Dote Night: The Science And Ice Cream Of Losing Streaks

By Philippa Warr on July 30th, 2014 at 9:00 pm.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

I am on a horrific Dota 2 losing streak at the moment.

Unrelatedly, this week’s Dote Night will be about losing streaks and Dota 2. I’ve been reading through the wisdom of SCIENCE to find out more about losing streaks and, hopefully, how to fix them.

There’s an idea in sports that momentum is an important element in competition. It manifests in both winning and losing streaks as well as the strong or weak performances of individuals. Actual evidence for this momentum, as Roger Vergin points out in his study “Winning Streaks in Sports and the Misperception of Momentum“, is elusive. In fact, in the study the streaks occurring across seasons of baseball and basketball were similar to those you would expect if you assumed that each game was unrelated to the outcome of previous games. In other words, although factors like complacency and confidence may play a part in game results, momentum gets given a lot of unjustified significance.

That’s something I’d been wondering about. Obviously you can influence the outcome of a game through practice, trying to optimise your decision-making and through skillful play but you still won’t win all of your matches. In fact, in the case of Dota 2 most people hover around a fifty percent win-rate. That means you’re likely to have runs of games where you push over the other person’s rock shrine and runs where they do the same thing to you. The longer these runs are the more likely you are to interpret them as a streak.

I had gone 13 games without a win when I started writing this. That’s a whole page of depressing red text on my Dota profile. It’s hard to keep it from feeling personal and that’s a good and a bad thing. It’s good if it means you keep analysing how you play, making adjustments and trying to learn from mistakes. It’s terrible if you sit there at your keyboard, choking in a miasma of self-indulgent hatred and queuing for match after match in the hopes of getting one win before bedtime. That way lies a miserable gaming session soundtracked by the dawn chorus.

There are some interesting biological systems which might also be at play when it comes to streaks, particularly involving the hormone testosterone. By analysing the saliva samples and profit and loss statements of financial traders in London, John Coates was able to show that above-average profits were linked with a rise in testosterone. Testosterone levels in the morning were also good predictors of how much profit would be made that day.

Higher levels of testosterone have also been found in the winners of chess tournaments as compared with the losers and increases in the levels of the hormone have been reported pre-game “as if in preparation for the contest“. According to sports physiologist Christian Cook, “Testosterone gives you more confidence and motivation and that makes you work harder.” The testosterone effect can hang about for a long while so I’m wondering whether a few wins could give you enough of a boost to keep winning, or at least make winning more likely. Applying this to Dota, with increased testosterone levels you might take risks and play more aggressively – something which is rewarded by the current meta.

Of course, none of this is helping me get some green back onto my ALL-RED scoresheet, particularly given the testosterone research findings are generally restricted to dudes. So it was that I attempted some self help.

First up I addressed the temperature problem. There’s a heatwave in the UK at the moment and it’s making me feel sluggish. To combat this I played Dota while eating half a Vienetta. In case you are not from the UK a Vienetta is a loaf of ice cream. On the negative side we lost the game. On the positive side, uh, there’s half a Vienetta in the freezer for later?

Second, I addressed the playlist. When I asked how other people deal with losing streaks in games I received several responses over Twitter saying music had helped – Eye of the Tiger got Christos Reid through Dark Souls, Girls Aloud perks up Dan Bendon’s Street Fighter play and so on. Thus it was that on one of the hottest days of the year I took Sniper to the safe lane accompanied by my festive playlist, starting with Elton John’s Step Into Christmas. We won. We bloody won!

It’s definitely an improvement, but the thing is, it doesn’t feel like the losing streak has been solved. Dota actually feels more difficult at the moment. That’s why I’ve done just a little more digging – to find other ideas I can put into practice and help myself get out of the slump.

