Posts Tagged ‘The Sunday Papers’

The Sunday Papers

By Graham Smith on October 19th, 2014.

Sundays are for writing, writing, writing. If we’re going to spill words across the screen, we better first fill ourselves up by reading those left by others across the past week.

, .

125 Comments »

The Sunday Papers

By Graham Smith on October 12th, 2014.

Sundays are for ingesting mystery (legal) substances in the name of science. Before we consume mystery, let’s consume the week’s best writing about videogames.

  • The BBC ran an article this past week about sound design in videogames, talking about Alien: Isolation, FIFA, and the hard work that goes into absorbing you in a location.
  • Read the rest of this entry »

    , .

    71 Comments »

    The Sunday Papers

    By Graham Smith on October 5th, 2014.

    Sunday are for getting back to long delayed Numenera campaigns, to refresh your memory about what those people want who did the thing after the other thing happened in the place where we were at. It’s great! You should play it.

  • Simon Parkin continues to do fine work at the New Yorker, writing about Destiny’s unintended critique of consumerism:
  • Read the rest of this entry »

    , .

    117 Comments »

    The Sunday Papers

    By Graham Smith on September 28th, 2014.

    Sundays are for recovering from the previous day’s excursions. Can peanut M&Ms alone rejuvenate a frail human body?

    • The ever more wonderful Electron Dance turns its attention to the first open world, Mercenary: Escape from Targ. I did not know or had forgotten this game existed, which makes reading about it like stumbling into a parallel dimension.
    • Read the rest of this entry »

    , .

    51 Comments »

    The Sunday Papers

    By Graham Smith on September 21st, 2014.

    Sundays are for transcribing 20,000 words of interviews long ago recorded, but before I type my fingers into bloodied stumps, lets round up the week’s best wordythoughts about viddygames.

  • Time sent a war photographer into The Last Of Us, which is a great idea I wish was carried out in Arma 3.
  • None of the game’s characters show distress, and that to me was bizarre – it’s a post apocalyptic scenario, with a few remaining humans fighting for the survival of their race! To be successful, a player must be the perpetrator of extreme, and highly graphic, violence. I’m interested in a more emotionally engaged type of photography, where the human reaction to a scene is what brings a story to life. That was tough inside this game. Occasionally the characters show anger, though generally they’re nonchalant about the situation they’ve found themselves in. In the end, their emotions mimicked that of the zombies they were killing.

    Read the rest of this entry »

    , .

    68 Comments »

    The Sunday Papers

    By Graham Smith on September 14th, 2014.

    Sundays are for looking. Scrabble around your brimming shelves until you find it down the back of your Gamecube games. A lighter, still full. Flick it on and hold it underneath your monitor till the heat warps the plastic, the frame cracks, and liquid crystals start to dribble on to your desk. Trepanning is the only way to get the madness out.

  • Mark Johnson is working on Ultima Ratio Regum, an ambitious procedurally generated 4X roguelike. Before that, he once tried his hand at making a living as a poker player, and he writes excellently here about the power games have when you invest in them fully. It’s a story about losing.
  • Read the rest of this entry »

    , .

    166 Comments »

    The Sunday Papers

    By Graham Smith on September 7th, 2014.

    Sundays are days for rest, which means finding joyful things with which to recharge and refresh ourselves before a new week begins. Is such a thing possible on this internet? Let’s hold hands and try together.

    , .

    164 Comments »

    The Monday Papers

    By Graham Smith on September 1st, 2014.

    Sundays are for wandering around Croatian national parks in glorious sunshine. Mondays, meanwhile, are for sitting inside Croatian apartments, watching thunderstorms roll by the window. And for belatedly rounding up the week’s best writing about videogames.

    Read the rest of this entry »

    , , .

    Comments Off

    The Sunday Papers

    By Graham Smith on August 24th, 2014.

    Sundays are for remaining steadfast, even as all common sense suggests otherwise.

    • Writing for the New York Times, Chris Suellentrop salutes the underappreciated women videogame pioneers, and discusses the need for exhibitions which celebrate their work.
    • The first commercially released game designed by a woman is believed to be Ms. Shaw’s 3-D Tic-Tac-Toe for the Atari 2600 in 1980. That year, Dona Bailey programmed the colorful arcade shooter Centipede for Atari. Ms. Shaw designed River Raid, a game I spent countless hours with as a boy, for Activision in 1983. Roberta Williams wrote, among other pioneering computer games, King’s Quest in 1984.

      Read the rest of this entry »

    , .

    87 Comments »

    The Sunday Papers

    By Graham Smith on August 17th, 2014.

    Sundays are for realising you left your brain behind at Gamescom, and now it’s lost forever in a sea of videogames. Time to rebuild it. This week’s Sunday Papers brought to you by: a desperate last-minute search.

    , .

    70 Comments »

    The Sunday Papers

    By Graham Smith on August 10th, 2014.

    Sunday Papers is late today because I was having too much fun reading the articles. No kidding! Why not join me?

    , .

    109 Comments »

    The Sunday Papers

    By Graham Smith on August 3rd, 2014.

    Have I got news for you? Yes, and it's all fucking miserable.

    Sundays are for getting back to Game Maker after too long away. But first, tight words on the many games we haven’t had enough time to play yet ourselves.

    • Dominions 4 is brilliant: a turn-based strategy game about warring gods which contains tremendous variety, and which is therefore an excellent candidate for a prolonged game diary. Tom Senior at PC Gamer has just started one – or rather, previously started one in the magazine and it’s now appearing online.
    • Read the rest of this entry »

    , .

    146 Comments »

    The Sunday Papers

    By Graham Smith on July 27th, 2014.

    Sundays are for returning from an extended absence to find that you’ve read little of the best games writing from the past week. Can we scrape it together anyway? Yes, with teamwork we can.

    • I haven’t had a chance to read this lengthy Brendan Vance article yet, but reader A Person On The Internet (and many others) assure me it’s excellent. Person writes: “It explores a myriad of topics including Steam, Spelunky, Social Media, the meaning of ‘content’ and much more besides.” Works for me. Especially since it appears the article argues that Spelunky is better than the bible.
    • Read the rest of this entry »

    , .

    107 Comments »