Freeware Gardener’s Question Time: 21/08

By Graham Smith on August 22nd, 2014.

In a comment on one of the recent Freeware Garden posts, a reader lamented that its early morning posting slot – 11am, BST – meant that by the time they’d been able to play any given game, the post had been flushed down the RPS front page and any conversation in its comments had come to an end. Why not, then, set up a weekly slot on Friday evenings where people could convene, pick through the week’s selections, and have a proper chat about their thoughts?

Then I thought of the title and so it had to happen. Welcome.

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Looking Solid: Metal Gear Solid 5′s Gamescom Trailer

By Graham Smith on August 22nd, 2014.

If you came to me and said that there was an open world stealth game in development about dynamic infiltration of forts, with horses, and a multiplayer meta-game, I’d be giddy. That’s what Metal Gear Solid 5: The Phantom Pain is. That it’s also part of a series I haven’t played since 1998′s Metal Gear Solid, and that it’s burdened – or strengthened – by Hideo Kojima’s batshit lore, only serves to make it more interesting.

At this year’s Gamescom, a new 22 minute demonstration was shown to attendant press, designed to depict how the same missions and multiplayer shown at E3 could be radically different based on the dynamic systems at work. A video of that demo is below, and it contains stealth-enabling horseshit.

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Free Sneaking: Dishonored’s Steam Weekend Trial

By Alice O'Connor on August 22nd, 2014.

Stab that man and you risk contaminating the fine spread.

You could finish Dishonored for free this weekend. It’s free to play on Steam until 9 o’clock on Sunday evening, which certainly gives enough time to zip through and stab everyone in the neck. You would, of course, be a monster–not just for the reckless murder, but for missing some of the finest first-person sneaking of recent years. No, unless you have nowt going on, the trial will give sneaky players just enough time to crave closure. Handily, the game’s on sale cheap too, as are its ace DLC chapters.

Killfreaks can alternatively play Titanfall and Borderlands 2 free this weekend, mind.

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The Great Prosperini, PI: The Vanishing Of Ethan Carter

By Alice O'Connor on August 22nd, 2014.

On rails.

Private investigator seems a noble, or perhaps unambitious, career for a magic man. Possessing supernatural powers of precognition, Paul Prospero (he even has a great magician name!) decided to become a detective rather than e.g. a Strike It Lucky winner. No, instead he’s out poking around forests looking for a missing child in The Vanishing of Ethan Carter.

13 minutes of first-person mystery-solving gameplay are on this here Internet for your eyes to see in a new trailer from developers The Astronauts. The former Bulletstorm folks have also announced they’ll launch the game on September 25.

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BildungZroman: The Walking Dead Season Two Finale

By Adam Smith on August 22nd, 2014.

Telltale’s Walking Dead has always been Clementine’s story. From the moment she appears in the first episode of the first season, the player may be controlling Lee but Clem is the character that they’re guiding and constructing. I’ve mostly enjoyed the second season, even when the pacing has been a little too Romero-zombie, and I’m looking forward to the joyous showtune that will mark the final episode. Except…the trailer below, which recaps season one and two with spoilers aplenty, suggests things might not turn out particularly well for Clem and the gang no matter what her choices have been. Gulp.

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Paradise Cities: The Crew Has Lots Of Game Modes

By Graham Smith on August 22nd, 2014.

There’s a narrative arc to my interest in most racing games: at first they seem to support my interest in driving and exploration, and then slowly, bit by bit, these racing games reveal themselves to be dependent upon racing. So it is with this trailer for The Crew, Ubi’s looming open world racing game set in a shrunken, greatest-hits compilation of the entire United States. Open world! Exploration! Drive about and stuff! And then comes the missions, the modes, the multiplayer; joyful things for someone, but not for Sunday drivers like me.

Still, the game remains the one I’m most excited about, which is just straight up weird. Come watch the informative trailer.

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What’s Yours Is Mined: Cloudbase Prime

By Adam Smith on August 22nd, 2014.

Cloudbase Prime is a first-person platformer with shooting elements. That’s a fine change from first-person shooters with ‘platforming elements’ in the form of a context-sensitive ‘jump’ button used once during a fourteen minute long singleplayer campaign. Originally created as part of the 7 Day FPS Challenge back in 2012, it’s a game about survival on a floating mining platform in deep space. Enormous robots are attacking the platform and your goal is to survive for as long as possible by propelling them (and yourself) from hex to hex. The key to your survival is not found in the barrel of a gun but in the terrain-manipulating Architect tool. The freshly baked alpha is free.

