Go(at) Figure: Goat Simulator Update To Add Parkour

By Nathan Grayson on April 24th, 2014.

Videogames

FINALLY. As I discovered while horsing goating around for all the world to see, Goat Simulator has literally everything one could possibly conceive of throwing into a videogame. Between its quiet, moving narrative, masterfully measured pacing, tasteful use of whaling sections, allegorical nods to both Shakespeare’s entire career and his greatest lost work, The Fifth Element, and 42 hour roadtripping-through-middle-America-with-Oscar-Wilde sequence, it more or less coveredĀ every possible base. Except, well… parkour. It didn’t have any. Thus, I was forced to downgrade it from “videogame” to “Citizen Kane.” Soon, however, that’s going to change in a big way.

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SOE’s H1Z1 Will Be F2P, Won’t Sell Weapons, Ammo, Food

By Nathan Grayson on April 24th, 2014.

So maybe you weren’t expecting SOE’s vaunted Star Wars Galaxies spiritual successor to be an overtly DayZ-inspired zombie MMO called H1Z1. And maybe you’re not exactly shaking the sand out of your old Tatooine-scouring boots in excitement. That’s fair. But as far as these things go, SOE does seem to be kind of on the right track. CEO John Smedley isn’t shamefully shambling (shamebling) away from DayZ comparisons, and he’s tackling community complaints head-on. Case in point: the survival-obsessed masses are easily spooked by the notion of rampant nickel-and-diming, but Smedley assured Reddit’s assembled hordes that SOE won’t charge for anything that affects gameplay. Read the rest of this entry »

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Darknet Souls: Watch Dogs Trailer Demos Multiplayer

By Alice O'Connor on April 24th, 2014.

'Hack the planet!' I shall repeat endlessly. Like in that movie!

Some of my favourite Dark Souls moments came from being invaded. Down deep in the Tomb of the Giants, chased over the bones of colossal skeletons by the spirits of a wicked wizard then a lost paladin, oh I was so very pleased. It’s a fantastic little multiplayer touch, and one I’m glad to see Watch Dogs adopting on top of more traditional modes.

A new 9-minute trailer goes over the open-world hack ‘em up’s three main multiplayer types: Dark Souls-y invasions, challenges tied into the ctOS mobile companion app, and objective-driven team violence.

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You Have 9 Hours To Get Red Orchestra 2 Free

By Alice O'Connor on April 24th, 2014.

Come on you sons of bitches, do you want to live forever?

“Some days war takes patience, but other days it demands action,” the sergeant barks, I write, lazily imagining how sergeants may speak in all those WW2 films from the 1960s that I haven’t watched. “Today is a day for action,” I hint to lead into the crux of this video game news post for Rock, Paper, Shotgun. “… you maggot,” the sergeant adds then immediately regrets and blushes, fearing he’s perhaps a major conflict or two ahead of language like that.

It is a day for action, mind. Until 6pm today, Red Orchestra 2: Heroes of Stalingrad is free on Steam. Not just free to play for one day, oh no. If you grab it in time, it’s yours to keep forever. If you don’t, I guess you would need to pay money to own and play it, and make a decision about whether that’s something you’d like to do or not.

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FTL Meets Dwarf Fortress: Universe Edge

By Adam Smith on April 24th, 2014.

When we asked readers how they had chosen to spend their eggstra long weekend (for those in countries without a Holiday Eggfest, my apologies), I learned one thing – with the release of the expanded edition, FTL has ensnared the crew of the good ship RPS once again. I enjoy the game – Captain’s Edition, naturally – but I crave a more complex ship management and construction component. Universe Edge may have me covered. Citing Gnomoria, The Sims and EVE Online as inspirations, the space exploration simulation is seeking Kickstarter funding right now.

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Babe Ruthless: Baseball Gets Violent In Lethal League

By Alice O'Connor on April 23rd, 2014.

Horrific flashbacks after seeing The Raid 2

Sports hooliganism seems inefficient: if you’re going to behave so childishly, why not build that violence into the competition in the first place? Rollerball, The Running Man, Death Race 2000, the Thunderdome… we have countless examples of it going just dandy for everyone involved. Megabyte Punch developers Reptile Games understand this, and are combining baseball with fighting in Lethal League.

