Cardboard Children: Cards Against Humanity

By Robert Florence on July 15th, 2014.

Content warning: references to sexual violence.

Hello youse.

In this silly old board and card gaming world, heavy, serious shit doesn’t happen much. When heavy, serious shit does happen, I think it’s really weird to ignore it. At the moment, certain people are talking about a boycott of the card game Cards Against Humanity.
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Wot I Think: Car Mechanic Simulator 2014

By Tim Stone on July 15th, 2014.

Here in the UK we have an annual ritual called the MOT test. Once a year, owners of automobiles over three years old, report to their local garages to have their holiday plans torpedoed, food budgets slashed and Christmases ruined. The oil-smeared cutpurses doing the torpedoing, slashing, and ruining are called ‘car mechanics’. This is their game.
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The Lighthouse Customer: Unturned

By Christopher Livingston on July 14th, 2014.

Can you smell what the chefs are cooking?

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, surviving a few free-to-play DayZ days and Minecraft nights in Unturned.

Don’t let their looks fool you. Yes, the boxy zombies of Unturned are utterly adorable. On farms, they wear straw hats and overalls. In towns, they dress like chefs, construction workers, businessmen, and police officers. Creeping around a golf course in the middle of the night, I even spot one wearing a sweater vest and slacks. Adorable? Abso-cutely! Dangerous? Abso-deadly!
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More Than A Bit Of Alright – Wot I Thought of Feral Vector

By Philippa Warr on July 14th, 2014.

The logo does look a bit like underpants, yes.

Having just stepped into a church crypt I was confronted with the prospect of a talk on art and videogames. This could so easily be the opening sentence for a horror novel aimed at games journos or internet commenters. Luckily it was actually part of Feral Vector.

Feral Vector – previously A Bit Of Alright, previously World of Love – is an indie games conference curated by David Hayward (he of the Leftfield collection at Eurogamer events). The event I was attending had a room dedicated to games people could actually play, another whose chair infestation and projector lent it to talks and a third which was a tearoom and Puzzle Script classroom. Sidenote: the tearoom windows don’t seem to open so I spent twenty minutes having some kind of Lapsang sauna.

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Red Sky At Night: Tale Of Tales On Sunset

By Richard Cobbett on July 14th, 2014.

'Another good day for shepherds then,' sighed Angela.

Sunset is the latest game/project from Tale of Tales, creators of Lego Star Wars The Wolf Among Us many artistically minded offerings like The Path and Fatale. It’s already doubled its Kickstarter goal with its promise of a very different perspective on war; not a man with a gun in the field or some faceless general, but a woman with a feather duster in a luxurious apartment, given one hour a day to both make things tidy and make a difference. I spoke to creators Auriea Harvey and Michaël Samyn to find out more about their subversive take on modern warfare, and the challenges of making a very different kind of experience to their usual projects.

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The Sunday Papers

By Adam Smith on July 13th, 2014.

A brief foray into the external world because this particular Sunday is for waking in a strange city, the body in one timezone, the mind in another. Is it even Sunday? We’ll trust the blinking of the calendar and the messages swirling in the coffee for now.

  • First up, Mike Rose asked the big questions about YouTubers, cash and ethics, and then slipped me a fiver to include the article in the Sunday Papers (Ed – OBVIOUSLY NOT).
  • “We — video creators — live in complicated times,” another YouTuber says. “It is expected from our work to be free. Copyright holders don’t want us to monetize, no one likes ads, no one likes paid content — but we invest our free time into covering the games we love and want to share, basically giving free PR for the game itself. If a YouTuber asks for money for delivering great content, it’s not wrong — it’s compensation.”

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    Wot I Think: Divinity – Original Sin

    By Adam Smith on July 11th, 2014.

    Some RPGs are built around systems and some are built around scripts. Divinity: Original Sin is an example of the former and its one of the finest I’ve ever seen. Oops. Gave away the ending. Larian’s lates is a single or two-player cooperative RPG with turn-based combat, crafting and an enormous world full of objects to interact with and NPCs to converse with or kill. No knowledge of previous Divinity games is required but an appreciation of the older school of roleplaying may help you to acquire this particular taste.

