Blitzkrieg 3 Multiplayer Is All About That Base

By Philippa Warr on January 27th, 2015.

Just a scratch

Four people watch as my last infantryman falls to lead producer Oleg Burenko’s stupid (read: expertly placed) base defence systems at the Blitzkrieg 3 preview event. Then four people watch the big screen as the game runs through a replay of my failure. Oleg is now my nemesis although I do not know enough Russian to actually tell him so.

Monday’s to-do list therefore reads:

  • Learn Russian
  • Obliterate all of Oleg’s creations forever

We have been playing with Blitzkrieg 3’s asynchronous real-time strategy multiplayer mode.

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Have You Played… Full Throttle?

By Alec Meer on January 27th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I haven’t, you see. Well, I played the demo years and years ago, and I watched the cutscenes-stitched-into-a-movie version not quite so many years ago, but I’m very conscious that this 1995-made, 2040-set adventure is the big blindspot in my Lucasarts knowledge. I’m also aware that some people hail it as the studio’s most grown-up and impressive-on-a-level-beyond-just-funny hour. Given this is Grim Fandango re-release date, it seems timely to look back and wonder if Tim Schafer’s earlier, more leathery work deserves similarly modernising treatment.
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Wot I Think: Gravity Ghost

By John Walker on January 27th, 2015.

Gravity Ghost (official site) has been on the horizon since 2013’s Indiecade. The physics puzzler is at last with us. It soothed a sickly baby to sleep, but did his father enjoy it too? Here’s wot I think:

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Wot I Think: Grim Fandango Remastered

By Alec Meer on January 27th, 2015.

Grim Fandango (official site) is considered the end of Lucasarts’ imperial period (no pun intended): its first 3D adventure game, its last to be helmed by Tim Schafer, and arguably the most mature and character-focused offering from the Monkey Island/Day of The Tentacle/Sam & Max studio. Naturally, it was a commercial failure.

17 years later, and everything has changed. This Mexican folklore and film noir-influenced tale of sometime grim reaper Manny Calavera’s attempt to reach eternal peace in the Ninth Underworld has become beloved enough that it’s been ‘remastered’ with more modern and bearable graphics, sound and controls (its original ‘tank’ controls being faintly nightmarish). There have been many fan attempts to enhance this rapidly-ageing game, but Double Fine worked out a deal with Disney and were able to go back to the source. Is this the Number Nine train straight to happiness, or does it reach into our chest, pull out our heart and throw it into the woods?
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Premature Evaluation: Armello

By Marsh Davies on January 26th, 2015.

“This is what the future of George Monbiot’s re-wilding policy looks like,” he typed, realising he would not be able to come up with a less obscure joke by his copy deadline.

Each week Marsh Davies sidles into the shadowy world of intrigue that is Early Access and comes back with any stories he can find and/or a knife in the back. This week, he plugs in his bunny tail and assassinates anthropomorphised animals with an umbrella in Armello, a digital boardgame of machiavellian power plays.

It would take an Australian developer, apparently not content with harbouring the most deadly creatures on the planet, to advocate giving swords to wolves. Real nice, Australia. Real nice. Why not put stilettos into the tiny claws of rats, while you’re at it? How about making bears into deadly wizards? Go on, give rabbits concealed blades disguised as parasols, why don’t you?

Then make them fight. Oh, you did? Oh.

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After Action Report: PlanetSide 2’s World Record Attempt

By Nick Rush-Cooper on January 26th, 2015.

I’m being flown westwards in a Galaxy dropship transport along with the 11 other players in bravo squad. A couple of dozen friendly fighter planes pass below us, heading north east, moving to support another battle elsewhere. Red tracers begin to fill my screen as we take fire from enemy flak positions supporting a battle in the north. Veering left, our pilot moves to approach our destination from the south.

I ask for a sitrep: delta squad have arrived in advance, and are watching enemy positions for activity. Alpha and charlie squad leaders report that they now have ground support vehicles en route. Seconds later I arrive with bravo and we drop onto our objective; a small building in the east of this base. Alpha and charlie squad begin finding placements for Sunderers (mobile infantry spawn vehicles) and I see another platoon drive up with support vehicles, take up positions and begin assaulting the western side of the same base.

