Dawn Of The Planet Of The NOPES: The Hum’s Sci-Fi Horror

By Nathan Grayson on July 15th, 2014 at 9:00 am.

I do love a good looming doomsday apocalyptic humdinger. I like to ask myself, “Man, what is going on here?” as a giraffe necked alien monstrosity twists my head off my body like it’s de-stemming a cherry. Good invasion stories are rarely about the what. It’s the why that hooks people. What are these creatures? What’s their motivation? Where did they come from? Or, in the case of The Hum, where did everybody go? In this scrumptious-looking survival-horror game, a nauseating humming noise ushered in the end of humanity. Just like that, most people disappeared, and only dilapidated cities remained. Well, that and the occasional Half-Life-2-Strider-esque spindle monster. Trailer below. (But why?)

Yep, I don’t like those things one bit. Perhaps they’ll leave if I scream and cry at them a lot.

The Hum is about these things:

“The Hum is a horror game set in a world that has been destroyed by a sudden alien invasion. You will play the role of a survivor hiding in a barn since the invasion, months ago.”

“But something strange starts to happen. Every day, every night, you wake up with new memories, new abilities, new paranoias. You ask yourself ‘what is happening here?’ Gameplay includes typical stealth mechanics, inventory and first person movement, but you will be suffer constant abductions that will alter your sense of reality and will break down your deepest beliefs.”

Apparently the focus will be on debilitating, disorienting fear, not domino tripwires of jump scares. Sustained unease seems to be the goal here, to hear the game’s developer tell it.

The Hum is set to release at the end of the year. It already made a successful run on Steam Greenlight, so all that’s left is the wait until release. And then, finally, we’ll be able to know once and for all why everybody went bye-bye (hint: it’s probably because the aliens are jerks, but maybe because the entire world is throwing you a surprise birthday party).

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27 Comments »

  1. John Connor says:

    They need to hire a composer and a sound designer and maybe a writer.

    • Davie says:

      Yeah, the generic dramatic music over the trailer was the worst part of it, by far.

    • Monteef says:

      Definitely a writer. A voice actor who can actually emote wouldn’t hurt either.

    • Geebs says:

      They tried advertising for a Hum job, but none of the applicants could write music or, indeed, act convincingly.

  2. Davie says:

    This sounds like the sort of horror concept that lodges itself in the back of my brain and quietly drips on everything for quite a while. Slightly less impressed by the big overbearing alien thing with glowing red lights, because those are a dime a dozen, but overall it sounds chilling. Hopefully it lives up to all the existentially terrifying ideas forming in my head right now.

  3. Thurgret says:

    I can’t be the only one who looked at that first picture and thought of Metro 2033, am I?

    • Hmm-Hmm. says:

      Doctor Who came to mind. Also, didn’t some Uncharted game have a cover like this?

  4. staberas says:

    Oculus Rift support hope it looks awesome/gamplayfull enough on release

  5. strangeloup says:

    Apparently only dimly if at all related to this The Hum.

  6. Gap Gen says:

    Ooh, slendermans.

  7. WJonathan says:

    “Just…drool”

    Wait, what? “Just…gruel” No that can’t be right either…

  8. Freud says:

    If there’s anal probing, I’m in.

    • Gap Gen says:

      “Zorp, you’re holding that probe wrong.”
      “I’m holding it just fine, Splorg.”
      “No, see, you have to hold it a few mm further left.”
      “Jeez Splorg, it works just fine either way. Stop being such a stick in the mud.”
      “You got to do it right.”
      “Just shut up and let me probe, OK?”

    • Grargh says:

      Someone pitch this to the Surgeon Simulator team real quick!

  9. Sunjammer says:

    That trailer was honestly kind of cringeworthy/hilarious. That music/voiceover, oof.

    Also, games need to learn more from Amnesia about keeping stuff out of the player’s field of vision. Looking at monsters head on de-monsters them right quick.

  10. Turkey says:

    Being afraid of grey aliens is such a dumb 90s kid thing. When I grew up we were afraid of real things like ghosts and satan.

  11. DrollRemark says:

    One week? Why is the concrete so dilapidated then?

  12. Frivolous says:

    More humming and less aliens, I say.

  13. Koozer says:

    More of a honk I’d say.

  14. DanMan says:

    At least the lens flare is already done.

  15. Darth Gangrel says:

    Aliens? So those people in the header image aren’t fashion models? What with their long, anexoric legs and equally thin arms you could have fooled me.

  16. Stardreamer says:

    Wow, you lot are a tough crowd today. I actually rather liked the trailer, and the game it revealed. More, please.

  17. Mittens89 says:

    In before Markiplier claims ‘SCARIEST GAME EVER!!!’ and records himself pretending to cry while playing.

  18. Raoul Duke says:

    Good invasion stories are rarely about the what. It’s the why that hooks people. What are these creatures? What’s their motivation?

    What?