Interview: Steve Sinclair On Warframe’s Archwing Update

By Philippa Warr on October 16th, 2014.

It's basically a red laser space Eye of Sauron

When I last played Warframe it was very much a vanilla space ninjas game. Just over a year later and there are still space ninjas but they sit alongside extras like tradeable space puppies. The player activity has been extensive too – there are user-created clan dojos so big the developers have had to add teleport functions to the game to make them navigable. As I write this it’s at number ten in the Steam top games list with 16,382 people playing right now. It’s also about to get wings.

In Warframe you play as one of the Tenno, an ancient warrior race who must don exo-armour (the titular warframes) to fight militarised clones called the Grineer. In the latest update, Archwing, players will be able to use new augments to allow their warframes to fly and fight in the vacuum of space. To find out how the Archwing update will work I spoke to Steve Sinclair – creative director of Warframe developer Digital Extremes.

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Have You Played… Dark Scavenger

By Adam Smith on October 16th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Dark Scavenger is an odd game and it necessitated a very odd Wot I Think. I’ve encountered all sorts of strange creations during the few years I’ve been writing for RPS and many slip out of my mind quicker than a greased pig at a country fair. This bizarre ‘turn-based point and click adventure’ has stayed with me though. I said at the time that it would have been a cult classic had it been released on the Amiga back in the day and as time goes by, I’m convinced that it deserves cult classic status right now. Deliriously imaginative, it’s quite unlike anything else I’ve played before or since.

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The RPS Verdict: Middle-Earth – Shadow Of Mordor

By RPS on October 16th, 2014.

MOOOOOORRRRRRRRRDDDOOOOOOOOORRRRRRR, is the primary form of communication about Monolith’s Middle-hyphen-Earth: Shadow Of Mordor. However, we managed to break free of this trapping, and instead converse about the game in ever-so-slightly more erudite form. Below Jim, Alec and John have a natter about orc killing matter.
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Lo-Fi Let’s Play: The Institute

By Leigh Alexander on October 16th, 2014.

I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!

Following on from last week’s Colonel’s Bequest — definitely the ‘best’ computer game this series has looked at — I decided to continue a ‘scary games’ theme for October. Searching for niche titles that don’t already have a major following, I looked into The Uninvited, A Personal Nightmare and even the original Alone in the Dark. The first two I couldn’t quite get to run reliably (advice on how to use a MiniMac for Uninvited, please!), and the latter was, I’m afraid, too tedious for me to want to record.

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Frictional Thoughts: Alien, Amnesia And Horror Simulators

By Adam Smith on October 16th, 2014.

Over at Frictional Games’ official blog, creative director Thomas Grip has written an extensive and thoughtful analysis of Alien: Isolation. It’s worth reading in full, providing a brief history of the ‘horror simulator’ genre that runs from 3D Monster Maze (1982) to the modern interpretations found in Slender and the like. Isolation gets a post-mortem treatment that begins simply – “Alien: Isolation is an interesting game” – then veers into a wham-bam takedown – “At its core it fails to be a faithful emulation of the original Alien (1979) movie” – and, BOOM – “it really is just a pure horror simulator, like Slender or 3D Monster Maze, just with more sections to play through”.

Grip does have lots of positive things to say about Creative Assembly’s game though and a few thoughts for the future. That’s SOMA talk.

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The Elitist, Part One: How To Make Money In Space

By Brendan Caldwell on October 15th, 2014.

Elite: Dangerous was recently updated with some new features. Brendan takes us on a journey through space in this new series, where he will be exploring faraway stars and getting into trouble with the space police.

My first mistake was packing my cargo hold full of stolen explosives. My second mistake was trying to fly that cargo full of explosives, at high speed and with my engines off, through a tiny opening in a giant space station. By the time I realised my trajectory was all wrong, I had already belly-flopped into the metallic surface of the station, hundreds of metres away from the gateway I had intended to speed through. I exploded on impact. Such is the fate of many pilots who try to emulate the Isinona Manoeuvre.

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Dote Night: Navigating The Friendship Skill Gap

By Philippa Warr on October 15th, 2014.

