By Graham Smith on August 21st, 2014 at 8:00 am.
When I last wrote about Super III, it was but a twinkling GIF in its creator’s eye. Now it’s a series of GIFs, a trailer, a Kickstarter page, and multiple steps closer to delivering the kind of old-fashioned, action-platformer about a teleporting alien that perhaps you grew up playing.
Personally I grew up playing platformers with product placement like Zool, Cool Spot and Robocod, but this looks much better. Video embedded below.
It strikes me that there are two kinds of platformers now: the kind which use yer standard running/jumping as a delivery mechanism for a set of ideas (i.e. RPG loot, metaphors for sadness); and the kind in which canny navigation of floating platforms is the whole point. Super III the latter, with navigation delivered by standard run/jump/walljumps but also a quick horizontal teleport and screen wrap.
From the Kickstarter page:
SUPER III is an adventure game with an over-world and mission system similar to that of Super Mario 64. The over-world consists of several rooms filled with many portals. Each portal contains a level that has several missions to accomplish (including secret, undocumented missions) and new portals are turned on as the player collects batteries within the game. Batteries are rewarded after completing missions and can also be found in secret areas.
There’s a bunch more information through on the Kickstarter page, including screenshots of other enemy types, streamable songs from the game’s soundtrack, progress GIFs from its devlog, and a colourful pie chart of how your money will be spent. There’s more detail on this Kickstarter page than any I’ve seen in a while, in fact.
The team are looking for $39,000 to make the game and $12 (or $15 after the early birds get ‘em) nets you a copy of the game, which is estimated to be finished in April 2015. Here, take this GIF: