff with good ideas and concepts, lots of great information and inspiration.
    ducks

  7. AtomicTroop says:

    Might I remind you of a turn-based physics-driven racer called Darkwind: War on Wheels?

  8. d32 says:

    Turn based R-Type shmup is already reality:
    https://en.wikipedia.org/wiki/R-Type_Tactics

    • aoanla says:

      Except R-Type Tactics *isn’t* a turn-based shoot-em up. It’s a turn-based tactical game, with many units under your control, which happens to be set in space.

      Mighty Tactical Shooter really is a shoot-em up with turns (or, actually, “real time between planned orders”, so more like Frozen Synapse, as commenters above have noted).

  9. Serpok says:

    Feels a lot like Space Rangers’s combat

  10. ParallaxScroll says:

    Yeah, R-Type Tactics (aka R-Type Command in the west) and its Japan-only sequel, R-Type Tactics II: Operation Bitter Chocolate on Sony PSP are indeed just turn-based strategy / tactics games, not turn-based shoot ‘em ups.

    ^ They’re a lot like Hudson’s Nectaris / Military Madness / Neo Nectaris turn-based strategy games with hexagonal movement.