Need for Speed: Porsche Unleashed Is The Game Most Worth Saving From 2000

Every game released before 2005 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

I remember when the Porsche 911 arrived on the scene in 1963.

Which is strange because I wouldn’t even be born for a couple more decades, but nevertheless I have a strong memory of what it was like when the very first edition of what became the single most successful line of sports cars ever produced first appeared. The reason I remember this moment is because I felt like I lived it in 2000’s Need for Speed: Porsche Unleashed.

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10 Anxieties Experienced While Playing Fallout 4

Fallout 4 stresses me out, on an existential level.
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Fallout 4: Leg In A Bin

Leg in a bin

Continuing a perma-death Fallout 4 diary, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

The first test of my extremely rusty Power Armour is just a few steps away. There are dismembered bodies scattered messily across the ground, in boxes, in an old bath tub, as though some cannibalistic toddler was recently playing here. There’s even a leg in a bin. A LEG IN A BIN.


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Have You Played… Brothers in Arms: Hell’s Highway?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I almost never hear people mention the Brothers in Arms games anymore, and that’s a shame. While we all tired of World War 2 games and the Brothers in Arms series was never as popular as Medal of Honor or Call of Duty, they were each smartly designed games about first-person squad tactics. Brothers in Arms: Hell’s Highway was the third and seemingly final entry.

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The Flare Path Dissects Decisive Campaigns: Barbarossa

Assault the town. Bypass the town. Commit your reserve. Don’t commit your reserve. Wait for that Sherman Firefly to get into position. Don’t wait for that Sherman Firefly to get into position… The choices in computer wargames conform and comfort far more often than they challenge and discombobulate. Homo Grognardus is not used to having mess-tins of snow-melt thrown in his face, and Anglepoise lamps turned on his soul. Lifelong hex fiends like myself aren’t used to having our martial fun interrupted by awkward questions like “Do you want to join the Nazi Party?” Read the rest of this entry »

Impressions: The Crew – Wild Run

The Crew has always underwhelmed. Promising a ‘best of’ of the United States, it delivered a game world that didn’t feel much bigger than rivals like Fuel. Promising an always-online world of competitive and collaborative racing, in random and bespoke crews, it delivered a broken buggy mess in which on release we never managed to see a single other player in the game world with us. On top of that, its driving was plain, never exciting, never involving.

But now The Wild Run DLC [official site] is out, with a promised graphical overhaul and a bunch of new content to flesh out its echoey maps. Is it making a better second impression? I’ve mucked about in it for a few short hours.

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Wot I Think – Star Wars: Battlefront

16 years after cosmic expectations were brought crashing down to Earth when the Phantom Menace started droning on about the taxation of trade routes, poor old Star Wars still seems helpless to prevent the profoundly exciting from becoming slightly tedious.

I’ve opened cruelly, but it’s not a complete summary of my feelings about Star Wars Battlefront [official site].

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Don’t Watch Me Play

I don’t like it when people watch me play games. I guess that means I’ll never be a Let’s Player. It’s a longstanding thing – I get embarrased, I get awkward, I become acutely aware of not just what I’m getting wrong in the game, but of its game-ness. The all-encompassing fantasy in my head, that immersion, shatters in an instant, because that other person is there. Even if they’re silent, I know they’re watching, and that means I censor my grunts of annoyance, my smirks of triumph, my vulgarities of frustration.
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Football Manager 2035

The year is 2035. I am the manager of Leeds United.

I have Football Manager 2016, but I’ve been struggling to find an entry point. Starting a new FM career is a little like starting a novel you know is going to take you a year to read. I started careers at Manchester United, sighed, and closed the game down; I already knew too much about that story. I started a career with Portsmouth, sighed, and closed the game down; I knew so little about that story that I had no hook to draw me in.

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Have You Played… Spec Ops: The Line?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Spec Ops: The Line [official site] is a pretty fun third-person cover shooter about shooting people in their faces, then sometimes feeling a bit bad or confused about killing them. I think BioShock made folks a bit excited about shooting games where shooting people was sometimes a bad thing, so reactions to Spec Ops were over-enthusiastic, but it’s still pretty decent as face-shooters go. Its sandstorm-swept Dubai is a heck of a sight too.

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