The most popular solution according to Twitter involves something akin to the incubation effect. The incubation effect is that phenomenon where you take a break from actively trying to solve a problem and do something else. When you return to the problem you’ll often find it easier to come up with a solution. Given that the incubation effect has been noted to affect creativity-based tasks, it might be that taking a break from Dota would help you play more creatively when you return or respond to problems differently. It might also help disrupt bad habits you didn’t know you were repeating.

But my favourite point, and one which I have found the most useful is by sports psychologist, Eddie O’Connor. In a press release dealing with a Detroit Lions losing streak he says: “Refocus your attention to the process of the game. Focus on what you can control each moment of the match.” There’s no sense in dwelling on losses beyond parsing them for what you can improve or change in your current play. Similarly there’s no point in fixating on the end-goal of winning. The only thing you can control is what you’re doing in that moment so anything you can do to get that laser-like focus back is invaluable whether you’re winning or losing.

Besides, if all of that fails I still have half a Vienetta.

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34 Comments »

  1. Reapy says:

    I think this is the part of competitive gaming that I always like to talk about when trying to convince someone to try to play ‘serious’ for once, not angry at the game, all invested in winning, just serious. To get better, to dig down and figure out something and push though a wall.

    I think in the process you will learn things about yourself that you didn’t really know, how you approach blocks like this and how to overcome them. Yes, it is a game, but it is a simple engine for providing you with incredibly difficult challenges, not quite so clear a thing to obtain and fail at in ‘real life’.

    I found being well rested helped a lot for myself, you can think and feel awake at times, but really have not had enough sleep in your system. Playing in the morning after a good night’s sleep can have surprising effects (it’s how I beat quick man stage in mega man 2! ).

    I guess streaks and all that at high level competitions in anything are so elusive because of the small amount of wiggle room at that level comes from minute mental adjustments, and we are all very capable of mind f’ing ourselves right into feeling all sorts of different things at any given time.

    Trying to explain how our brains work or we got from point A to point B is a tough thing. My best performance came on the back of a 16 year old pizza delivery girl being a real bastard on the phone. I got on my game and wrecked face for 20 minutes, I was so angry.

    I listen to amped up music to get myself moving faster. A friend who is much better than me listens to calm music to slow himself down to play better. We all tick so differently, finding that magic combination to manipulate ourselves where we want to be mentally is unique for each of us, and something worth discovering.

    The fact that games are a great tool to do this is just one more thing that makes them amazing.

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    SuddenSight says:

    Y’know, it seemed like a funny joke at first, but now I want to know about the time Pip bumped into Na’vi’s Dendi at a desert cart. That constant repetition is consuming my skull.

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    Haywardan says:

    This is a really interesting series of articles, nice to see someone using Dota as a jumping-off point for Game-o-science.

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    Lord Custard Smingleigh says:

    Self-perpetuating losing streaks are definitely a thing for me. Losing streaks progressively increase the onset of “tilt” in my gaming. At the start of a losing streak it is confined to the end of games. As the streak progresses, I find I tilt earlier and earlier, at less and less provocation, until I’m starting the game at full-tilt and playing like a drunk kitten from the off.

    My solution to this phenomenon is to play some single-player on easy. I break the losing streak with some easy wins and my mind shakes off the tilt and allows me to play like a human again.

    I have not yet tried Vienetta as a solution to my gaming woes, but I shall give it a go next time I’m losing hard.

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    RedViv says:

    I usually apply a Cornetto and two cups of London Fog, in bad cases after having had a nice jog. But half a Vienetta sounds fine too.

  6. RogerioFM says:

    At leas LoL’s superweek is awesome, no one expected Alliance to lose like that. Epic.

  7. rockman29 says:

    You haven’t met true Dota until you win all the teamfights, push for the tier 2 and tier 3 mid, get ready to win the game basically…

    And then it disconnects everyone and gives the other team the win.

    Yep, Dota. All that money on compendiums well spent.

    A huge losing streak is not a reflection of player performance, most of the time. And neither is a huge winning streak, most of the time.

