Author Archive

Battlefield: Hardline Trailer Launches Rockets, Cars, Game

By Ben Barrett on March 11th, 2015.

Getaway care held aloft by power of friendship.

Whatever to do about a game like Battlefield: Hardline [official site]? I had a lot of hope for it to begin with, slowly chipped away by a disappointing beta and unenthusiastic previews. It was a great opportunity for either some introspection on the nature of law enforcement (unlikely) or a 70s buddy cop style tale about half a city getting blown up to stop some robbers. Trailers have taken themselves too seriously and the multiplayer didn’t seem to want to scale down to its new setting, instead feeling like an urban map pack for an older game. But hope(line) springs eternal: the launch trailer, embedded below, ahead of release on March 20th is bombastic, fun and almost too sweary even for me.

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Overwatch Beta In Autumn, Two New Characters Shown

By Ben Barrett on March 11th, 2015.

This is the most Blizzard image I've ever seen.

As part of the preview event at PAX East, Blizzard announced two new characters and a revised beta date for the upcoming class-based multiplayer FPS Overwatch [official site]. They are Aleksandra Zaryanova, a russian strongwoman and Jesse Mccree, a bounty hunter cowboy fellow. They bring the total cast to fourteen members. At the end of the presentation, embedded below, game director Jeff Kaplan also announced that beta for the game would start in fall, revising the estimate from Blizzcon of “this year.”

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Halcyon 6 Is Deep Space Nine To FTL’s Voyager

By Ben Barrett on March 11th, 2015.

Yesssss, thiiiiiis

Allow me to stop you mid-headline-scoff to go no, really. Halcyon 6: Starbase Commander [official site] puts you in control of a space station, able to build modules, train officers and construct ships to fight, trade and diplomise in an intergalactic war that’s going poorly for humanity. It’s a bit XCOM, limited resources making you choose between this upgrade or that, praying that every scouting operation and away mission won’t lead to a thoroughly bisected crew. Unfortunately, what it doesn’t share with FTL is being out or fully funded. It’s on Kickstarter after $40,000 Canadian (Just over 31k USD or £21k) but that does mean you can at least see it explained and in action below.

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Hahaha, No: Oculus Buried Alive Simulator Taphobos

By Ben Barrett on March 11th, 2015.

Just, why? Why would you do this, James Brown, lead dev on Taphobos [official site]? The whole of human creation ready to be explored in new, virtual worlds and you choose to trap people in an actual coffin and wrap an Oculus to their eyeholes? That’s just cruel. And, of course, genius. The game part comes in when a friend/colleague/new enemy must try to find you before your air runs out, with you directing them via phone call, using clues buried with you.

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Space Ghosts: Zero-G Exploration In Adr1ft

By Ben Barrett on March 11th, 2015.

IGN has some new footage of Adr1ft [official site], Three One Zero’s first person space-explorer aboard a damaged space station. “Damaged” in that it seems to have been ripped to pieces. It’s an interesting take on the usual spook-‘em-up formula in that, so far at least, all the danger and destruction is non-sentient. It’s scary not because of a mysterious force or supernatural element but because everything’s fucked.

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Long Dark Teatime Of The: Soul Axiom In Early Access

By Ben Barrett on March 10th, 2015.

Soul Axiom [official site] doesn’t mess about. Hitting “New Game” immediately tosses you into the nameless, faceless shoes of a character falling through a clouded seeming-infinity. After a few moments of lightning illuminating huge, vaguely humonoid shapes, you land face first on a boat floating through the air, and thus the Early Access puzzleventure and first person weird-goings-on-‘em-up begins. Its spooky cyberspace heart is very much on its sleeve, even though it doesn’t reveal that this is a digital afterlife for storing the souls and memories of the human race until a half hour in. Trailer and some more thoughts below.

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Ori And The Blind Forest Launch Trailer Gets Intense

By Ben Barrett on March 10th, 2015.

THE OWL HAS ARRIVED.

Get ready to feel feelings like you’ve never felt before, emotional puzzle-platformer Ori And The Blind Forest [official site] is just around the corner, with release coming on Wednesday. The launch trailer has been let loose, showing it isn’t all sad bears and melancholy trees – there’s also extremely angry owls and lava. It also had a short segment on stream at PAX East, showing off the intriguing way objects, enemies and projectiles can be used to throw yourself around a level.

