Spend A Quiet Few Minutes With Loop

By Ben Barrett on September 3rd, 2014 at 6:00 pm.

Not quiiiite right

I have learned one very important thing from Loop: all games should have an ambient rain slider in their sound options. I’ll be contacting our John to get it on his next list. It is that most tranquil, serene of things and matches this simple puzzle game marvellously. You move hexagonal pieces around until lines of colour match up, flowing together in the titular loop. Developer John Cullen has deliberately included no elements that lead to a fail state or frustration, so you can go forever until you work each puzzle out. It’s not finished yet but you can play a demo of the first six levels.

It is properly relaxing, every piece of it meditative and calming. Mousing over pieces produces a satisfying plop, and the music is on a long, uninterrupted cycle. Clicking the final bit into place and watching the puzzle expand slightly as a reward is unbelievably satisfying for something so simple. It quickly grows more complicated than simple forms like the one above, with rotating pieces and ones with multiple colours on them. There’s strategy to it; I started prioritising a single colour using an obvious corner piece as a starting point. These can only go in so many places, usually around the edges, due to the interconnectivity elsewhere.

I’ve chosen not to embed the trailer because it shows solutions to around half the puzzles. Just go play the demo.

John’s running a Kickstarter but only for £250 (it’s £10 short right now), to pay for licenses and the Steam Greenlight fee. Pledging £3 would get you the finished game on Windows, Mac, and Linux.

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12 Comments »

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  1. Sleepy Will says:

    Sold! Now it’s two pounds over!

    • Sleepy Will says:

      Not that I’m paranoid, but there are only two comments, mine and spam, and then spam gets made “Top Comment”, what does that really say!

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      thedosbox says:

      Backed. This is rather lovely, though the games background convinced me that my monitor needed cleaning (it didn’t).

  2. Dog Pants says:

    I just drifted through the demo in about ten minutes and it was lovely. It’s more about gently deconstructing the mess than working out the puzzle, but that’s great. I backed it immediately.

  3. JarinArenos says:

    I love the peaceful minimalist nature. No UI, no timer, no move counter, just the player and the puzzle, to solve at your leisure.

  4. sumotron says:

    I used to have/play the board game Tantrix.
    Weirdly enough there is no mention about it on the project’s page.

    • jcvsmc says:

      Hi Sumotron!
      Tantrix looks like a great game and has visual similarities to my game LOOP but the gameplay is different :)
      The visual style of LOOP is based on artwork I did in the past and it is just a coincidence that when added to hexagons has a similar pattern. However the shapes are more varied than Tantrix and the game has more than 3 colours in higher levels.
      However the core joining together lines mechanic happens to be the same so I expect players of Tantrix will enjoy LOOP and vice versa also which is good.
      John Cullen.

  5. ade_mcc says:

    When I saw the screenshots, I thought it had been done already but the game mechanic is different. Still, looks calming enough.
    http://www.flaminglunchbox.net/curvy

  6. Hillbert says:

    An ambient rain slider and a series of puzzles to work through? This has got relaxing workplace distraction written all over it.

    Sold and sold.

  7. Jambe says:

    I thoroughly enjoyed (and continue to enjoy) Lyne, and this, too, is good.

    I look forward to more.

    Backed.