Parcel Force: This Way Up Is A Cute Puzzler

By John Walker on December 9th, 2014.

Here’s a rather sweet little puzzle game, that’s yours completely free. It’s called This Way Up, in which you roll a packaging box around tiled levels, trying to reach a goal tile. But all the while attempting to keep your cardboard cube facing the right way to be able to, er, fire purple blasts of magic.

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Freeware Garden: Peen Peen (NSFW)

By Konstantinos Dimopoulos on December 9th, 2014.

Ooooh, you sexy beast, you!

A sequel to the demented adventure game Psyche E has been released and its none other than the outrageous Peen Peen. A game that’s both funnier and way naughtier than the original and thus one definitely not for children or people who are offended by words that reference kinky sex.

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Have You Played… Skeal?

By Alice O'Connor on December 8th, 2014.

Oh, yeah, just a ski slope, nothing going on here.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

“An endless stream of game recommendations,” says whoever wrote that intro when we started this. This, however, is a more literal question: have you played Skeal? (Now in browser form too!) Because I’d like to talk about it or maybe just laugh together if you have, but if you haven’t, well, I wouldn’t want to ruin anything. It’s a short, free, absurd, and awfully janky game about downhill skiing which becomes quite the thing. How do you feel about R&B singer Seal, by the way?

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Freeware Garden: Petrichor

By Konstantinos Dimopoulos on December 8th, 2014.

A nice, big red umbrella.

Éric Chahi’s Another World did many things right, but what I believe it really excelled at was conveying the feeling that you were somewhere drastically different. Somewhere otherworldly yet also sensible and at times familiar and this is the exact same sensation Sundae Month’s Petrichor manages to re-create.

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Dead Island: Epidemic Ready To Infect Beta Players

By Shaun Green on December 6th, 2014.

If you’ve missed word of Dead Island: Epidemic before today, it is – deep breath – a free-to-play multiplayer action hack and slash arena game. It’s pursuing a cartoony look and feel and, from a trailer voiceover, it’s making no bones about trying to be funny (although I hope the game itself aims a little higher than a silly voice).

There’s a little more info on this kinda-sorta-maybe-MOBA in a post we ran all the way back in June, although details will have changed since then. Epidemic has just reached open beta and there’s a new trailer to celebrate.

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Super Wolfenstein HD Relives Classic In Ridicul-O-Vision

By Shaun Green on December 6th, 2014.

Killed right into a wall.

The last time I tried to play the original Wolfenstein 3D was a few years back, on a netbook. It seemed like a good idea at the time. About half an hour later my contorted, shrivelled fingers revolted, crawled out of their sockets and attempted to end me.

They failed, of course, because fingers detached from hands cannot exert significant pressure. So it is that today I am able to play Super Wolfenstein HD, a free game created by Broforce devs Free Lives for the Indies vs. Pewdiepie jam. You may already have encountered Where Is My Hammer: Destroy Everything from the same jam. Super Wolfenstein HD is loosely similar in concept, except everything is Nazis. So much Nazis.

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S.EXE: Creatures Such As We

By Cara Ellison on December 5th, 2014.

mooning

When Max Payne, the dark bullet-time Sam Spade-‘em-up game came out in 2001, I thought it possessed a most ingenious game meta-narrative moment. (I was sixteen, and I was easily wowed.) If my memory serves correctly, at one point our raspy-voiced Phillip Marlowe stand-in Max is injected with an overdose of the drug Valkyrie, a heroinesque substance, and hallucinates for a few levels. At one point he remarks in horror that he can see his own health bar. He’s in a nightmare, he’s in a video game.

I am now twenty-nine and really difficult to please, but I can say confidently that Creatures Such As We is an elegant, intricate meta-narrative about player emotional investment and romancing non-player characters. Max Payne would do a Keanuface at it.

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Freeware Garden: Teddy Terror

By Konstantinos Dimopoulos on December 5th, 2014.

Awwww, just look at the teddy...

Teddy Terror, easily one of the most polished games of the Indies VS PewDiePie Jam, tells the story of a little boy and his teddy-bear stuck in an endless nightmare only a child would be able to imagine.

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Mirrorshades On For Void & Meddler

By Alice O'Connor on December 5th, 2014.

I left my heart at the disco. Now I'm crying on the Metro.

“Oh! Well of course! That explains everything.” Have you ever discovered something unexpected about a game’s makers then seen that game’s quirks as caused by that fact?

I resist those thoughts, as they’re often reductive at best, but had that moment yesterday playing Void & Meddler. It’s a short, free, cyberpunk adventure game made by the folks behind No Wave, a game Adam took a shine to. And as soon as I found out they were French, some lousy part of my head decided Void & Meddler is just so French. Good job, you.

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Sokobanology Lessons: Polyology

By John Walker on December 4th, 2014.

Presumably after spotting my request for suggestions of games to be played over a puky little shoulder, former Crytek UK developer Ben Parbury (Gridlock Interactive) got in touch to tell me about his first independent project, Polyology. A puzzle game that takes a handful of Sokoban and mixes it with a dash of Nikoli-style symbol matching.

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Freeware Garden: Bladesque

By Konstantinos Dimopoulos on December 4th, 2014.

Meet the happy performers!

GameJolt’s Indies VS PewDiePie Jam has proved way more popular than I ever expected it to and, though I am not certain this is a good thing, a few hundred new freeware games isn’t something to scoff at.

Bladesque, created by a talented team of six, is the undisputed leader in knife throwing sims. A burlesque, absurd and disturbingly fun game that lets you play with all sorts blades, and which takes breaks from calculating throwing physics in order to supernaturally read your very, very odd future.

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Existential Kart Racing: Mario Cars 2

By Alice O'Connor on December 4th, 2014.

Poor old Sonic.

If Nintendo won’t bring Mario Kart to PC, well, we’ll have to make our own. No PC kart racer I’ve played has come close to Nintendo’s joy and Mario Cars 2: 64, well, Mario Cars 2 is shooting for a very different feeling. Less a kart racer than a kick of existential dread, it sees Mario, Peach, Sonic and the gang reflecting on death, dying, dying over and over, and longing to stay dead. And it’s a mite silly, as if I needed to point that out. It is funny and free too, so c’mon c’mon.

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Freeware Garden: POEng’n’Klik

By Konstantinos Dimopoulos on December 3rd, 2014.

Once upon a midnight dreary, while I clicked, weak and weary, Over many a quaint and curious volume of forgotten lore.

Sounding like something a Klingon would say is absolutely okay in my books when you are a point-and-click adventure from the Point And Click Jam. Doubly so when you have excellent four-colour CGA graphics and a weirdly-expressed affection for Edgar Allan Poe’s most famous poem, like POEng’n’Klik.

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