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Gamer’s Edition Lets Indies Design And Ship CEs

By Ben Barrett on March 10th, 2015.

Better than gamer emissions, believe me.

I’ve been a fan of lovely game-related tat in oversized boxes for some time, so here’s a thing that’s cool to me. RPS allies Gamer Network have announced a service for helping independent developers to create AAA-tier collector’s editions called Gamer’s Edition [official website]. They’re partnering up with Idea Planet Collectibles to allow devs and their fans to set the specifications and then crowdfund a one-off production load through pre-orders. The first games to get the GE treatment will be Papers, Please and a double pack of Hotline Miami and its sequel.

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Game Within A Game Within An IndieGoGo: CrossCode

By Ben Barrett on March 10th, 2015.

It is never explained why there is a shipping container on his head and I would have it no other way.

“I’ve heard of CrossCode [official site] somewhere on here before!” you scream in fury at me, because you’ve just discovered you can pronounce square brackets and it’s freaking you out. Yes, Graham spoke of it in the dearly departed DevLog Watch almost a year ago when the demo I’ve been playing was far less robust. It’s about a futuristic MMO which is based on an entire planet rather than inside a computer, with players taking control of humanoid avatars. Lea, one such avatar/player, has lost both her memory and her ability to speak and must find out why. It’s colourful, witty, quite a lot of fun and devs Radical Fish Games have taken the crowdfunding leap on IndieGoGo to the tune of €80,000. You can play a good 2-3 hour early version via download or in your browser here and read on for my thoughts.

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Oodles Of Old Blood: An Hour Of Wolfenstein

By Ben Barrett on March 9th, 2015.

Extremely hot pipe on Nazi action.

Wolfenstein [official site] ranks as one of the best and biggest surprises of last year, stretching beyond its source material to offer a romp through wonderfully designed levels, non-linear stealth, and even a plot that strayed into unfamiliar territory like “heart-warming” and “actually funny.” More, then, is what we wanted and what Bethesda intend to supply with The Old Blood, a smaller standalone prequel coming in May. PAX East hosted the first public play session and it was all streamed on Twitch. Check it out below.

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Seven Wyvern-Murdering Minutes Of The Witcher 3

By Ben Barrett on March 9th, 2015.

Geralt, pictured right, about to receive the world's largest hug.

What a wonderful trip it has been for The Witcher [official site]. From dodgily translated, shoe-string original to vastly improved re-release, hotly appreciated if flawed sequel through to one of the most anticipated RPGs of all time. The idea that it might now rival, if not surpass, the likes of a Dragon Age or Planescape would have been unimaginable in 2009. Yet here we are, with the added bonus of it possibly being the prettiest game to grace our hard drives. A new commentated trailer from PAX East below.

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The Game In The Woods: MachiaVillain

By Ben Barrett on March 9th, 2015.

Ooo, I’ve been kicking around the idea of a game based off Joss Whedon’s fantastic Cabin In The Woods in my head for ages and it looks like small French indie studio Wild Factor are making it a reality. MachiaVillain [official site], which I don’t think I’ll ever successfully spell on the first attempt, is about being in control of a haunted house and using various horror movie tropes to kill the unsuspecting teenagers that show up. The kicker is you must follow the rules of only killing them when they’re alone (“unless they’re having sex, then you can slaughter those degenerates”) among others. It all span off a Ludum Dare game called The Villain’s Rules from 2012. There’s a prototype trailer below, and some thoughts on that first version of the game.

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Metal Gear Online Explained, PC Phantom Pain Delayed

By Ben Barrett on March 7th, 2015.

Aw, buddies!

Good news first, RPS: there’s a commentated version of the trailer for the Metal Gear Solid V: The Phantom Pain [official site] online component, Metal Gear Online. It shows off a (highly scripted) 8v8 round of play in a one-sided CTF style game mode of “get the item and get out.” The new commentary explains some of the gadgets and devices shown last year.

Bad but typical news: while the simultaneous global release date for MGS5 is September 1st, that’s only for yir auld console-box. We’ll be waiting until the 15th to sneak up on it via Steam. There’s been no explanation as to why this is.

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