The Lighthouse Customer: LA Cops

By Christopher Livingston on September 22nd, 2014.

I'm a 70's cop in LA. What the hell is a lift, turkey?

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, shooting thugs in their mugs and then shooting their drugs, with LA Cops.

I entered a mansion without a warrant. I shot dozens of suspects dead without identifying myself as a police officer. I destroyed several shipments of illegal drugs that could have served as evidence. And, I carelessly got my partner killed. Since I’m a cop in 1970′s Los Angeles, that’s all par for the course. But I also broke two doors! That’s property damage! Man, the Chief is gonna have my ass.

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ArcheAge: Hands On With The First Few Hours

By John Walker on September 22nd, 2014.

ArcheAge is a silly name, and also a new MMO from the creator of the Lineage series. It’s free to play – and from my experience of the first few hours, that’s actually very free – and it’s available from Trion if you go through the joy of installing their new Glyph shop-cum-game launcher. I’ve spent today playing it, and try to fathom why I’ve enjoyed myself despite everything, below.

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Have You Played… BioShock 2: Minerva’s Den?

By Alec Meer on September 22nd, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Oh, my feelings about BioShock as a series are so muddled these days. I’ve been round the houses with hype, backlash, backlash-backlash, controversy, disappointment, hope, nostalgia, all of it. One thing I do know: late-in-the-day BioShock 2 DLC Minerva’s Den got it right.

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Street Cleaning Simulator: Diary Of A Street Cleanin’ Man

By Jim Rossignol on September 21st, 2014.

Hello, ladies.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, another Jim road trip, only this time he’s cleaning up the mean streets of Street Cleaning Simulator. This article was first published on July 8th 2011 with the title, “Street Cleanin’ Man”, an age before we were all au fait with labour sims.

Discovering that this game existed was a moment of perverse joy for me. I knew that it would be deeply boring – it really is – and that I would have to play it extensively for no reason other than to take joy in being quite deliberately boring. It’s the kind of non-challenge I relish, and I gleefully set about compiling a diary of the events – or lack thereof – in the life of a simulatory street cleaner.

Read on to find out how I got on with that.

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Have You Played… MINERVA: Metastasis?

By Alec Meer on September 20th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

As we all know, Half-Life 3 will be released without fanfare tomorrow, but if you just can’t wait any longer for more dabbling with the Freeman arsenal, there’s always MINERVA. Originally a mod but subsequently granted Valve-endorsed standalone status, this was the Half-Life 2 campaign that did a number of things better than Half-Life 2 itself did. So much so that Valve wound up hiring the guy who made it.
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The RPS Bargain Bucket: Love At First Fluff

By Cassandra Khaw on September 20th, 2014.

Avast, ye – no, I’m not even going to try. But, it is apparently Talk like a Pirate Day and I won’t judge if you fill my comments with growly, ocean lingo. As some of you might already know, I had the distinct pleasure of having fellow columnist Cara Ellison over in Malaysia for a few weeks. I also played host to Aaron Souppouris, a colleague from the Verge. Naturally, both brought plushies to the altar. (P.S: I haven’t figured out a name for the cozily-garbed bear. If anyone would like to contribute a ponder, go right ahead.) Personal updates, enjoy this week’s bucket of bargains.

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Space Hulk Dev On What Went Right & Wrong, What’s Next

By Alec Meer on September 19th, 2014.

Space Hulk Space Hulk Space… Hulk? Full Control’s adaptation of the cult classic Games Workshop boardgame turned out to be a divisive experience after early excitement. A buggy launch (though rectified later) didn’t help, but players seemed polarized between enjoying its careful faithfulness and being put off by what some felt was too slow and rudimentary. Rab was very much in the latter camp when he covered it for us.

Last month, the Danish devs unexpectedly announced Space Hulk: Ascension edition, which has a looser, faster, flashier interpretation of the hallowed source material, including adding roleplaying mechanics, revised combat, different types of enemy, many more weapons and a slew of brand new missions. I talked to their lead Thomas Lund about the intent behind this deliberately more ‘videogamey’ standalone expansion, what’s changed both on the surface and deeper down, the critical differences between a boardgame and a videogame, why the two Space Hulks are companions rather than replacements, his response to criticism of the first game, why it had a messy launch and what they’ve learned from it all.
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Have You Played… Unity Of Command?

By Jim Rossignol on September 19th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Proving that sometimes the simplest games are the most effect, Unity of Command distilled the wargamer’s love of hexes and history to create and Eastern front game that is all about the cold number of war. Strange, then, that it should be one of the most emotive and compelling strategy games out there.
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The RPS Supporter Program Is Go!

By RPS on September 19th, 2014.

Hello there! This is about the most exciting thing we’ve announced since we’ve launched the site, and we’ve been working on it all summer*: the RPS Supporter Program is now live! It’s a new premium arm of the site designed for those people who love the site best to get even more out of it.

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The Flare Path: Is Worn To A Frazzle

By Tim Stone on September 19th, 2014.

…having spent the last seven days touring Scotland in an SA Scamp* on behalf of the ‘Better Together’ campaign. If you live in Dumfries, Stranraer, Ayr, Kilmarnock, Glasgow, Falkirk, Edinburgh, Perth, Dundee, Aberdeen, Inverness, Ullapool, Stornoway, Portree, Fort William or Balamory, you may, at some point during the past week, have seen/heckled/pelted a corduroy-suited Sassenach while he teetered on a soapbox and rambled about the Battle of Waterloo, HMS Hood, Eric ‘Winkle’ Brown, and the Collected Works of D.C. Thomson. That Sassenach was me. Apologies if the following Naval Action, X-Plane, Train Simulator, and Volo Airsport news snippets contain more typos and tripe than usual.

*And a BMW R75 (the Scamp expired on the outskirts of Prestwick) Read the rest of this entry »

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Wot I Think: Wasteland 2

By Adam Smith on September 19th, 2014.

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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The Videogame Monument I’m Most Proud To Have Built

By Graham Smith on September 19th, 2014.

'Mm, your arm, it smells delicious.'

This isn’t about building willies in videogames.

Or, well, not literally.

I’ve built castles in Minecraft, multiplayer maps for Half-Life, underground lairs in Dwarf Fortress and, yes, many schlong-shaped monsters in Spore, but the game-related object I’m most proud of creating is a spreadsheet.

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Week in Tech: Don’t Buy A New Video Card

By Jeremy Laird on September 18th, 2014.

Actually, do. But possibly don’t. Or probably do. The problem here is partly ye olde NDA or non-disclosure agreement and the threat of legal immolation at the hands of sharp-suited lawyers and their homicidal liability clauses. I’m not actually under NDA, but I’ve seen things that are and there’s little value in getting people into trouble for the sake of 24 hours. And apparently Nvidia doesn’t fancy shifting its global PR campaign to suit RPS’s Thursday hardware slot. Short sighted as that may be, we must make do.

Nvidia is outing some new GPUs tomorrow and they’re definitely going to shake things up. In fact, they already have in terms of the pricing of existing graphics cards with some conspicuous bargains popping up – on this side of the pond at least. Meanwhile, there’s some interesting LCD screen news, including high refresh IPS on the horizon, and the Beast of Redmond officially brings the Xbone’s controller to the PC. Yay! But there’s no wireless support. Boo! Read the rest of this entry »

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