    What does Dota do when you have a 0 – 16 – 3 Lycan on your team, and you at least do things to get the game to last 45 minutes? Or puts two players on your team who die 4 times each in the first 5 minutes?

    You get the same loss and matchmaking rank subtraction as any other loss, no matter what you did.

    And then they call it matchmaking. But it’s not, if it’s no better than completely random player selection. Random games are a mixed bag at best, and a torture at worst.

    The difference between a game like DOTA and StarCraft 2 is that if you play a 1v1 game, and many times even 2v2, in StarCraft 2, is the end-game is virtually all dependent on your own performance.

    • Jools says:

      This strikes me as the same kind of fallacious logic that leads people to believe in things like “the trench” or “elo hell.” You can’t control the outcome of every match in a team game, and the toxic communities that flock to MOBAs mean that you’re guaranteed to get some real shitheads on your team from time to time, but you will by and large end up where you belong.

      The core of why this logic doesn’t work is actually right in your post. An 0-16-3 Lycan is almost certainly just having a really bad game, or maybe he’s a good player who’s just absolutely atrocious with that particular hero. Whatever the case, you’re not seeing his average performance since someone who plays that poorly consistently is going to sink through the matchmaking system like a rock by constantly sabotaging his own teams (right up until the point where he’s being matched against people who are just as bad).

      So, yeah, you’re going to lose matches from time to time because one or two players on your team are having a really off night. You’re also going to lose matches sometimes because you got paired up with a low skill player, or because the other team got paired up with a very high skill player. Dota’s matchmaking is really pretty bad, and outliers show up all the time. For most games, though, you shoulder the same amount of responsibility for a win or a loss as every other player on your team. Maybe one guy did noticeably worse, but odds are you could have made up for that by playing better. Regularly blaming teammates for losses is like the number one sign of a player who’s much worse than they think they are.

      Can’t comment on the disconnect thing, though. I’ve got like 550 hours in Dota 2 and I’ve never had a whole game drop.

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        Banyan says:

        On the concept of “the trench”, Paste had an interesting piece recently. http://www.pastemagazine.com/articles/2014/06/adventures-in-matchmaking-the-myth-of-the-trench-i.html To summarize, a 5600 MMR player received a calibrated 2900 MMR account and then proceeded to go 122-22 to raise the “elo hell” account to his old rank.

        I particularly enjoy his description of the 4000-4500 bracket: “I’m really starting to dislike this rating range because people are defeatist, egotistical, they think they’re very good at the game and try to tutor everybody else (why do they all think they’re smarter than the other people at their rating, sigh), they whine and cry from [the] beginning, try to force their item choices and opinions onto others (which are wrong most of the time) and generally are their own worst enemy and the reason they sit there.”

        Admittedly, it appears that you need to focus on early game solo heroes to create this advantage, which doesn’t help anyone who thinks that they’re an amazing late game carry whom cruel fate has stuck in an unjustly low MMR.

        • Koozer says:

          I’m really starting to dislike this rating range because people are defeatist, egotistical, they think they’re very good at the game and try to tutor everybody else (why do they all think they’re smarter than the other people at their rating, sigh), they whine and cry from [the] beginning, try to force their item choices and opinions onto others (which are wrong most of the time) and generally are their own worst enemy and the reason they sit there.

          This is exactly where I am in LoL. A recent game had me constantly shouted at by 3 people questioning my items, my hero/role, telling me to uninstall, and telling me to leave ‘their’ lanes (I was support/tank). I finished with a better K/D/A than two of them. Even wins are unpleasant when everyone is so nasty, to the enemy and their own teammates.

          • Jamison Dance says:

            I think these kind of people exist at every MMR level. There are people at every level that have played for thousands of hours, and some of them think that makes them better than everyone at the same MMR level. That said, I have been helped many times by the advice of teammates. Sometimes people are just trying to help, even if it is coated in an abrasive layer of snark.

