Conjoined: Eight Minutes Of Binding Of Isaac: Rebirth Co-Op

By Graham Smith on August 20th, 2014.

Alice already delivered information about how co-op will work in Binding of Isaac: Rebirth, but if you weren’t paying attention at the back of the class, perhaps you’d like to see the mode in action. Designer Edmund McMillen has played the game for seconds shy of eight minutes, showing off some of the new co-op challenges, items and abilities that extend the Nicalis’-developed game beyond “remake” territory into the well-established “remake-sorta-sequel-sorta-standalone-expansion-sorta” territory.

Anyway. Watch the video below. It’s got about a million tears in it.

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Game Kebab – King’s Bounty: Dark Side Released

By Alice O'Connor on August 20th, 2014.

'BLUH!' goes the vampire.

“The crown prince of night meats!” is what DonerDudes.com might declare Stepney Fried Chicken’s doner kebab (£3.95 with chips and a drink). “The next morning I felt like Baudelaire on acid!” muse GreaseStain. There’s no need, of course. When the number 25 night bus deposits you in Stepney, you’ll find yourself facing Stepney Fried Chicken. You know exactly what you’ll find should you enter that door, and what you’ll get out of your purchase. No surprises, only meat.

Similarly, King’s Bounty: Dark Side has left Early Access and formally launched. It is another King’s Bounty game. You understand.

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The Golf Club Drives To The Green, Is Released Now

By Graham Smith on August 20th, 2014.

When it comes to sports games, yearly releases never make sense to me. What you’re pursuing is a stationary target – the best representation of a physical sport possible – and all the incremental improvements and balance tweaks that get you there seem better delivered through regular updates. The Golf Club, then, is a smart thing that should have always existed. It’s just been released – i.e. it’s no longer in Early Access – and Chris Livingston enjoyed the time he spent building deer-covered courses in its editor.

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Freeware Garden: Comedy Quest

By Konstantinos Dimopoulos on August 20th, 2014.

Enjoying some fine comedy. Thank you for asking sir!

If it weren’t for the obviously spoileriffic title, I’d have loved to present you with a riddle. A riddle that’d probably go a bit like this: “What looks like an early Sierra adventure, plays like a late Sierra adventure, smells a bit of Lucasarts and does stand up comedy?” I am certain that nobody would have cried “Comedy Quest!” to that and that’d be sad. Hence, this post’s title and, frankly, this very post itself.

Now, you see, you know.

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Presenting Exhibit A In The Witcher 3 Trial

By Adam Smith on August 20th, 2014.

There were so many great games in Cologne this year and yet I decided that the first thing I’d write about from the show would be the one disappointment. Maybe disappointment comes more naturally to me or maybe I just wanted to get it out of the way – whatever the case, later that evening, I was slightly annoyed with myself for sending a grumpy dispatch rather than a chronicle of the good times. The Witcher 3 presentation that I watched is now online, so you can watch it for yourself below, and then use the comments section to solemnly agree with my judgement, or to thank me. Because if you do enjoy the video, it’s thanks to the expectations that I so graciously lowered.

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Monty’s Icons: Hearts Of Iron IV

By Adam Smith on August 20th, 2014.

In the distant year of January 2014, I saw an early version of Hearts of Iron IV at the annual Paradox convention. It was one of the games that I was most interested to see because of the four Paradox grand strategy series (Europa, Crusader Kings and Victoria being the others), the World War II simulation HOI is the one I’ve never quite managed to get to grips with. In fact, I have about as strong a grip on it as I do on a family of eels in a bucket of caviar. Or a MOBA. The military emphasis doesn’t fit with my usual strategic styles of play and I fear the micromanagement. How pleasing, then, that the latest entry combines streamlined production and an equisite battle planning system, which you can glimpse in the trailer below.

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Build-A-Youth: The Sims 4′s Character Creator Demo

By Alice O'Connor on August 19th, 2014.

That's what young people look like nowadays, isn't it?

