Have You Played… State Of Decay?

By Adam Smith on October 21st, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

State of Decay didn’t impress me when I played it last September. Originally released on the 360, Undead Labs’ debut is an open world survival game with a structure remarkably close to my ideal zombie game. It’s about scavenging, gathering survivors, barricading, running out of supplies, collecting vehicles and avoiding enormous hordes of the living dead. Great ingredients that didn’t quite make for a fine banquet, but it’s a much better game now than it was a year ago.

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SWAT I Think: Door Kickers

By Tim Stone on October 21st, 2014.

During the making of this Wot I Think, 379 doors were unceremoniously breached, 546 flashbangs were artfully lobbed, 19 timebombs were hurriedly disarmed, 61 suspects were roughly handcuffed, 501 hostages were ingeniously liberated, 6362 hostiles were liberally ventilated, and 1 player was royally entertained.

That player is 97.24% certain you’ll enjoy Door Kickers. A top-down tactics diversion with Rainbow Six and Frozen Synapse echoes, KillHouse’s début project delivers its high risk, high bodycount combat action in brief bewitching bursts. Though successful raids can be over in less than sixty in-game seconds, they usually come at the end of long strings of SNAFUs… Read the rest of this entry »

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Retro DayZ: DoomZ Alpha Impressions

By Alec Meer on October 21st, 2014.

“This is a a remake of DayZ but made in a superior engine in which zombies can’t just walk through walls.” I love that. Puritanism in zombie games. If there was a Mojo magazine for games, “Doom is still the best engine in the world” would be its “the Beatles are still the best band in the world.”

I digress. DoomZ really is DayZ in Doom, including the whole rickety, unfinished thing, at least for now. And, to be honest, there is some truth to its obstinate declaration about superiority – but it’s not because of anything to do with walking through walls, and more because of how its appearance affects -and enhances – my survival game mindset.
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MISERY Diary: Playing Stalker’s Hardest Mod

By Angus Morrison on October 20th, 2014.

Get to the chopper!

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.

Honour is for better folk than I. Honour is for the short-lived. Honour is for the people not playing MISERY. Accordingly, I choose to play as a Sniper. I’ll pick off monsters from the safety of a nice, cosy bush, although odds-on that’ll eat me too.

MISERY is a mod for STALKER: Call of Pripyat, two all-caps games which combine to form an experience which shouts death and despair at anyone who tries to play it.

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How To Make STALKER: Call of Pripyat A Survival Game

By Angus Morrison on October 20th, 2014.

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.

Evil is nothing if not thorough. Usually I prefer to hone my experience with a series of small mods – other entries in this week-long series will do just that – but no combo comes close to the scope of the most twisted survival retool yet hatched: MISERY.

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The Lighthouse Customer: Windward

By Christopher Livingston on October 20th, 2014.

Diplomacy in action.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sailing the shimmering, procedurally generated seas of action RPG Windward.

Glimmering seas and snapping sails. Pirate ships and plundered booty. Factions fighting for control of ports and lighthouses. Cannonfire, ship-to-ship combat, pitched battles and daring escapes. Really, the only thing missing from Windward is a rousing sea shanty. Don’t worry, though. I wrote my own.

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The Clothes Off His Back: Neo Scavenger Diary #1

By Adam Smith on October 20th, 2014.

Neo Scavenger is one of the best turn-based RPGs I’ve ever played. Although still in Early Access, it has oodles of content and has received several hefty updates since I first played it. As part of Survival Week, I decided to document a single playthrough of the game. No quicksaves, no restarts, no chance. Here’s how I died.

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Have You Played… UnReal World?

By Adam Smith on October 20th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

This has nothing to do with the popular FPS series, Unreal. It’s much more interesting. UnReal World has been a mainstay on various hard drives that I’ve owned since I first discovered it at some point in the mid-nineties. The first release was in 1992 and to describe the game as being ‘a bit ahead of its time’ would be like describing Usain Bolt as ‘quite fast’. Unfamiliar at the time, the elements of play are now a genre in and of themselves. It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft.

It’s also, quite possibly, the best example of its type.

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Surviving Disney Princess: My Fairytale Adventure

By John Walker on October 20th, 2014.

When browsing through Steam to spot any survival games I might have missed, I discovered there was one that we had woefully overlooked. Disney Princess: My Fairytale Adventure.

Now, it’s fair to say I could have been a little more sceptical about the tagging, what with its also being listed as both “Family Friendly” and “Nudity”, but that wasn’t going to deter me. I could also perhaps have perceived it as a sign when, midway through installing, the particular hard drive switched itself off.

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Survival Games Are Important

By Graham Smith on October 20th, 2014.

In early 2012, a mod for Arma II called DayZ was released. Two-and-a-half years later, its odd mixture of multiplayer, horror, and a need for players to keep themselves fed and watered, has given rise to the survival genre.

Let’s celebrate that genre.

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Have You Played… Mirror’s Edge?

By Graham Smith on October 19th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Some people install the latest Crysis game whenever they buy a new PC, to push their upgraded hardware to its limit. I install Mirror’s Edge. If I want to feel good about my purchase, then Mirror’s Edge succeeds by being as unfailingly gorgeous now as it was six years ago. Better still, its mechanics – about movement and speed and grace – leave me just as breathless and uplifted as its pristine cityscapes and colourful interior design.

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John And Kieron Argue About Limbo

By RPS on October 19th, 2014.

Kieron sneaking up on John.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, we revisit August 4th 2011 to find John and Kieron bickering about influential platformer Limbo.

Having played and reviewed Limbo, John found himself at the end of Kieron’s (particularly sweary) disagreement gun, and as is always the case the two of them argued about it. An argument that can only be shared with the world. Whose side are you on? FIGHT! (This contains significant spoilers, folks.)

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It Takes A Village: Wurm Online And The Value Of Tedium

By Graham Smith on October 19th, 2014.

This was my house; it took someone else to plan the frame.

Wurm Online is a tedious game. Even now, when open world survival, player-driven multiplayer, and fantasy-world frontiers are in vogue, the game is off-puttingly obtuse. For starters, every action is performed via context-sensitive right-click menus. Want to chop down a tree? Right-click and click ‘chop’ on it twenty times. Want to do anything with that felled trunk? Then right-click on it twenty times more to turn it into logs, then do it again to turn logs into planks.

Then do it again and again, because it takes twenty planks to make a single segment of a building wall.

Wurm Online is a tedious game, but I also once loved it like no other.

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