      • rockman29 says:

        First off…. a 0-16-3 game is not a “bad” game. It is not exceptionally bad. It is a piss poor game. I ended up the only player on my team with a positive K/D ratio (8 – 4 mid Silencer at the end), whilst the entire team bitched at me for not doing enough to help the team win. That I even got that game to last 45 minutes is an achievement in itself.

        Second… thanks to sites like Dotabuff, you can actually look at your allies/enemies history of games. Another game in the last series of randoms I played… a weaver feeder that was put on our team had lost the last 18 of 20 games or so. Did his dying 4 times in a lane I was supporting… and watching him play miserably…. affect the game drastically. It did. I can’t change a game outcome after that happens, with a support Lion. In the same game another carry (surprisingly enough, Lycan again) also died about 4 times in our jungle. Not that it wasn’t warded.

        “Dota’s matchmaking is really pretty bad, and outliers show up all the time. For most games, though, you shoulder the same amount of responsibility for a win or a loss as every other player on your team. Maybe one guy did noticeably worse, but odds are you could have made up for that by playing better.”

        You can’t just “play better” to overcome a 0 – 16 – 3 player. Are we playing the same game? OK technically you can, but surely you appreciate just how uphill that battle is, right?

        Another game in the same series… started 4 – 0 as mid Mirana, ended 7 – 1.. What was the score? It was about 15 – 4 in the opponents favour at 10 minutes. Play better to overcome that too? Sometimes it’s just not possible.

        The matchmaking is not poor because “oh no, I lose games.” It’s poor because often times it’s no better than getting random players most of the time. If the goal of matchmaking is there to reduce those random experiences, my personal experience, at the very least, does not give me a good impression of it.

        And again for these streaks…. it goes both ways. Sometimes teams lose games in spectacular fashion without a single contribution of my own. It works both ways, for win streaks and loss streaks as well. Sometimes you get a dick player, and the other team doesn’t it, and that decides the entire random matchmaking event.

        Anyway, the solution for me has been to simply play with other regulars where we do much better. Most of us have been entirely avoiding random matchmaking because of the incredibly mixed bag experience.

        Sometimes with random matchmaking… it’s just sheer dumb luck. I wouldn’t be posting on this article had it not been for the last series of 6 or 7 games. I haven’t had such an impossible series of games in many moons. Sometimes matchmaking loves you, sometimes it gives you a fair battle, and other times you don’t even get a chance.

        It’s luck of the draw sometimes more than others, sometimes less. I agree with you, it is outliers. Sometimes, by chance, those outliers have a nasty habit, by chance, to accumulate into one frustrating series of impossible games, by chance. It happens, chance dictates that it happens to some players sometimes.

        “Can’t comment on the disconnect thing, though. I’ve got like 550 hours in Dota 2 and I’ve never had a whole game drop.”

        It happens. Today we had 3 games disrupted on it on EU West servers. Moved to US East and it was fine. 1000+ hours for me. It’s rare, but it does happen. Which is surprising considering how much money the game pulls in.

        “Admittedly, it appears that you need to focus on early game solo heroes to create this advantage, which doesn’t help anyone who thinks that they’re an amazing late game carry whom cruel fate has stuck in an unjustly low MMR.”

        It especially doesn’t help when you are fine with playing any role, and then you plan your pick to fit in your team, and fit against their team, and the whole thing implodes before you’ve even seen their Tier 1 tower because players 1 through 4 are not interested in playing a game that is supposed to include 5 players.

        If MMR 4000 to 4500 is full of “know it all” players, MMR 2500 to 3500 is partly populated by troll players or players who watch “how to win Dota” youtube videos who ignore the rest of the team. Also, people who seem to very often play high/drunk… our Dota group has not forgotten one drunk Wraith King player who was so loud and funny, but who also very much lost us the game lol.

