By Graham Smith on July 3rd, 2014 at 12:00 pm.
The beautiful pixel art in Gods Will Be Watching is a trick, designed to lull you into the false assumption that its point and click story will be about comical pirate japes or wacky bipedal dogs solving off-beat crimes. In reality, it’s about doing awful, seemingly necessary things to people who don’t deserve it for the sake of the greater good. If Jack Bauer read a lot of Robert Heinlein novels and became a videogame designer, this is what he’d make.
It’s due out on July 24th and there’s a new, grisly, bloody, maybe-NSFW trailer below.
Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect. Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There’s no good or evil, just decisions, with only you and the gods as a judge to your actions.
The trailer makes it look briefly like “Burden” is just the name of the action menu, and I’m a little sad now that this isn’t the case.
Gods Will Be Watching started as a Ludum Dare entry, which you can still play online over here. It’s a neat demo of what to expect in the final game, which has been expanded using the funding from an IndieGoGo campaign to include a larger story, more locations, and by the looks of it more horrible, violent decisions.