The Risen 3 Report, Day 1: Boobpirate vs Hulk Chicken

By Alec Meer on August 12th, 2014.

Editor’s wibble – I’d hoped to have a full Wot I Think of Risen 3: Titan Lords, Piranha Bytes’ latest openish world RPG by now, but sadly code has been incompatible with my PC. I have been able to play it in short bursts on a laptop with lousy integrated graphics, but there was only so much low-detail 20FPS play I could stand before needing a lie down. However, I am ready to tell of my earliest adventures in its world of pirates, monsters and magic, as The Risen Report returns.

I’m a pirate. I’m on a boat. There’s a fight. I’m on the shore. A beach. An island. A quest for lost treasure. A sister.
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Impressions: Pure Pool

By Adam Smith on August 12th, 2014.

Adam didn't add alt-text messages to this post.

Does anyone expect a pool game to try anything radical? Sure, it’d be interesting if there were tiny little people running around on the table, in danger of being squished by the balls, and I wouldn’t be particularly adverse to some sort of power up that changed the cue ball into a Pac-Manstrosity that devoured anything it struck and pooped out pills and ashes – but pool is pool. Making a good pool game involves recreating the rules, mixing in some decent ball physics and (possibly) figuring out an interesting way to present a career mode. Pure Pool is not content to simply do what others have done, but its ambition is the cause of its downfall.

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The Lighthouse Customer: Rodina

By Christopher Livingston on August 11th, 2014.

Space: not quite as empty as we've been led to believe.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, seamless solar system exploration in Rodina.

What’s space travel like? Enchanting and serene? Gazing at distant galaxies, skimming past slowly-spinning asteroids, watching beautiful and mysterious alien planets grow ever-larger as you draw closer? Or is space travel scary as hell, requiring you to fight your way through turbulent atmospheres as your ship burns inside and out while swarms of hostile alien ships fill your screen with homing missiles?

How about both? Rodina’s got you covered.

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Hands On: The Long Dark Early Access

By John Walker on August 11th, 2014.

The Long Dark is not a friendly game. I have starved to death. Frozen to death. Died of thirst. And been eaten by two wolves. And I have trudged. A great deal. It’s approaching early access next month, and while already proving impressive, certainly could do with some balancing. My impressions so far are below.

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Wot I Think: Mind – Path To Thalamus

By John Walker on August 11th, 2014.

Spanish-born Mind: Path To Thalamus is a first-person puzzler with some really astonishingly pretty levels. Is it a cerebral experience, a sensory delight? (Jokes for neurologists, there!) Here’s wot I think:

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The Sunday Papers

By Graham Smith on August 10th, 2014.

Sunday Papers is late today because I was having too much fun reading the articles. No kidding! Why not join me?

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The RPS Bargain Bucket: Insert Pun

By Cassandra Khaw on August 9th, 2014.

I actually watched movies recently. Including The Lego Movie, which I had somehow missed for months. My god, why didn’t anyone tell me that a film could cause such a pure, electronic sense of joy? I am giddy with love. Especially for Unikitty, who should bleed rainbow sparkles. In commemoration of this incredible revelation, I’m including this absurd short video entitled ‘The Pasta Don’ at the bottom of the page. Yes, it’s related to that despicable, rice-eating pink alpaca from last week. (This may or may not have an attempt to convince a good friend of their vocal talents.) Enjoy the fluff-driven insanity, folks.

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Interview: Early Access, Stealth And Mods In Invisible, Inc.

By Graham Smith on August 8th, 2014.

Invisible, Inc. is coming to Steam Early Access on August 19th. It’s developer Klei’s return to stealth after 2012′s Mark of the Ninja, but this time it’s turn-based, tactical, and about steering a team of operatives through a Syndicate-inspired world of corporate espionage. It’s also their return to procedural generation and permadeath after 2013′s vastly successful Burtonesque survival game, Don’t Starve.

I spoke to company founder and programmer Jamie Cheng about why they came back to stealth game design, the challenges of procedureal generation, the right way to do Early Access, and mods.

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Impressions: Road Rash Spiritual Sequel Road Redemption

By Alec Meer on August 8th, 2014.

“What’s the point of remaking games?” is a familiar question. The answers can be similarly rote: “modern values”, “the audience demanded it”, “publishers abandoned the genre prematurely.” Road Redemption, which is ’90s motorbikes’n'baseball bats hit Road Rash by any other name, offers a stronger answer: “physics.” The physics of rending metal and the physics of plummeting bodies.
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The Flare Path: Dora Explorer

By Tim Stone on August 8th, 2014.

One hundred years ago today, DORA – the Defence of the Realm Act – came into force in the UK. Citizens caught lighting bonfires, flying kites, or feeding crusts to ducks risked prosecution. Shops were obliged to remove binoculars from their shelves. Unpatriotic wargame and simulation correspondents that chose to use their columns to promote rigorous replicas of Teutonic flying machines faced the prospect of sharing prison cells with the kind of troublesome intellectuals that dared to question the sanity of sending the flower of British manhood off to die in France and Belgium. Read the rest of this entry »

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Week in Tech: MMOuse, Shield, Superwide Is Super Cool

By Jeremy Laird on August 7th, 2014.

Not being hugely of the MMO persuasion, the extent to which fixed-configuration mice generate significant anguish is, to coin a Tuckerism, beyond my jaunty-bonneted purview. However, the fellows at ROCCAT are apparently feeling someone’s pain and the result is the new Nyth, a modular mouse for MMOists that comes complete with 3D-printing intrigue. Rejoice. Meanwhile, I’ve had a little face time with both the Nvidia Shield tablet and one of those 34-inch superwide LCDs. GOP-style gut reaction to each after the jump (see, cultural references to make people happy both sides of the pond).
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Wot I Think: The Sun At Night

By Alec Meer on August 7th, 2014.

The Sun At Night is an action platformer with a touch of Metroidvania to it, starring Laika, the first dog in space. Who now talks, fires guns and cheekily reads people’s letters. It’s out now, developed by Minicore Studios.

Double-jumping robo-dog with a spine-mounted deathray and commentary on the horrors of war? The Sun at Night aims nowhere if not high.

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Wot I Think – Letter Quest: Grimm’s Journey

By John Walker on August 7th, 2014.

I just killed a giant rabbit with the word DOILY. And that is why, no matter how much Letter Quest might be a whopping great rip-off of Bookworm Adventures, I am enjoying myself.

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