        • Jim9137 says:

          You are still posing your anecdotes as evidence, however. You take few extreme examples and then extrapolate that to mean that the MMR is broken. However; this is not the case. On average, you will end up with the MMR /result/ you deserve. The fact you get 0-16 lycans (and really, who doesn’t have a 0-16 hero? Hello earth spirits!), is simply evidence of variance at work in the sample. Variance does have a rigorous definition, but basically the more variance you have, the more mixed results and consequently, bigger winning (and losing) streaks you will gain, equally.

          Does this necessarily mean you will play great games? Not at all. As you have noticed, Dota is a team game, which immediately means that there will be more variance than in SC2. However, even SC2 has variance inherent to it – or really, any game that is not a so called “perfect information” will have variance. As long as there is a random element (and no, having a carefully selected opponents and teammates does not count as “random”) or hidden information, such as fog of war or crits, you will have variance. This is simply how statistics and world works. Only games that have nonexistent variance (and consequently, very little money involved) are games like chess and go.

          But is random players vs MMR the same? No. Because with random players, you would even have more variance. And then you would complain more.

          PS: Given enough variety of starting conditions (compared to chess and go again), such as 100 heroes that nobody plays exactly at their MMR for example, every ‘bracket’ or skill rating will have their 0-16 lycans. To think you will win more with better players is fraudulent logic, a very common occurance I found in poker – and it at least had real money involved, not your electric ego.

  8. Heliocentric says:

    When I hit a streak of either type I alter my objectives (I’m a scrub). Maybe I try and generate misdirection, or lay an ambush. I start acting as a ‘lower’ or ‘higher’ lifeforms. This often allows me room to learn and explore my failings without defiantly repeating them.

    Most generally, I try and change my priorities. Some people will always out click/shoot/think me, but if I can force a draw or narrow my losses by adaptation surely that’s worth considering?

  9. Heliocentric says:

    I should add, excellent article. Muchly enjoyed.

    Edit: I realised why I like the article, it’s very “Flash of Steel” and the world needs more of that.

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    Banyan says:

    I play unranked least played and single draft almost exclusively. It’s hard to take a loss personally when the game demands you choose between Meepo, Broodmother or Invoker, aka “heroes I suck at.” Dota play is never really “casual” but those modes tend to have a far lower percentage of people who wear their behinds as headgear.

    • deadly.by.design says:

      Might I suggest Random Draft?

      I enjoyed SD for a while, but now I find it too limiting. RD at least gives you a chance to counter-pick, but it limits people from picking whatever cheese they normally would in AP.

  11. Spider Jerusalem says:

    They don’t sell Vienetta in the U.S. anymore.

    True sadness.

  12. BananaMan3000 says:

    Hey Phillipa here’s some quick tips for getting out of a losing streak:

    Click on your own profile and click on “Heroes Played” and look at your win/loss results for each hero. You may be surprised at some of the stats – some of them you might be 5-15 on and other 7-1. Try the 7-1 hero next time rather than one you’ve lost a lot with.

    Also try going to Dotabuff (a Dota 2 stats site) and pick heroes that have high winrates – this isn’t because they’re actually any better, it generally means they’re easy to play and do OK in pubs full of mostly terrible people. Some heroes need good teammates to be useful and won’t do well in pubs full of randoms. You’ll notice some of the most used heroes in pro dota are way down the list in terms of winrate becasue they’re harder to play and need a good team around them to work. Necrophos has the highest winrate currently because he is tanky, only has 2 active skills and has an AEO heal / nuke that is good for teamfights / pushing. Go mid with him and get an early mek and start winning some teamfights / pushes for funtimes.

    Also: Stop supporting and try playing some gankers or carries. I played a lot of support to begin with because it’s so annoying when you don’t have any good supports on your team and I thought I wasn’t good enough to play carry. However as you know if your carry sucks there’s pretty much nothing you can do to win the game even if you play well which is really frustrating if you’ve been supporting your arse off for 45 minutes. Viper is a great easy to play carry with a slow that really punishes people that get caught out of position, he’s also deadly from early on unlike most carries, give him a shot.

