Do Not Avoid Gamma Void (It Has Nice Particle Effects)

By Graham Smith on July 9th, 2014 at 5:00 pm.

Could I write about a new space game every single day, I wonder? Ha ha. Stupid question: I already am doing that. Today’s is Gamma Void, a 2D space combat game in which you construct your own ships out of parts and then rip them apart again by fighting against an ecosystem of procedurally generated enemies. “Primary inspirations include Legos, insect behavior, and military technology,” says the developer’s website, and there’s a trailer below that illustrates all three.

Those faint, polygonal spaceship parts look reminiscent of Farb’s Captain Forever series, but while the latest incarnation of that excellent series has doubled-down on loneliness, isolation, and the brutal anti-climax of suffocating in space, Gamma Void seems more concerned with scale and action and particle effects. Beyond the modular ship building detailed in the video above, the developer’s website mentions other planned features:

Beautiful, emergent ecosystem

Procedurally generated open living world full of many different types of AI spaceships, space stations, and synthetic plants, each intent on self perpetuation. Take advantage of impromptu battles between rival factions to recover objectives, or run away after your opponent calls in reinforcements. AI ships can retreat if overwhelmed, scavenge for resources, investigate disturbances, self repair, reproduce, and generally behave as artificial lifeforms rather than target dummies.

Destructive combat

Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, deployable drones, and more against your enemies. Defend yourself with shields, armor, point defense systems, and pure maneuverability. Combat is a mix of skill, tactics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps.

Which all sounds quite excellent. There’s a Kickstarter coming in September and a proposed “late 2014″ release date, but we’ll see how either of those goes. In the meantime, here are those particles:

, , .

17 Comments »

  1. Bronxsta says:

    I played the alpha of this. It’s really good. The way your ship regenerates is such a cool visual effect. Building and altering your ship is really easy, a lot of depth in what kind of ship you make.

    Here are some GIFs of ship regeneration:
    http://i.imgur.com/7d9UNg3.gif
    http://i.imgur.com/A7wbV0i.gif

    • Gonefornow says:

      Cor, Fancy!

      Question:
      Does the ship builder have a symmetry tool/option?
      Copy & paste ain’t enough!

  2. karthink says:

    Graham, here’s your space game for tomorrow, on the off-chance you’ve somehow missed it: Wings of Saint Nazaire.

    It looks spectacular: http://www.wingsofstnazaire.com/images/news/DB_cockpit.gif

    And it’s playable! And free! And only 70 MB!

  3. J Arcane says:

    I feel like anymore the only difference between mainstream game development coverage and indie game development coverage is that in the latter, in between all the usual hype far in advance of an actual release that promises the moon but will all conveniently be forgotten about when the game comes out, the indie game story will inevitably end with ‘and there’s a Kickstarter out/coming’.

    I tweeted recently that ‘it’s a MOBA’ was becoming the Rick-Roll of gaming coverage, but it seems like ‘there’s a Kickstarter’ has become the ‘Everybody do the Dinosaur.’

    • Premium User Badge

      J. Cosmo Cohen says:

      You’re right. Every time I read about an indie game I automatically expect there to be a Kickstarter.

  4. Piecewise says:

    This looks a hell of a lot more like Battleships forever then captain forever.

  5. SuicideKing says:

    This feels more like mutant deep sea creatures fighting it out, than anything in space. Which is still nice!

  6. Premium User Badge

    J. Cosmo Cohen says:

    Game looks great!

    Isn’t it just LEGO? The plurality is LEGO pieces, I believe. Someone correct me if I’m wrong, having one of those can’t quite remember for sure moments.

    • Premium User Badge

      Gap Gen says:

      Our colonial children have strayed from the path of righteousness. Weep for their grammatical sins, that God may look kindly on them as he tosses them idly into hell.

    • death_au says:

      Apparently, you’re only supposed to use LEGO as an adjective. According to the official website: “For example, say ‘MODELS BUILT OF LEGO BRICKS’. Never say ‘MODELS BUILT OF LEGOs’.”
      http://aboutus.lego.com/en-us/legal-notice/fair-play

    • Phasma Felis says:

      Common usage approves either one. Lego’s marketing department insists that it should only be used as an adjective, which is generally viewed with as much respect as marketing departments deserve. For some reason, though, people who would not hesitate to reach for a kleenex or xerox a document become irate when asked to pick up some Legos.

  7. Premium User Badge

    Gap Gen says:

    “Thank you for coming in, Mr Indie Beard Man. Now tell me, does your game have spaceship customisation?”
    “It’s… uh, it’s a fantasy RPG.”
    “So no.”
    “No.”
    “GET OUT. GET OUT!”

  8. Pop says:

    Reminds me a lot of Jagex’s Void Hunters…
    https://www.youtube.com/watch?v=mAq_FP-h-cI

    Even has Void in the name too!

    Obv… Everything is a remix, this was clearly an idea not destined for obscurity!

  9. Alien.Nated says:

    So is it better than Starfarer (aka Starsector)?

  10. TechnicalBen says:

    Wow, this looks wonderful.
    I continue to be amazed, humbled and thankful that there are great programmers and designers out there. As I keep having ideas for games I’d love to play, but would have no ability to make, and lo and behold, someone makes one! (That is, a 2d/physics based line art/object based space game)