Death Whale: Crush Ships And Get Ahab In Pequod

By Alice O'Connor on July 20th, 2015.

Really good sunrises and sunsets, this game.

On one end of the Seriousness Scale of Games Inspired by Moby Dick, we have Nantuck, an upcoming series strategy gaming about managing whaling boats in the early nineteenth century. Breaching with thunder and fury far, far at the other end of the scale is Pequod [official site], a free Death Worm-ish game about god-whale named Mobias smashing the heck out of whaling boats and singing laserbeams.

I’m far too serious for such frivolity, of course, but must cover Pequod too lest readers accuse us of endorsing cruelty like punting geese off motorway bridges or mocking dogs to their stupid faces.

Read the rest of this entry »

, , , , , .

14 Comments »

Hard Labour: Devastated Dreams

By Adam Smith on July 16th, 2015.

Did you play Neverending Nightmares? It’s a horror game in which a dapper chap wanders from one unpleasant situation to the next, in a side-scrolling grayscale world, with occasional splashes of the red stuff. I didn’t play enough to explain its appeal, beyond the striking graphics, but it is “inspired by the developer’s actual battle with mental illness”.

The next game from the same developer, Devastated Dreams, is currently seeking funds on Kickstarter and there’s a demo available. This time around, the inspiration comes from Filipino folklore and the fears of an expectant parent. I played the demo just now and saw terrible things.

Read the rest of this entry »

, , .

5 Comments »

Nuts, Bolts, Wheels, Guns: Scraps Is Out Now

By Adam Smith on July 15th, 2015.

After three years in development, vehicle construction and combat game Scraps has entered Early Access. The initial response seems positive (Steam literally says “User reviews: positive”) and that’s understandable: Scraps [official site] allows you to build vehicles that are more or less made out of cannons, and when those cannons fire, the recoil is liable to cause all manner of physics-driven shenanigans. The video below shows a variety of vehicle types, and the final shot demonstrates that spherical cars are the only thing better than galley-shaped cars.

Read the rest of this entry »

, , , , .

13 Comments »

Six Hours Of World-Saving – Dragon Age: Inquisition Demo

By Alice O'Connor on July 15th, 2015.

As a sprog replaying demos again and again to draw out the stretches between getting new games, I loathed timed demos. I’d happily replay the same two or three levels over and over. As a growed-up, mind, I’d much rather have a one-off timed chunk to explore a game and see what it’s really about. It’s especially handy for open-world games – difficult or pointless to section up.

It’s high time that Dragon Age: Inquisition [official site] got a demo, and I’m glad that it’s a timed one. It’s on Origin. Six hours of singleplayer isn’t bad, and it offers unlimited multiplayer time too.

Read the rest of this entry »

, , , .

46 Comments »

A Tall Glass Of RTS: Etherium’s Free Full Trial Week

By Alice O'Connor on July 13th, 2015.

Etherium [official site] is unlikely to work its way into anyone’s list of strategy favourites but if you’re a fan of traditional RTS games, its short bursts of action might be as welcome as a cool pint of H20 during a drought,” said our Adam in His Wot I think. Now, I’m not too good on logic, but I believe that means that this game is just the ticket on a hot muggy summer’s day. Perhaps pour a splash of Robinsons orange squash over your computer too – this is Wimbledon time, after all.

You can test that logic for yourself, as the full game is free to try on Steam all week, and half-price if you want to keep it.

Read the rest of this entry »

, , .

6 Comments »

Drift Through Checkpoints In Slipstream’s Demo

By Alice O'Connor on July 12th, 2015.

WHAT IS THIS CITY I love it

I was always fascinated by the fake 3D worlds of racers like OutRun, Road Rash, and Lotus Turbo Challenge. Roads banked by trees, lamps, and buildings wind through vast and otherwise-empty plains, while mountains and endless cities scroll through parallax layers in the distance. They’re unreal in a way I’m deeply dippy about.

I am quite enjoying the look of Slipstream [official site], an upcoming racer recreating those old fake 3D techniques and their impossible landscapes. A new demo’s out on Itch if you fancy a go.

Read the rest of this entry »

, , , , .

34 Comments »

Action-RPG-y Minecraftbut Trove Launched

By Alice O'Connor on July 12th, 2015.