    It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming. I could write about it for weeks but I’ve limited myself to a single feature. For now. It’s broken up into three parts, all of which are below.

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    More Than Nostalgia: In Defense Of Remakes & Re-Releases

    By Thomas McMullan on July 11th, 2014.

    Isometric-turn-based-point-and-click-platformer is a string of words taken for dead. Sent to the abattoir. They’re all huddled for warmth, waiting for the reaper, when along comes the sausage man and snip-snip-snip he sets them free. “Go on,” he says as he pats their bottoms. “Go back home.”

    Recent years have seen remastered versions of Baldur’s Gate, Monkey Island and MDK, Steam and GOG have provided new platforms for old titles, and the most successful Kickstarter projects have been new games in old styles. ‘Classic’ games are seeing a surge in popularity and it’s a trend that’s so far been largely attributed to nostalgia – to people wanting to play the games they remember from their childhood. Is that all this is?

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    JOIN US JOIN US JOIN US: RPS Is Recruiting!

    By Alec Meer on July 11th, 2014.

    Our ancient, titanic oak doors have creaked open once again, and Rock, Paper, Shotgun very much wants to give somebody a job. Yes indeed – we are in search of one brave soul to send to the heart of the sun on a one-way mission to save our solar system. Is that you?

    Oh, well, we’re also looking for a new junior reporter for the site. Is that you?
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    Let’s Chatter Over… Action Henk’s Toy-stalgic Butt Sliding

    By Nathan Grayson on July 11th, 2014.

    Are videogames art? Or are they toys, children’s playthings powered by tech so cutting-edge that it can cut the edges off other edges? Action Henk replies with a curt, confident, “Why not both?” It’s a toy-themed (think Toy Story) racer-platformer that hearkens to classics like old-school Sonic as well as modern leaderboard-driven stunt games like Trials. It’s simple and, as a result, refreshingly pure. It’s just you, the level, and your own easy-to-learn, hard-to-master bag of tricks. You vs other people’s times, you vs NPC ghosts, you vs yourself. It’s already quite good, is what I’m saying, and it’s only in Early Access. Watch below to see me play a bit and show off some of my favorite levels so far. Also I literally die in a fire on a few occasions, which should be fun for some of you.

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    The Flare Path: Devoted To Dovetail

    By Tim Stone on July 11th, 2014.

    Dovetail Games’ vision and mission statements are remarkably similar to The Flare Path’s. Replace “company” with “column”, “hobbies” with “articles”, and “delight and retain customers” with “debag and retrain readers” and they’re pretty much identical. Whether we see eye to eye on flight simulation matters remains to be seen. I was rather hoping that this week’s word slab would serve as a Rosetta Stone to the exciting but enigmatic press release issued by Dovetail on Wednesday. Searching questions were sent Kent-ward, lengthy responses received, yet somehow I still find myself confused by the Chathamites’ aerial intentions. Read the rest of this entry »

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    Wot I Think – The Wolf Among Us Episode 5: Cry Wolf

    By Alec Meer on July 11th, 2014.

    Well, how to do this without spoilers? “In the final episode of the first season of Telltale’s adaptation of/prequel to comic series Fables, the current storyline is concluded semi-satisfactorily and there are more quick-time events than usual.” There you go, we’re done here.

    Fine. FINE. You want more? Fine.
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    Week in Tech: Ode To The HDD, More On AMD Mantle

    By Jeremy Laird on July 10th, 2014.


    And so on this 10th day of the seventh month, the year of our Lord two thousand and 14, the final hard disk drive verily came to pass. And there was much rejoicing. Or should that be wailing and gnashing of spindles and platters? Whatever, Hitachi has unleashed what it claims is the highest performing and largest 10,000rpm HDD. Like, ever! Actually, I think an additional qualifier may be its 2.5-inch form factor. But either way, with cheap SSDs now approaching the point where you might consider one for mass storage, let alone boot drive duties, the Hitachi Ultrastar C10K1800 – ye shall know it by its name, etc – feels very much like a swansong. Meanwhile, momentum appears to actually be building for AMD’s Mantle graphics API. Does that mean performance-enhancing magic for all AMD graphics owners? Death to Nvidia? Or just a temporary blip on the road to DX12?
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