Wot I Think: Sniper Elite 3

By Tim Stone on June 30th, 2014.

Try RPS sister site Auk, Sandpiper, Shelduck for the Snipe Elite 3 review

If you’re looking for a Wot I Think on the recently released Snipe Elite 3 – a game in which you spend most of your time wading around wet meadows, using a long bill to probe mud for worms and larvae, you are in the wrong place. This is a Wot I Think on the recently released Sniper Elite 3 – a game in which you spend most of your time waddling around dry wadis, using a long arm to probe flesh for bones and organs. The only feathers you’ll find here are feather palms, the only helpless invertebrates Axis soldiers crudely de-spined by Lee-Enfields and M1 Garands. Read the rest of this entry »

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DevLog Watch: FAR Colony, Her Story, Prophour23, More

By Graham Smith on June 30th, 2014.

Games are far weirder and varied than most people realise, which is why we must do our utmost to constantly remind ourselves and look further than that which is advertised to us. We must even seek out those little dream games when they’re incomplete, because that’s the only way dreams will ever become reality.

That’s also why the header image on this post includes a menu, a quote from a JG Ballard, some procedural spaceships and an ancient biology drawing. Videogaaaaaaaaaaaaaaaaaames.

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Live Free Play Hard: Sublime Nightmare Wish-Fulfillment

By RPS on June 29th, 2014.

By Porpentine

Hi! I was on hiatus for health reasons, and Nobody graciously agreed to cover in my absence. I’ve appreciated the opportunity to share these wonderful vidgames, but I’ve made the decision to end the column. Here are some thoughts on my departure.

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The Sunday Papers

By Graham Smith on June 29th, 2014.

It's hard to do alt-text gags for the same image every week.

Sundays are for sending emails, to set in motion the wheels of future words about videogames. Let’s inspire ourselves first by rounding up some of the week’s best writing from elsewhere.

  • Margaret Robertson recently asked on Twitter for recommendations for story-creation games, and she’s rounded up the advice in Once Upon A Wonder: A Story Game Guide. This is your daily reminder that there are more interesting games than you’ll ever have time to play:
  • Dog Eat Dog is a game about colonialism and identity, the first task of which is described by its author Liam Burke as “As a group, you work together to describe one of the hundreds of small islands in the Pacific Ocean”. One player takes on the role of *all* of an occupying force, representing “their capable military, their quisling government, and whatever jaded tourists and shrewd businessmen are interested in a not quite pacified territory,” and all other players become individual Natives, responding as best they can to the actions of the colonizing power.

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    The RPS Bargain Bucket: So Peculiar

    By Cassandra Khaw on June 28th, 2014.

    Steam is having their annual summer sales, which means a conglomeration of flash deals and bargains that will no longer exist by the time you read this. Grumble grumble. Similarly, we have GOG.com reducing prices like crazy and ShinyLoot, BundleStars, and a cast of smaller names filling out whatever space is left. In light of that, Bargain Bucket will only be tangentially focused on games this week. (Unnamed plushie is courtesy of Norbert. I may be terrified of it.)

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    Words Which Fail To Do Justice To Elite 4 On Oculus Rift

    By Alec Meer on June 27th, 2014.

    Amid my frequent worrying that the rise of the YouTuber means I’m going to starve to death in a couple of years’ time, I take occasional solace that there’s one aspect of games that even those new frontier-folk can’t replicate the experience of either – VR with a game that truly suits it, which in this particular case is Elite: Dangerous. Words or videos cannot describe it, but so help me I’ll give it a shot anyway.
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    The Living Minecraft

    By Graham Smith on June 27th, 2014.

    “The talking tribe, I find, want sensation from the mountain–not in Keats’s sense. Beginners, not unnaturally, do the same–I did myself. They want the startling view, the horrid pinnacle–sips of beer and tea instead of milk. Yet often the mountain gives itself most completely when I have no destination, when I reach nowhere in particular, but have gone out merely to be with the mountain as one visits a friend with no intention but to be with him.”

    I’m used to pairing games together with other mediums, but normally it’s music or television that sits alongside whatever I’m playing. Nan Shepherd’s The Living Mountain is the first time I’ve found myself mentally connecting a videogame to a book.