Can't speak French but lets the funky warding do the talking

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

There’s a sensation I think a lot of people who play multiplayer games with friends will recognise. It’s that moment of realisation that the skill and interest levels of your friendship group have started to diverge.

There were a large number of people who arrived at Dota 2′s doors a couple of years ago in a flurry of excitement. This was back when the game was in beta. Every now and again Steam would joyfully announce you had new items in your inventory and you would rush to check them out. It would always be five new keys for Dota 2. Honestly, that game was basically the digital game distribution platform version of Tribbles.

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Minecraft In 2014: Your Guide To Servers

By Duncan Geere on October 15th, 2014.

Minecraft gets more popular every day, but we don’t talk about it much anymore. To find out what the game is like in 2014, we asked Duncan Geere to impart his wisdom. The result is a three-part series which will run across this week. Part one looked at Minecraft mods, part two is below…

Multiplayer has been a cornerstone of Minecraft ever since it was first added to the game in June 2009. Mining, farming and building a house on your own is great, but exploring the game’s procedurally-generated landscapes as a group is far more fun. Building a massive penis out of gold blocks on the roof of your friend’s mansion is pretty fun too.

A sizeable chunk of the Minecraft community in 2014 are players who spend the majority of their in-game time on public or private multiplayer servers. These range wildly in theme and tone – some are centred around survival, some around arcade-style minigames, others around building epic structures and yet more about roleplaying a complex society. From CivCraft to Spleef, Minecraft’s multiplayer servers show that when you put millions of people together into a blocky world, the result is an explosion of emergent creativity.

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Back To Eldritch

By Alec Meer on October 15th, 2014.

First-person, Lovecraft-themed explorey-death game Eldritch is so good. Somehow I didn’t think that the first time I played it. I thought it was Quite Good, and then I forgot about it. Recently, I’ve been going back to it, in the way I used to go back to The Binding Of Isaac or Spelunky. A year later, it has its hooks in my mind.
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Wot I Think: Gabriel Knight 20th Anniversary

By Richard Cobbett on October 15th, 2014.

Okay, so this is a bit of a long shot, but... fus ro dah?

Well, 21st Anniversary really, but who’s counting? Gabriel Knight 20th Anniversary Edition is a chance to return to 1993 to re-experience the Schattenjager’s first case, but has it stood the test of time? Note to anyone who hasn’t played it, this is mostly going to be looking at the game as a remake rather than as a brand new adventure. Some spoilers inevitably lurk within.

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The Lighthouse Customer: Interstellar Marines

By Christopher Livingston on October 14th, 2014.

I don't think he wants to play a nice game of chess.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, screaming in space can definitely be heard in Interstellar Marines.

As an interstellar marine, it goes without saying that I’m the best of the best. I’m tough as nails. I’ve seen it all and I’m ready for anything. I scream like a preschooler and fire entire clips in a messy panic. Okay, maybe the last one doesn’t fit with the image, but I can’t help it: when malfunctioning robots run at me from the darkness I scream. Then I fire a flood of panicky bullets into them far longer than strictly necessary. Then I run away and try to hide. I’m an interstellar marine. And I’m terrified.

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Cardboard Children – Frag: Gold Edition

By Robert Florence on October 14th, 2014.

“Oh, Rab!

“Please don’t recommend another game! My wallet can’t take it! And particularly not a game that is kinda specific to my PC gamer interests!

“Please, Rab! Don’t!”

Eat it, punk.

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Wot I Think: Legend Of Grimrock 2

By John Walker on October 14th, 2014.

Two and a half years after we were delighted by Legend Of Grimrock, developers Almost Human return with a sequel – Legend Of Grimrock 2 – that aims to expand on the original, go outdoors as well as in, and remind us it’s hip to be a square (-moving person). Have they managed it? (Hint: OH GOOD HEAVENS YES.) Here’s wot I think:

Legend Of Grimrock 2 is bigger, deeper and more wonderful than I could ever have expected. I absolutely loved the original, its descending dungeons of tile-based first-person RPG not just reminiscent of Dungeon Master, but as good as it. Grimrock 2, I say without hesitation, is better.

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