The Hole Thing: Donut County

By Alice O'Connor on August 15th, 2014 at 5:00 pm.

In you go!

“A whimsical physics toy that gives players control of a mysterious hole that gets bigger each time they swallow something” sure sounds like something I’d like to play with.

Our John gushed over Kachina when he saw it at 2013’s GDC Experimental Gameplay Workshop, but too often games turn up there then vanish. This lives! Creator Ben Esposito (level designer on The Unfinished Swan and member of those wonderful Arcane Kids) this week announced that it’s become Donut County and shared a new trailer of that hole doing its swallowing thing.

Donut County’s also the name of the donut shop where the teenage protagonist works. Mysterious raccoons give her a box of the sugary snacks, which start opening holes nearby as she eats them, sez Venus Patrol. Moving the holes around, players swallow anything that fits and grow the hole bigger to swallow bigger things. They’re fairly playful for mountain-swallowing voids, as you might find e.g. swallowing water fills the hole that objects float in and a bird might drink up.

No word yet on when it’ll be released, but do enjoy this new trailer for now:

[Full disclosure: Arcane Kids had a DJ set at a party I helped organise. The plastic sun visor/sunglasses combo we brought home from San Francisco because it was the worst thing we’d ever seen might be Esposito’s. We’re pretty sure it belonged to one of the Arcane Kids.]

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6 Comments »

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    yhancik says:

    How Keitatakahashian!

  2. benkc says:

    So kind of katamari-alike, but with a hole instead of a ball, and potential interactions between the stuff you’ve picked up and eachother/the world? I’m interested.

    • Chmilz says:

      Which begs: why the hell was Katamari never ported to PC?

        • LimEJET says:

          The Wonderful End Of The World is basically the worst introduction to the Katamari genre someone could ever get. I played that game to completion for the Valve Potato Sack ARG and it is one of the worst games I’ve ever played. The collision detection is off by miles, the characters movements are excruciatingly slow, and the music is horrible. Not to mention that the graphics are far too oversimplified for their own good and that the level design is just… bad.

          -5/10 sausages.

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        Aerothorn says:

        To answer your probably-rhetorical question,

        1. Katamari was made for the Japanese market, where PC games of that sort aren’t much of a thing; it was brought over to the USA only as a budget game, and it’s a minor miracle that happened at all;

        2. The publisher is Namco, who almost never releases PC games, and when they do it’s either a port of an arcade classic or a game belonging to a genre they associate with PC (Kill.switch).

        3. Katamari is from 2004, PC gaming retail wasn’t so hot.