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    The Flare Path Summer Exhibition 2014

    By Tim Stone on June 27th, 2014.

    …is now open! I’d like to thank everyone who contributed images and recommendations. The Hanging Committee’s job was an absurdly difficult one. Beyond those burly security guards is a selection of exceptionally fine simulator screenshots (Wargames will have to wait their turn). Grab a complimentary flute of fizz and an Avro Vulcan shaped vol-au-vent and go gawp at the enlargeable masterpieces.

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    Week in Tech: Buy A Decent Screen, That’s An Order

    By Jeremy Laird on June 26th, 2014.

    While I slave away gathering all the bits for our upcoming home-build vs factory-built PC comparo extraordinaire, here’s something to think about and even get on with in the meantime. Buy a decent screen. I’ve touched on this before, but some recent shenanigans with 4K monitors and Laird Minor (little brother) being in need of a new screen have reminded me of something. My main PC display is seven years old. My secondary PC display is eight years old. And it’s only now that I’m beginning to even think about upgrading. Imagine trying to game on an eight-year-old CPU or graphics card. Nasty. Meanwhile, the skinny is out on Intel’s new anniversary-themed CPUs and the rumour mill is building up for the next wave of high-end graphics cards.
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    Wot I Think (Part Three): Wildstar

    By Philippa Warr on June 26th, 2014.

    We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one, part two). Part three covers player housing, long-term roleplay and the subscription fee.

    There is a giant monstrous snail guarding the entrance to my space house. The house has a doormat made from bread. From that you can surmise that I’ve been experimenting with the decorating and cosmetic functions in Wildstar.

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    Wot I Think: Heroes Rise: The Prodigy / The Hero Project

    By Richard Cobbett on June 26th, 2014.

    They say a picture's worth a thousand words, and in my line of work, I should know. For the dame who entered my office just now though, I only need the one. And it's not like it's going to be 'no.'
‘You are the detective, are you not?'
I nod. That's what it says on the door. ‘Course, the side of it she came in from's not seen much footfall these past days. Not had much reason to go out myself, since getting that special on gin.
‘What can I do for you, Miss-‘
The dame holds up a gloved finger. ‘Mrs,' she corrects. ‘Mrs. Pembrose-Amberley.'
‘Pembrose-‘ I know that name. ‘As in Pembrose-Amberley, the Screenshot King?'
‘My husband went missing three days ago,' she says, lighting up a long white cigarette. ‘I don't think I have to tell you what that means.'
She does not. If the Screenshot King is gone, that means the Textual Revolution may finally have made its move against the graphical bourgeoisie.
‘I'll take the case,' I tell her. We both know it's a formality.

    Heroes Rise proudly declares itself the first text adventure on Steam. Pffft. Reading words? On a screen? That someone wrote? Who’s got time for that nonsense, eh? What’s that, Graham? I do what for a living? Ah. I have just been informed that I was just kidding. Who needs graphics anyway? But! Do its first two parts have the power to overclock and fully exploit the most powerful gaming processor in the world, the Intel i7 47YOUR MOIST HUMAN BRAIN? Here’s Wot I Think…

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    DOStant Memories

    By Alec Meer on June 26th, 2014.

    Reflecting on things I take for granted, things which are an everyday part of how I play videogames today, I think of what used to constitute that for me. What was my Steam forums, my C:\Program Files (x86), my Catalyst Control Center, my YouTube clips, my memes, my take-the-side-off-the-case-to-stop-it-overheating? What seemed so important that it burned?
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    Dini And The Wonderkids: A History Of Football Games

    By Adam Smith on June 26th, 2014.

    Certainly within the rules

    FOOTBALL. It’s been on your telly for the last few weeks and it’s staying there for a few weeks more. FOOTBALL. Every supermarket is full of products adorned with the looming faces of men who kick balls for a living. FOOTBALL. It’s only gone and found its way onto RPS as well.

    The World Cup comes but once every four years and it’s a time of celebration and eventual heartbreak for many, and numbing ennui for many more. In honour of the tournament so far, which has been refreshingly full of goals and only the occasional nil-nil draw or shoulder-chomp, I’ve written a brief but definitive history of football games.

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