Secrets Of The Ice-Pick Lodge: Pathologic Reimagined

By Adam Smith on September 4th, 2014.

I’ve been waiting for a Pathologic remake for years. My reaction to the announcement of a Kickstarter campaign to fund a remake was odd. I worried, I fretted. My concern was that a re-engineered version of the game would remove rough edges, sandpaper the strange angles and anomalies, and somehow expose the whole experience as more sterile, and less esoteric and unusual than the broken machinery of the original release. Now that the Kickstarter is live, here are details of a conversation with Ice-Pick Lodge about the project and the original game. Time to cast the major concerns aside, and to embrace the horror and the beauty.

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Salt: Hands On With Some Open World Piracy

By John Walker on September 4th, 2014.

I would never have imagined, just a few years ago, that we’d be spoilt for choice when it came to open-world adventure/survival games. I remember back in 2010 writing about my wish for more games that would just let me hunker down, find a cave, and survive the elements.

At the time, a few suggestions for games offering this were made, but many were very primitive (in the wrong ways), or far too close to management games. But now we’re overwhelmed with them! Just recently there’s been the mix of genteel to ultra-terrifying with Eidolon, The Forest, Darkwood, The Long Dark, Miasmata, Rust, 7 Days To Die, Nether, Project Zomboid, Don’t Starve… and now you can add first-person early-access explore-me-do Salt to the calmest end of that list. My thoughts so far, and 25 minutes of in-game footage, below.

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Dote Night: The Pinging In My Ears

By Philippa Warr on September 3rd, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

A few days ago I was playing Dota as part of a group of four. The fifth slot went to a total stranger. Maybe it’ll be fine, we told ourselves. Maybe it’ll be alright, we thought as he took Pudge mid. Maybe it’ll be – oh God no he’s a ping fan.

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I Seem To Be Having Trouble Starting Titan Quest

By John Walker on September 3rd, 2014.

Titan Quest is a game I’ve gone back to a few times over the eight or so years since it came out. A straight, classic(al) Action RPG, I find it hard to fully justify why its calm ways engross me so much. Yet every so often it calls to me, so back once again I went. And found I couldn’t start. Not because of technology issues – it holds up extremely well – but because of that opening moment: it felt too good.

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Lo-Fi Let’s Play: Neuromancer

By Leigh Alexander on September 3rd, 2014.

[I've been doing a series of Let's Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that's one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

Interplay’s 1988 Neuromancer game is only very loosely based on the William Gibson novel of the same name. As it turns out, legendary acid psychologist Timothy Leary was the one who originally wanted to make a game about the book — he thought escaping into computer games might be the next psychedelic frontier.

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The Risen 3 Report, Day 7: Shadow Injustice Warrior

By Alec Meer on September 3rd, 2014.

I want to talk about fighting. No funny animals. No testicular adornments. No Matt Berry impersonations. Just good old-fashioned murder.
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Cardboard Children – Board Game News

By Robert Florence on September 2nd, 2014.

Hello youse.

There is SO much board game news right now that we really have to do another column that is about BOARD GAME NEWS. Company mergers, massive releases, re-prints, you name it – it’s all happening in the wide world of sports we call “Board Game Sports”. (We don’t call it that.)

Read on!

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Impressions – IL-2 Sturmovik: Battle of Stalingrad

By Tim Stone on September 2nd, 2014.

Ever since witnessing an unfortunate accident involving a home-built Fieseler Storch and a cement works chimney, I’ve made it a rule never to go aloft in incomplete flying machines. When it comes to incomplete flying machine simulations however, I’m a little less Beardmore Inflexible. 777 Studios and 1C Game Studios claim IL-2 Sturmovik: Battle of Stalingrad is now 70% finished. In an effort to find out what ’70% finished’ means, I’ve spent the last few days yoyoing Yaks, pranging Peshki, and sending He 111s to He ll. Read the rest of this entry »

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Invisible, Inc. Early Acccess Impressions:

By Alec Meer on September 2nd, 2014.

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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The Lighthouse Customer: World Of Diving

By Christopher Livingston on September 1st, 2014.

One word. One syllable. Sounds like: DARRRRRRRRK!

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sharks, shoals, and silence with World of Diving.

When you start playing World of Diving you’re invited to vote on the next feature you’d like the developers to add. Most players have voted for a metal detector for treasure hunting. The second most-popular choice is an advanced camera. Least popular: an in-game chat feature. Frankly, I’d be happy if chat never gets added. While it can be great to talk to other players, I think there’s something to be said for a game that allows just a few friendly gestures and plenty of blessed silence.

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Hexcells Infinite: Wot I Think

By John Walker on September 1st, 2014.

I wasn’t subtle about how much I enjoyed Hexcells last year. The original Hexcells appeared from nowhere in my inbox in September, and I fell instantly in love. The second game, Hexcells Plus, arrived in December, after we’d already decided the original deserved a spot in our top games of 2013. I’ve replayed both games multiple times, because it’s a puzzle game of exquisite pleasure, delivered with calm poise and utter beauty. I was primed to think I might quite like Hexcells Infinite. Here’s wot I think:

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The RPS Bargain Bucket: Death by Fluff

By Cassandra Khaw on August 30th, 2014.

It’s my birthday tomorrow, and I can write about the most incredibly fluffy present I’ve ever received in my life if I want to, damn it. A close friend and ex-colleague mailed me this a few weeks ago and allowed me to open it pre-emptively, to make up for a dreadful week. This is what I found. If it was any fluffier, I’d weaponize that lamb and turn it against curmudgeons everywhere. It would rule households. Worlds. But, well, it didn’t quite hit the bar. Poor Fritz. As always, however, here is a bucket of discounts to tide you over till the next week. Have a good one!

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S.EXE: F**k Everything (RNSFW)

By Cara Ellison on August 29th, 2014.

Fuck Everything

Well, it’s been a hellish two weeks, RPS. This week’s S.EXE comes to you from the heart of one of Europe’s most beautiful and sexually liberal cities, Amsterdam, where I am sat with a glass of Pinot Blanc, bread and some sort of Gouda, watching the internet try to hack away at the self-esteem, security, and self-belief of women who make and talk about games. I know it got to me: I sent a message to a colleague to ask his professional opinion. If I, a woman, wrote about a feminist game maker in this climate, would it be an irresponsible act?

I decided, with the gamemaker’s permission of course, to fuck all that worry to one side. It is not Regency England. Women do not need to ask a man’s permission to do fuck all, least of all worry what some anonymous ones on the internet think about anything. That’s what art is about: expressing what you want to. Let’s go on a journey into some real weird shit, RPS. Women are here. We are going to stay if we want to. We are going to talk about what we like. Today what I want to talk about is fucking chairs, fucking women, fucking men, and fucking monsters. If you don’t want to come that’s okay, but this here peculiar territory at 9pm is mine and no one else’s. This will not be safe for work. Let’s Fuck Everything.

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