Have You Played… You Have To Burn The Rope?

By Alec Meer on September 29th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Yesterday’s meme, today! It is, however, always possible that some of you missed out on You Have To Burn The Rope, possibly the most fiendish and inscrutable game of 2008.

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Freeware Garden: The Videogame 50

By Konstantinos Dimopoulos on September 29th, 2014.

Rob Fearon, the wonderful person responsible for Retro Remakes and all sorts of digital death Mantas, has decided to be vengeful and remind the world of the horrors of the infamous Cassette 50. Hence, The Videogame 50 compilation of fifty, mostly dreadful yet always fun/ny games you can download for free complete with the mandatory digital watch.

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Wot I Think: The Vanishing of Ethan Carter

By John Walker on September 29th, 2014.

The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:

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Jennifer Hale Interview: From Metal Gear To Mass Effect

By John Walker on September 28th, 2014.

The many faces that aren't the faces of Jennifer Hale.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, John’s interview with voice actress Jennifer Hale. This post was originally published July 27, 2011.

Jennifer Hale has appeared in a great many more games than you probably realise. The person behind the voice of the female Shepard in all three Mass Effect games is also responsible for Metal Gear’s Naomi Hunter, SOCOM’s HQ, the spookily good British accent of KotOR’s Bastilla, and even the grunts and groans of Metroid Prime’s Samus, among literally hundreds of others in gaming, TV and film. We caught up with Jennifer as she drove through LA, to ask how she came to provide so many of gaming’s iconic voices, the combination of anonymity and fame, and which of the Commander Shepards she’s voting for to appear on Mass Effect’s cover.

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Have You Played… Star Wars: Republic Commando?

By Alec Meer on September 27th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

As we enter a phase of Star Wars in which everyone involved tries really hard to pretend those leaden prequel movies never happened, it’s worth remembering that not everything from that ponderous timeline was a disaster. Squad-based shooter Republic Commando plucked something with heart and heroism from the wreckage.
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The RPS Bargain Bucket: Storms a’coming

By Cassandra Khaw on September 27th, 2014.

I think my country might be trying to kill my laptop. I’ve spent the day trying to cautiously balance a coffee cup in close proximity, while not jumping out of my skin at every flash of lightning. (Spoiler: Typing becomes a herculean ordeal when you have fingers jammed into your ears.) Still, so far, so good. Fenris lives, and I’ve just about figured out how to ignore the fact that the storm has devoured the entirety of the skyline outside my window and my room is worryingly dark. (Also, there are people hooting strangely outside of my door. What?) While I attempt to puzzle the mysteries of the monsoon, enjoy this assortment of bargain bucket games!

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S.EXE: Gone Home

By Cara Ellison on September 26th, 2014.

gross GROSS

Quentin Tarantino has a monologue about Top Gun in the little-known Hollywood metamovie Sleep With Me. In it, Tarantino discusses in his typical teenage terminology how Top Gun, as well as being a romantic Cold War macho-off, is a film about the main character coming to terms with his own homosexuality. Tarantino names this subtextual narrative ‘fucking great’ and ‘subversive’. But it would probably have been much more subversive had it actually been text and not subtext. In game terms, that narrative probably would have been The Fullbright Company’s Gone Home. Yeah I said it. Gone Home is a more explicit Top Gun.

GONE HOME SPOILERS FROM HERE ON~

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Wot I Think: Ancient Space

By Jim Rossignol on September 26th, 2014.

Space games are having something of a renaissance of late, but it’s only in the fly-and-shoot genres that we’re seeing much concrete promise (specifically with the rise and rise of Elite: Dangerous). The RTS meanwhile still pines for Homeworld, and while there are a number of games on our space-radar, nothing has yet to really spool up our jump drive and push into the next sector.

Could Ancient Space take up this critical astro-gauntlet?

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Civilization Beyond Earth: 200 Turns On The Final Frontier

By Alec Meer on September 26th, 2014.

A whole new world. A new fantastic point of view.

…I’m so sorry.

However, I am pleased to report that sci-fi strategy game Sid Meier’s Civilization: Beyond Earth is not simply Civ V with green face paint on. It has the same hexes and it does have much of the same infrastructure as its historical-themed predecessor, but its transformation into something alien goes far more than miasma-coated skindeep. The essential framework of Civ remains, but the final frontier – for the 200 turns with beta code I’ve spent there – requires a very different sort of thinking.

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The Flare Path: Breaks The Golden Rule

By Tim Stone on September 26th, 2014.

Back in 2004 a mix-up in a Japanese maternity ward led to one of gaming’s finest armour simulations emerging as a PlayStation 2 exclusive. Hobbled by platform limitations and exiled from its natural audience, Panzer Front Ausf.B failed to flourish. Many potential paramours missed out on its incomparably atmospheric Desert War scraps, its refreshingly Tigerless tank duels. It’s taken modern emulator technology to right the decade-old wrong. Now, thanks to free marvel PCSX2, Panzer Front Ausf.B is where it belongs – on PC and prettier, faster, and more convenient than ever before. Read the rest of this entry »

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Superfriends, Ho: RPS Supporter Program Update

By Alec Meer on September 26th, 2014.

Hello, friends, best friends and frenemies. Our new-fangled Supporter Program has been in full and healthy swing for a little while now, so I thought I’d encourage even more people to join the thousands who have already signed up, and elaborate a little more on all the lovely things the scheme offers.

The Supporter program is an entirely optional way of getting extra-involved with RPS, and while it doesn’t take anything away from the main site, the idea is that proceeds from it will fund the additional exclusive articles we write for Supporters, selected highlights from which will appear on the main site later on, and enable us to commission out more ambitious features, from great writers, which will appear on the RPS’s front page for everyone.
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Week in Tech: Nvidia’s New GPUs Are Stupidly Good

By Jeremy Laird on September 25th, 2014.

Last week, Nvidia’s unstoppable NDA force ran up against the immovable object that is Week in Tech’s Thursday slot. Now it’s all out in the open and we can take in just what Nvidia has achieved with its new high performance Maxwell graphics. And not at an altogether offensive price either, at least for one of the new 3D chipsets Nvidia wheeled out last Friday, the £250 / $320 Nvidia GeForce GTX 970.

Is the 970 the new no brainer, the default weapon of choice for any of you lot with around £250 / $300 to spend on graphics? As I write these words, yes. Nvidia really has produced something very special. But then I’m writing these words roughly 24 hours before you’ll read them and by then it’s just faintly possible Nvidia’s main rival AMD might very well have buggered things up for me with its own announcement. Again! It was ever thus in the graphics card silly season…oh, and we have a little update on AMD vs Nvidia in the battle for virtual reality rendering supremacy. Read the rest of this entry »

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Hands On: The Crew

By Brendan Caldwell on September 25th, 2014.

The Crew will see players zooming around a huge map of the United States and teaming up with friends for various feats of speed-freakery. We sent Brendan to take an early look at Ubisoft’s ‘MMO racer’.

The open-world racer was perfected on PC in 2009. I’ll let John and Jim argue over whether it was Burnout Paradise or Fuel that holds the honour. In terms of videogame history debates, I’m happy just to get the date right. Ubisoft, on the other hand, are not a company to let such claims rest. In a couple of months they are releasing The Crew, an MMO racing game with 6000 miles of reconstructed USA to zoom around. The titular Crew is, in keeping with an emerging Ubi-trend, you and three pals, each sitting pretty in your souped up Ford Mustang, Ferrari, Lamborghini or Other.

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