If you fancy a game that’s like Minecraft but action-RPG-y, perhaps have a gander at Trove [official site]. After a stretch of open beta, Rift developers Trion Worlds released their own Minecraftbut this week. It’s like Minecraft but more of an AMMORPG (as we agreed we should refer to MMO action-RPGs), with character classes, abilities, dungeons, loot, and so on.

It’s free to play, available from its site.

Read the rest of this entry »

, , , .

14 Comments »

Wakey Wakey, Axe & Stakey: Path Of Exile Expansion Out

By Alice O'Connor on July 10th, 2015.

Diablo III was pretty disappointing when it arrived, but Blizzard were allowed plenty of time to fix it up into its current pleasant state because many clickfans found themselves distracted by Path of Exile [official site] anyway. Grinding Gear Games have continued to improve their free-to-play action-RPG all the while too, of course. Today (this very minute, if all goes to plan) they launch The Awakening, which they call “the biggest and most far-reaching expansion of the game to date”. Sez you, sunshine.

Read the rest of this entry »

, , .

52 Comments »

Frogzapoppin': Zuma’s Revenge Free On Origin

By Alice O'Connor on July 9th, 2015.

BLAST THOSE BALLS!

Zuma’s Revenge [official site] may be a lesser sequel to PopCap’s fine ball-blasting action-puzzler Zuma (it’s essentially a colourful Resident Evil 4 without player movement, yeah?), but it’s still some pretty fun froggy action. If you have an Origin account (and probably if you don’t too), it’s perhaps worth downloading for free as the latest freebie in the scheme EA chose not to call “Ahhh g’wan, install Origin, it’s really nice, honest.”

If you’re boycotting EA or Origin and want to rant and rave about that towards me, please imagine doing that to my face in a pub and the look I’d have as I poured your own pint over your head.

Read the rest of this entry »

, , , .

17 Comments »

Smash Televisions: Dog Wolve

By Alice O'Connor on July 7th, 2015.

Don’t you ever want to simply smash up a load of stuff? Beat things until they explode? Dance in showers of fragmented glass and china? I’ve been pushing for The Wild Rumpus to make our next event a fair because I want to set up a crockery smash (wisely, everyone’s ignoring me on that).

Free game Dog Wolve [official site] offers me, and you, a virtual taste of wanton destruction. Slam a tape into your boom box, draw your baseball bat, and for six minutes go break some trash televisions with your dog.

Read the rest of this entry »

, , , , .

2 Comments »

Find Your Daughter In The Hollow

By Cassandra Khaw on July 6th, 2015.

The love between a parent and their child is one of those things that defies logic, defies reality, defies the weight of a ten-ton vehicle. Parents will do everything for their children, including venture into deep, dark woods infested by malevolent fae. Made for the recent Write-A-Game challenge, The Hollow [official site] puts you in the role of a huntsman who must rescue his daughter from the Hollow Queen, a mysterious figure who is apparently quite spooky according to some of the characters in the game.

Read the rest of this entry »

, , , .

No Comments »

What A Pretty Dolly! This Puzzle-Platformer Is Gorgeous

By Cassandra Khaw on July 5th, 2015.

The beautiful Dolly is an imperfect blessing. Visually, this free puzzle-platformer is nothing short of stunning. The minimalist palette, the dream-like art direction, the strangeness of its universe — it all comes together in a perfect storm of colors. In terms of being an actual game, Dolly is… okay. The controls feel accurate enough. But collision is iffy. Sometimes, you hit spikes. sometimes, you don’t. Sometimes, you bump against thin air and shatter into a thousand pixels. That’s how the cookie crumbles.

Read the rest of this entry »

, , , , .

7 Comments »

Perfect Days Are Made Of Booze And Pub Food

By Cassandra Khaw on July 5th, 2015.

Perfect Day [official site] confuses me. You might even say that it frightens me. Just a little. Made for the No$GAMEJAM, Perfect Day takes players into a no-name “local pub” inhabited by a babbling drunk, a silent blonde man, and a shapeshifting woman. The objective here is to keep drinking and feasting until … you pass out or achieve “maximal life happiness!”

Read the rest of this entry »

, .

5 Comments »