This Fan-Made He-Man Game May Not Exist Tomorrow

By Alec Meer on March 12th, 2014.

No, Meer, no – do not disappear down the rabbit hole of researching dimly-remembered toys from your youth. There are books I could have read – books I could have written – during the wasted hours spent with Wiki pages about Boglins and Visionaries and Inhumanoids. Don’t type in He-Man. Please don’t type in He-Man.

And don’t play this freebie He-Man fan game, because its careful, gorgeous recreation of the 80s cartoon look will only send you back to Wikipedia. In any case, Mattel will surely strike this animation-like, side-scrolling beat ‘em up from existence any second now, so grab it while you can.
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Who Trolls The Trademark Trolls? Trademarkville Does!

By Alec Meer on March 12th, 2014.

Dark visions of the world to come, where everyday words are owned and rented out by whichever corporations have been quick enough and greedy enough to trademark them. We won’t stand for that sort of thing here on Big Stone, Pulped Tree, Short Range Firearm. You won’t catch us altering our vocabulary in order to dodge the dread eye of trademark lawyers.

That’s why we heartily endorse free, satirical browser game Trademarkville, a cheerfully dystopian commentary on last month’s Sugary Treat Violent Compression Long Story miseries.
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Cops And Robbers: Arma 3 – Altis Life Mod

By Adam Smith on March 11th, 2014.

The Arma series has a history of ‘real life’ mods, the designation of which suggests that ARMA isn’t already a relatively accurate recreation of real life activities. Soldiers are not a fictional character class. The Life mods aim to drop players into a world where earning a wage and shopping for groceries is as important as firing a gun. Rather than being a first-person multiplayer interpretation of The Sims (which I would definitely play), Altis Life is cut from the same cloth as GTA V’s online mode. Players can be civilians or cops, and the former are likely to come into conflict with the latter when they realise that forming a criminal gang is more fun than picking berries.

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Slime To Kill: The Dungeoning Demo

By Adam Smith on March 11th, 2014.

The Dungeoning has chosen a rather large crowd to lose itself in. Stop me if you’ve heard this one before – procedurally generated platformer rogue-like-like with pixelly graphics, perma-death and lots of loot. Three or four years ago, The Dungeoning might have been the only person at the party wearing that particular hat and we’d all have gone ‘coo’ and asked if we could have the next dance. Now, it’s one of the most popular hats in town and The Dungeoning would have to show some seriously slick moves before I’d consider joining it for more than a swift Foxtrot. If you’d like to take it for a spin, a demo is available.

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Welcome To The Cyberscraper: The Tallest Building

By Adam Smith on March 11th, 2014.

Isometric cyber-battles atop The Tallest Building. The sky is a tumbling digital waterfall, plunged through with geometric whorls and eddies. Twenty waves of enemies await the warrior foolhardy enough to reach for the Neurocyber Crown, which hangs above the skyscraper. I don’t think there’s anything I want more than a Neurocyber Crown, even though I’m not sure what it is or what it does. I assume it has a regal appearance concealing a number of wires that snake into the wearer’s thought-meat. To seize it, the player must battle with sword, shield, pistol and rocket launcher in this challenging free browser game.

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Live Free Play Hard : GENDER GENDER GENDER GENDER GENDER GENDER GENDER GENDER

By Porpentine on March 9th, 2014.

Press X to kiss your boyfriend. Post-apocalyptic Loom. Multi-gender drifting…

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Yes Yes Yes: Icarus Proudbottom’s Weekly Typing Series

By Nathan Grayson on March 7th, 2014.

'It is a tale of Mystery... of Murder... and Typing.'

No hyperbole: Icarus Proudbottom Teaches Typing is probably one of the best educational typing games ever, largely because it doesn’t even try for two seconds to be educational. It’s about a guy named Icarus who kinda tries to teach you typing skills occasionally, and also his Native American spirit owl pal Jerry who is over 2000 years old and speaks like a Renaissance Faire reject. The best news of all the news? It’s now become a (still free) weekly episodic series. The plot? An entirely surreal and silly murrrrrrder mystery heavily inspired by Twin Peaks.

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Cadence: Where Physics And Music Fall In Love

By John Walker on March 5th, 2014.

When you watch the first-look video for Cadence, a self-described “zen-like audio-generative puzzle game”, you’re going to stare blankly for the first 40 seconds, unsure why this black and grey thing should be of interest. Then at 41 seconds you’ll go, “Ooooh.” If you don’t, it means you’re rubbish, so you’d best not admit to it.

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Explore Strange New Worlds, Get Weird Emails: Extrasolar

By Alec Meer on March 4th, 2014.

So, a clever thing happened before I’d even started playing the game which has me on Spoiler Protection Alert, and thus rather ill-placed to say useful things about Extrasolar. Added to that is that this planetary exploration game itself plays in real-time, which means I need to wait several hours for my interstellar rover to trek across miles of alien terrain before I can usefully report back on the unfolding adventure. Which does, of course, mean I’ve spent far too much of today starting a timer in a browser window, desperate to see what’s going to happen when it reaches zero.

Extrasolar is free, though optional paid upgrades are available. You should sign up while you wait for me to file a longer report. Though I do believe there are limited spaces. Perhaps you’ll find a way to get in anyway.
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Buddy Systems: The Nightmare Cooperative

By Adam Smith on March 3rd, 2014.

it's top-down but the screenshot makes it look like a platform game. Treacherous screenshot.

During an average weekday, I play approximately 14 prototypes or demos, found while casting my Monocle of Sauron across Twitter, or searching IndieDB and the TIGforums. Most days, I end up bookmarking one or two projects and check back on them at a later date. Every now and then, faced with a deluge of AAA press releases for BB games, I decide to share a prototype instead, no matter how early in development it might be.

The Nightmare Cooperative caught my eye because it has the second best name for a game ever, being a description of this place on a Friday night when I want to make dinner and they’re all out of fresh veg. It’s also a single player team-based roguelike puzzler that shows great promise.

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Live Free Play Hard: Infinite Gentle Rabbits on the Moon

By Porpentine on March 2nd, 2014.

Abstract virtual pet meditation. Flappy Bird + Earthbound. Move the doll’s legs to progress through the level.

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