    Try shouting at your teammates a bit (in a nice way) to coordinate them. Ask that guy that’s been farming for 20 minutes to turn up to the next teamfight – it might make the difference. Ask people to come push a tower that’s low to make sure it gets popped and you might get 2-3 kills out of it if the enemy doesn’t realise you’re a 5. Go right for another tower if you take one down easily and the lane is pushed up to another. If you get an advantage try and keep the momentum going without being stupid.

    Buy smoke of deceit: It’s fucking amazing. Alt click it when you have it to ping on the map and pop up a message telling people to gather to use it. A well timed smoke can result in some really big kills and can change the course of a game easily. Good for ganking farming carries or junglers that think they’re safe. It takes a bit of getting used to but is a really powerful tool. In pro games both teams generally use all the smoke they can most games (it has a limit like wards and slowly replenishes).

    Also if you’re struggling a bit try playing a hero with a big ult (Tide for example) and just focus on getting that one thing right in a fight to make sure you contribute. Also during the draft try and fill missing roles that haven’t been picked by your teammates: Tanks/hp, stun/disablers, carries, supports. One thing that’s really bad to be without is any reliable stuns/ crowd control. There’s nothing more annoying than being on a team that has no crowd control at all allowing your enemies to slip away every time the fight doesn’t favour them. If you don’t know who to pick someone with some good stuns / cc is a good bet.

    That’s my 2cents of rubbish anyway! Good luck!

  13. piedpiper says:

    Damn! Right now it’s 4 o’clock in the morning and i’m trying to get a win after 10 loses before going to sleep. Really depressing shit. I hate Dota2 at these moments.

  14. untoreh says:

    DOTA 2 winning and loosing streaks are REAL, which means it is not a player problem, but how match making works. We are usually three (not 4 because ranked does not allow 4 ) and have taken note of every player we get matched up with, and we have found a consistency in how they behave…they behave poorly, and flame too, we actually watch replays, whereas when you are on winning streaks you get actually matched up with friendly people who listen to advice and is communicative . You can split up match making easily in 2k 3k 4k 5k 6k and so on, in every K there is a “bracket” which is basically the MM saying, “YO BRO I HEARD YOU WANNA RANK UP, LETS MATCH YOU WITH VERY BAD AND BASTARD PEOPLE AND LETS SEE IF YOU CAN WIN WITH THEM”, this is pretty much between 500>1k of every bracket (so 2500k>3000k, 3500k>4000k, 4500k>5000k and so on). If you wanna try to avoid loosing streaks you practically have to play in ghandi mode the whole time, and this might only just help you not rage too much, but still loose…with a smile on your face. Of course you can get a party of five players.

    • deadly.by.design says:

      “you practically have to play in ghandi mode the whole time, and this might only just help you not rage too much, but still loose…with a smile on your face.”
      I’m a pretty patient guy, so it helps. (and results in a lopsided amount of “friendly” commendations vs the other three) The problem is that I can’t understand the people who are so overtly harsh and critical for petty reasons. They literally do not compute in my brain, and it makes me sad for them.

      Of course you can get a party of 5.
      My problem is that matchmaking gives me a bigger challenge any time I’m in a 5-stack, and we end up looking silly when we lose.

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    Hammer says:

    You could always try boosting testosterone through other means, like taking intensive exercise before playing. Come is on a testosterone buzz and you should still have the risk taking mentality in play.

    • Heliocentric says:

      For a moment I thought you were going to suggest steroids.

      • Phasma Felis says:

        Don’t be ridiculous. Steroids are the long way around. Just shoot up horse testosterone before every match!

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          Lord Custard Smingleigh says:

          Pfft

          Just time your gaming sessions for the next time you are shooting up horse testosterone in your regular schedule, there’s no need to break your normal routine.