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Freeware Garden: Remnants Of A Beautiful Day

By Konstantinos Dimopoulos on August 22nd, 2014.

Art! Such an elusive thing, innit?

Remnants of a Beautiful Day is one of those games some would describe as walking simulators and others would refuse to even categorize as games. The much wiser Joel Goodwin would probably call it a secret box instead; an offer of moments or ideas for the player to explore rather than a test of the player’s abilities.

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Get Hype(rion): CCP Detail Next EVE Online Expansion

By Ben Barrett on August 22nd, 2014.

Space and junk yeah

EVE Online‘s next mini-expansion, Hyperion, is on the horizon and its preview website has gone up. The biggest changes are focusing on wormholes, which are having their most significant redesign since being introduced in early 2009 expansion Apocrypha. Also being added are a new selection of missions specifically designed for 1-on-1 fights in frigates against tricked out NPCs called “Burners.” There’s also a short explanation video of the changes and how CCP are hoping they’ll effect the game.

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One Pixel’s Perfect: Adventures Of Pip

By Ben Barrett on August 22nd, 2014.

One can only assume Philippa's lawyers have been contacted

2D pixel-art action platformers are everywhere, but Adventures of Pip has gone somewhat meta with the idea. Up on Kickstarter for $40,000 (call it £24,100ish), it’s about a pixel called Pip that’s attempting to save his fantasy kingdom.

The hook is that, as you progress, new levels of detail will be unlocked, transforming pip from a simple block and into more complex shapes. More pixels means more powers but also a larger and heavier frame, meaning that switching between them all is the key. The same, cute idea pervades the world, extending to more powerful enemies having higher visual detail. There’s a pitch video below if you’ve enough pixels in your heart to click through.

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The Grandest Stage Of Them All: SpaceWrestler

By Adam Smith on August 22nd, 2014.

Present me with a backstory, a reason why I’m killing and looting, and I skip past it more often than not. Once a game begins and the story starts to unfold, that’s fine, but if I’m expected to read a bunch of lore and legend before I even start, it better be interesting and relevant. Free browser game SpaceWrestler has the most interesting and relevant backstory of any game:

‘Mad Meteor’ Mike was the greatest wrestler the world had ever seen. After winning the 1986 World Championship Belt he became powerful enough to become an all-powerful titan of space wrestling. Now ‘Mad Meteor’ Mike travels through space, slamming entire planets to warp between galaxies. All that stands in his way are the evil wrestlelords.”

SLAM. A live action prologue lurks below the mat.

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Giving Voice To The Void: Ancient Space

By Adam Smith on August 21st, 2014.

Earlier today, I exposed one gaping hole in my nerd-knowledge – I didn’t watch a single episode of Star Trek until 2011. I knew that Kirk ladied his way around the galaxy and that Patrick Stewart made things just so, like a spacefaring Kiping, but I hadn’t actually seen them in action. Picard was nothing but a facepalm to me. A press release from Paradox threatens to tear my remaining nerd cred to bits. It contains an announcement for an RTS, Ancient Space, made by CreativeForge, who you may remember as creators of the intriguing Hard West, currently Kickstarting. Ancient Space is the studio’s previous game and it’s due out later this year. Details and sci-fi actor studded voice cast below.

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Minecraft’s Bukkit Mod ‘Ended’ By Dev, Continued By Mojang

By Ben Barrett on August 21st, 2014.

'Hang on, that's the wrong fucking shape! This is all wrong! Why am I squares?!'

The shockwaves of Mojang’s decision to begin enforcing their Minecraft EULA are still being felt. In a forum message posted earlier today, Warren “EvilSeph” Loo announced the discontinuation of Bukkit, the Minecraft mod designed to aid server management, citing both the EULA situation and a lack of support for the project in general (here’s a pastebin version of the original message).

Soon afterwards Minecraft lead Jens Bergensten pointed out that “the project was bought by Mojang over two years ago, and isn’t [Warren]‘s to discontinue.” Nathan “Dinnerbone” Adams, part of the original Bukkit team, then said that he would be taking over the project and updating it to the next version of Minecraft.

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