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  • Trine 3 Devs On Short Length & Cliffhanger Complaints: “There Is Nothing Left On The Table”

    Trine 3 Devs On Short Length & Cliffhanger Complaints: “There Is Nothing Left On The Table”

    18:23, 25 Aug 2015

    I often lament that game companies don’t tend to admit when they’ve ballsed something up – paralysed by fear that it’ll affect marketshare or boardmember confidence. Today, we get to see what it looks like when a successful but small developer puts their hands up, admits there’s a problem and explains why. Does it feel […]

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  • Trine 3 Charges, Swings, Levitates Out Of Early Access

    Trine 3 Charges, Swings, Levitates Out Of Early Access

    21:00, 20 Aug 2015

    Early Access does mute the excitement of a new release for me. After the delights of Trine and its sequel, I should be bouncing off the wall with glee at the release of Trine 3: The Artifacts of Power [official site]. Instead, after four months on Steam Early Access, my response is a muttered “Oh […]

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  • Premature Evaluation: Trine 3

    Premature Evaluation: Trine 3

    22:00, 27 Apr 2015

    Each week Marsh Davies swings gamely into the haunted temple of Early Access and brings back any stories he can find and/or tumbles indecorously onto a bed of wooden stakes. This week: third time’s the charm (maybe) for the triply protagonist’d physics-platforming sequel, Trine 3: The Artifacts of Power. Frozenbyte have really tripled-down on the […]

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  • Trine 3 Swings Onto Steam Early Access Next Week

    Trine 3 Swings Onto Steam Early Access Next Week

    21:00, 16 Apr 2015

    Debuting Trine 3 [official site] through Steam Early Access is a curious decision from developers Frozenbyte. I warmly remember the first two as beautiful, polished treats that I played with a face like a small child seeing whatever it is that makes small children incoherent with glee (the faces of authority figures appearing and disappearing […]

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  • A New Perspective: Trine 3 – The Artifacts Of Power

    A New Perspective: Trine 3 – The Artifacts Of Power

    17:00, 02 Mar 2015

    When I’m playing the Trine [official site] games I feel like I’m shuffling around inside beautiful fantasy concept art. It’s a little known fact that Louis Armstrong’s recording of What A Wonderful World was performed after an all-night cooperative Trine binge and the inspiration is clear (the final verse, however, was a joke about The […]

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  • Conjure Up New Levels With Trine & Trine 2’s Editor

    Conjure Up New Levels With Trine & Trine 2’s Editor

    14:00, 25 Sep 2014

    If someone could kindly make a Trine 2 level that’s a big huge grappling hook playground with daring leaps and grand fairytale vistas, I’d be much obliged. Developers Frozenbyte have released public beta versions of the level editors for both its magical puzzle-platformers, you see, but I’m oh so horribly busy this week. They let […]

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  • Totally Wizard, Mate: Trine Enchanted Edition Released

    Totally Wizard, Mate: Trine Enchanted Edition Released

    14:00, 25 Jul 2014

    Each generation adds its own twist to old fairytales, reflecting the tone and fashions of the era, teasing out undertones as statements. Trine was not an adaptation of an old tale, but played with genre conventions to deliver a modern message: lusty wizards and thieves with grappling hooks are totally wicked cool. But what comes […]

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  • Magical: Trine Conjures Up Online Co-op In Engine Switch

    Magical: Trine Conjures Up Online Co-op In Engine Switch

    09:00, 20 Jun 2014

    I remember Trine as being awfully pretty but no, apparently it wasn’t pretty enough for developers Frozenbyte (and, having now returned to the game, it seems my memory’s not quite what it was). They’re porting Trine over to the Trine 2 engine, giving the puzzle-platformer a fairytale makeover and its sequel’s online co-op. While Frozenbyte […]

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  • The Fallout Doctrine: Sheltered

    The Fallout Doctrine: Sheltered

    19:00, 11 Jun 2014

    It’s easy to forget what reality is and how to breathe and why basic human values matter during E3 week. It’s also easy to forget that there are other things going on in gaming’s humongous land. Inventive projects on Kickstarter, for instance. A post-apocalyptic survival game that’s genuinely about survival, rather than shooting giant mutant […]

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  • Die Hardest: Perma-Perma-death in The Castle Doctrine

    Die Hardest: Perma-Perma-death in The Castle Doctrine

    19:00, 05 Jun 2013

    I’ve not had a chance to go back to Jason Rohrer’s fascinatingly bleak, tricksy home invasion MMOette The Castle Doctrine since launch, but it’s now on update 8 and has seen a number of changes. Most headline-making (as you can see) of those is the concept of perma-perma-death.

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  • It’s A Steal: Castle Doctrine Alpha Released

    It’s A Steal: Castle Doctrine Alpha Released

    10:00, 13 Mar 2013

    Huh, that was quick. Then again, everything I experienced of Jason Rohrer’s home invasion MMO-ette The Castle Doctrine last week did come across as essentially finished, so I suppose there’s no reason not to release it to the world now. The version the Passage dev has put out is billed as an ‘alpha’, in that […]

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  • Impressions, Part 2: Jason Rohrer’s The Castle Doctrine

    Impressions, Part 2: Jason Rohrer’s The Castle Doctrine

    19:00, 08 Mar 2013

    Right then. Now I’ve had a little catharsis by revealing how home invasion-themed MMO The Castle Doctrine made me feel, I want to talk a little more about its mechanics.

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  • Impressions, Part 1: Jason Rohrer’s The Castle Doctrine

    Impressions, Part 1: Jason Rohrer’s The Castle Doctrine

    21:00, 07 Mar 2013

    The Castle Doctrine, the upcoming game from Passage and Sleep Is Death creator Jason Rohrer, is an indie MMO about criminals invading your home, and you invading their homes. A combination of base-building and puzzle-solving, it’s also an examination of how it feels to be both victim and villain. I’ve spent some time with an […]

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