It’s a delightful little sport whereby up to four competitors attempt to smash a baseball into their opponents’ faces. A fighting game where you’re aiming for the ball rather than your opponent, bouncing it off the walls and floor and using special moves to cause terrible violence.

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More King’s Bounty: A Trip To The Dark Side

By Alice O'Connor on April 23rd, 2014.

Orcn't you glad to see me?

Resist cynicism or die. Hope. Dream. Think. Act. Be vulnerable. Open yourself to risk or you’ll never truly learn, love, or live. That hip new band may very well drop a cracking second album, I can make that Cronenbergian game controller I’ve been dreaming of, my mum shall stop hinting that I’m going to die alone in a ditch, and King’s Bounty will get an actual proper sequel rather than simply more glorified expansions.

Oh. Well. Maybe the next one after this. The next in the series will be King’s Bounty: Dark Side this summer, publishers 1C have announced. Yes, it looks like another expandalone sort of dealy rather than a game building upon King’s Bounty in bold new ways.

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Life After GameSpy: Civ 3, Civ 4 And Borderlands Go Steam

By Alice O'Connor on April 23rd, 2014.

Secret gamegent man

You might well cheer the demise of GameSpy Technologies, but an awful lot of games will lose official online multiplayer support when the service shuts down on May 31. Publishers scour the battlefield running triage measuring pulses peeling eyelids shining lights flexing smashed bones jabbing fingers in wounds licking blood. “We’ve got a live one here!” they cry occasionally and haul the game up on their shoulder, but all too often stand up, brush themselves down, then step over the grasping bloodied hand as they quietly walk away.

2K Games shall save Borderlands, Civilization III, Civ IV, and Civ IV: Colonization, the publisher has confirmed, along with their expansions. A dozen of its less popular games will be less lucky.

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Hover: Revolt Of Gamers Rules Over Them On Kickstarter

By Graham Smith on April 23rd, 2014.

It better be good, or I'm going to say its revoltING *to* gamers. Yeah. Critic.

Sure, it’s pegged as a cross between Mirror’s Edge and Jet Set Radio (with the latter’s composer maybe onboard), but it’s one of the items on Hover: Revolt of Gamers‘ feature list that catches my eye. “A dynamical scenarisation without interruptions.” Oh shit! I think they mean that it’ll have random missions that pop up on the fly, but they looked at the word “procedural” and said, “No, we can go further.” Dynamical.

Sorry, I’m being a dick. It’s a cross between Mirror’s Edge and Jet Set Radio and its (almost funded) Kickstarter pitch video makes it look like it could deliver on that promise. See below.

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Portal 2 Mod Adds Time-Travelling Legs

By Alice O'Connor on April 23rd, 2014.

You don't need money, don't take fame

An oversized revolver, a chunky pump-action shotgun, a bolt-action rifle, and seeing my own legs: the four things I most want to see in first-person games. Perhaps the first three wouldn’t fit too cleanly into Portal 2 but that fourth, yes, certainly! And joy of joys, a new mod has added that very feature, so I spent half an hour this morning running around staring at Chell’s toes as if the mod turned Valve’s puzzle-platformer into Kyphosis Simulator 2014.

I suppose technically the ‘main feature’ in the Thinking with Time Machine mod is a time machine which’ll have you creating time loops to solve puzzles with the aid of your past self, which is great and all but look, LEGS.

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River City Handsome: Treachery In Beatdown City

By Adam Smith on April 23rd, 2014.

Treachery In Beatdown City has one of the most alluring one sentence Kickstarter pitches I’ve seen in all of my years on the crowdfunding beat. It’s a turn-based tactical take on Streets Of Rage. That in itself would be enough to grab my interest but over the first two weeks of the campaign, creator Shawn Alexander Allen has been providing updates that cover topics far more interesting than hit point counters and special move meters. Beatdown City is a place where politics, pop culture and personal memories of New York collide. Shawn has posted about growing up with graffiti, recreating urban decay and why being a bad enough dude to rescue the president can be a serious calling. Fascinating.

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