Over half an hour ago we broke the world record for the largest number of players in an FPS battle, but there’s still an hour of laser war left in Planetside 2.

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Early Access Impressions: Stranded Deep

By John Walker on January 26th, 2015.

At first glance, Stranded Deep looks like a halfway point between The Forest and Salt. Well, at first glance it looks extraordinarily like The Forest, as it opens with the extremely familiar idea of a plane crash. Stranded on a small island in the middle of the Atlantic ocean, you’re equipped with only a knife, water bottle, and whatever you can scavenge. It’s another survival game! But still, the midpoint between The Forest and Salt sounds like a brilliant place to be. Sounds like. Isn’t.

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I’m A Lover, Not A Fighter: 3 Hours With The Witcher 3

By Tom McShea on January 26th, 2015.

I was travelling into the forest with a hunter who had seen a griffin slay dozens of men and women. The ground was still puddled with blood from its most recent massacre, but it was another act of violence that drew my attention. In conversation, the hunter revealed that he was chased from his village because his neighbors discovered that he was gay. Now he lives by himself, away from the judging eyes of his peers. Despite being forced from society, he still helps bring an end to the griffin, to relieve those who shunned him of further suffering.

“Even though it’s a fantasy game, we want to make sure that it feels real,” said Jonas Mattsson, senior environmental artist at CD Projekt Red. Reaching that goal begins with how people are presented in The Witcher 3: Wild Hunt (official site), the first three hours of which I’ve now played.

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Wot I Think: Song Of The Myrne – What Lies Beneath

By John Walker on January 26th, 2015.

One-man project Song Of The Myrne: What Lies Beneath is a quick-n-cheap little RPG that’s bursting with charm. The pixel graphics may look very familiar, but it adds its own little twists to the format. Here’s wot I think:

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Mount & Blade: With Fire & Sword – Captain Smith, Part 1

By RPS on January 25th, 2015.

To boldy shank where no-one has shanked before.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 142-year history to pull out one of the best moments from the archive. This week, part one of Quintin’s Mount & Blade diary, originally published May 2011.

I’ve been meaning to take a stab at free-form medieval RPG series Mount & Blade for years. YEARS. So it thrills me to say that I’m currently having an incredible time with Mount & Blade: With Fire & Sword, the latest game in the series which came out last week.

Join me for the adventures of Captain Smith, the worst mercenary leader to ever roam Eastern Europe.

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The Sunday Papers

By Graham Smith on January 25th, 2015.

Sundays are for putting off everything you’re meant to be doing, everything you want to be doing, and instead playing Football Manager till sleep. Best finish up that first season and post links to some of the week’s finest games writing.

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The RPS Bargain Bucket: Bytes Of A Feather

By Cassandra Khaw on January 24th, 2015.

Confession: I bought Heroes of the Storm’s Founder Pack. Sometimes, even professional bargain hunters are brought low by the seduction of immediate gratification. (Or something. Hi! Are you playing too? You should add me on Battle.Net if so. casshirek#1483 is the battletag in question.) Moving on, this week’s bargains are an entertaining montage of genres. Bundle Stars is the clear winner of the “holy crap, those are some shiny offers they’ve put together” competition, beating out even crowd favorite Nuuvem. This week’s plushie is from kfix! I am nursing a fever. Halp.

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S.EXE: Seven Stories About Love

By Cara Ellison on January 23rd, 2015.

The first time I ever wrote anything about games, it was because I was still brokenhearted about a relationship that had dissolved years ago. PC Gamer edited the 4000 word essay into a six pager about Dota in 2012 and it is still one of the best things I have ever written. But wherever I go, whatever I do, games participate in a meaningful way in many of the relationships I see. Welcome to a special edition of S.EXE: the love letters edition. Brace yourself, you are in for chop. Here are seven stories about falling in love next to a loading screen.

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