No matter what’s removed or added or changed or bro-ised with The Sims 4, we can be fairly certain it’ll allow one thing: making goofy-looking folks. But lawks a lummy, Maxis have only gone and released that part for free! The ‘Create A Sim’ character creator has been yanked out of the full game to make a demo (or we can treat it as simply a cool toy for everyone to play with). Nab it from Origin. This came out last week, but we overlooked it in all the fuss and bother of Gamescom. Luckily, pulling silly faces is timeless.

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Team Meat’s Live Action Stealth: A Voyeur For September

By Graham Smith on August 19th, 2014.

Team Meat, makers of Super Meat Boy, have announced their intent to become an indie game developer. What does that mean? That’s my cruel way of saying that the two-person team have put their previously announced new game Mew-Genics on hold, and released a fuzzy, live-action trailer for a new game called A Voyeur For September, about which there are no details other than that it’s a “live action stealth game”. That video is embedded below.

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Cor Blimey, Wotcha: Arena Of Fate

By Adam Smith on August 19th, 2014.

It is a truth universally acknowledged, that a single man in possession of a good PC, must be in want of a MOBA. However little known the feelings or views of such a man may be on his first venturing into this world of game, this truth is so well fixed in the minds of the surrounding publishers, that he is considered as the rightful property of some one or other of their developers.

“My dear Mr. Bennet,” said his lady to him one day, “have you heard that Arena of Fate is let at last?” Mr. Bennet replied that he had not. “But it is,” returned she; “for Mrs. Crytek has just been here, and she told me all about it.” Mr. Bennet made no answer. “Do not you want to know who has taken it?” cried his wife impatiently.

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PC Powerslam: Guacamelee Super Turbo Championship

By Alice O'Connor on August 19th, 2014.

Punch!

When punchy platformer Guacamelee! arrived on PC, it came as a shiny Gold Edition packing DLC from the original console release. But then developers DrinkBox fancied it up again with fancy new things for those fancier new consoles as the Super Turbo Championship Edition, meaning we were stuck with just a plain old really fun game. Ugh! Who wants that! But good news, parity-seekers. This Thursday, the Super and Turboness are coming to PC via Steam. It’ll be a standalone release rather than an upgrade, though DrinkBox will cut $10 off for folks who own the Gold Edition.

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Vagante, That Spelunky-Style RPG, Is Now On Kickstarter

By Graham Smith on August 19th, 2014.

When I last wrote about Vagante, I called it “Spelunky: The RPG”. Well done, past me! That’s a good way to describe the game – a procedurally-generated platformer with permadeath but also potions, item stats, hitpoints, etc. – and to do so in a way that will draw in the people who will like it. Are you one of those people? Then you might be interested to know that the previously free alpha build is now a demo for a just-launched Kickstarter project. The development team are looking to secure $50,000 to fund completion of the game.

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Zone Of The Defenders: Fortnite

By Adam Smith on August 19th, 2014.

As I was watching the latest Fortnite video to emerge from the artist formerly known as Epic MegaGames, a voice at the back of my brainbox suggested that the developer talkthrough reminded me of something I read yesterday. Could it have been the fifth chapter of ill-advised The Shining sequel, Doctor Sleep? Nope. We could argue that psychic vampiric traveller clan the True Knot are a metaphor for gamers, with their need for ‘the good Steam’, but that’s a stretch. Maybe it was an article about Lego Architecture Studio? Nah. That’s a different kind of construction entirely.

Aha! It was John’s draconian and violently enforced rules for games. The video, you see, is like watching a tutorial for a game I’ve already played.

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Brawl Of The Wild: Double Fine To Publish Gang Beasts

By Adam Smith on August 19th, 2014.

Gang Beasts, even in pre-release form, is one of the best games I’ve played this year. It’s a multiplayer brawling game, with elements of Dreamcast classic Powerstone in among the wrestling and clumsy acrobatics. Whether you’re struggling to roll a momentarily unconscious foe out of a ferris wheel carriage, or stumbling headfirst into a meat grinder, Gang Beasts is a wonderful combination of applied skill and improvised farce. The next update, which will coincide with a Steam Early Access launch, places the game under the Double Fine umbrella. Details below.

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