  16. Chillz says:

    Thing ways I handle losing streaks are rather plain. Effective nonetheless. I just start questioning what I can do best each game and attempt to communicate with my team to set up ganks and better team fights, if there’s some whiny/elitist prick mute him right away. This is very important, I’ve found that I split my attention to what people like that say and the game and that’s pretty bad if you want to win. Some calming music in the background is always nice to keep a clear head BUT NOT TOO LOUD YOU NEED TO HEAR THE URSA ROARING DOTA SOUNDS ARE IMPORTANT. But I think the most important thing to end losing streaks is to walk away. I usually give up on DOTA after two or three consecutive loses, come back a bit later when I’ve forgotten about how flustered the games made me. I do realize some people just want to play until they win and this method won’t be good for them but for those of you who are willing to give it a shot, well I’m pretty sure you’ll find it working. Glad to say that I can’t remember the last time I’ve had more than 4 loses in a roll. Hope this helps, have a good day everyone!

  17. vivlo says:

    usually, i have losing streak when i play because i’m too tired to do anything else, and i lose because i play soloppy, and then i want to play again until i win, which tires me even more and obviously win doesn’t happen or, if it happens, it’s not really because of me and leaves me unsatisfied.

  18. jocobralex says:

    Well , according to Morgan Freeman in Through the wormhole , there’s no such thing as winning or losing streaks . Quoting what was said : ” Hitting 7 Heads in a coin toss in a row is less likely to happen out of 10 tosses ( around 2-4 % ) but out of 100 tosses there’s a 35-40 % chance to hit 7 heads in a row , so what seems to be a winning or losing streak is just a situation where something was inevitable to happen sometime ” .

    Url to video : http://www.dailymotion.com/embed/video/x1iamx4?autoPlay=1&start=530&logo=0

    So for an average of 50 % wins like how many on dota2 have , hitting an entire page of red scores is bound to happen , just like its bound to happen to find a page full of green scores .

    As for how to counter this … well i’d have to agree also to listen to a selected playlist that will either get you pumped up for more risky plays or to help you focus better … and most important to play on heroes you are rather good with . Either play your carry who you have a 70 % win rate and hope this game will go well and by the end you will hit triples each fight or go for a support play and hope you can ” Play mother hen to a bunch of angry chickens and hope you can lead them to victory ” ( or something like that , quoting what was said on a topic on pcgamer ) .

  19. ShinySpoons says:

    I am from Canada and have just realized I haven’t had/seen a vinietta since my childhood. This is very distressing. When I go to the UK next year it shall be one of the first grocery store items purchased.

  20. Predatoro01 says:

    You could also try to optimize on your mechanics, like trying to last hit better, checking your position, try to find the right spots to stand, find out where to hide, get better at micro, there is a lot of things you could improve even by not playing dota but by playing a similar competitive game.

    Beside that i don’t get why people get upset about kills and deaths so much, most of the time it isn’t even a indication if the game is going well or not, you could be way, way behind in terms of kills but could still be winning because you always manage to push down towers or get more exp or crucial items because you made a better decision in what to buy to counter the enemy or make your strategy more potent as you go on (buying a necro 3 for pushing for example) at that point the K/D/A which most people arguing aim all their focus on just becomes irrelevant IMO.

  21. joshmouch says:

    You missed one important possibility: TIME OF DAY. I’ve recently found that my losing streaks are almost directly related to the time of day that I play. And I believe that directly determines what country the people I’m playing with are from. If I play really late (when there are few English speakers and nobody cares about teamwork), I almost always lose. If I play a little earlier (much more team-work oriented people on), I usually win.

  22. SST_2_0 says:

    Can not tell you how many times I have a losing streak while playing good. It is frustrating when you think you are off to a good start and then notice right lane is down 0-4.

    It’s far easier to just keep playing then to type forever grievances, usually not staring at the other lane so who knows how it went down. Besides people can pull it together later in the game.