Filmmakers Sourced: Saxxy Awards 2014 Announced

By Graham Smith on July 29th, 2014.

So saxxy it hurts.

Every year Valve hold the Saxxy Awards to encourage and round-up the very best Source Filmmaker creations, and every year the submissions are almost solely set inside the Team Fortress 2 universe. That’s perhaps because they’re Valve’s most expressive characters and because TF2′s manic world is most easily bent towards drama and comedy, but for the just-announced 4th annual Saxxy Awards, Valve are encouraging submissions from other games. Mainly: Portal 2.

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Deduction & Dress-Up: 23 Minutes Of Sherlock Gameplay

By Alice O'Connor on July 29th, 2014.

Sherlock Holmes is actually the one lying dead in this screenshot. What wizardry!

The Duke of Deduction and the Duchess of Disguise, they called Sherlock Holmes. Probably. Why not? Sure, whatever. A new Sherlock Holmes: Crimes and Punishments trailer demonstrates these skills, and though I might chortle at giving Holmes wild hair and a big old beard from his dress-up box of disguises, the deduction interests me. See, you’ll need to search, research, and scrutinise to collect clues, then connect these inside his noggin with mental string to draw conclusions.

And if that doesn’t have you curious, the 23-minute gameplay trailer opens with Watson dashing from cover to cover to duck flying bullets and I am exaggerating only through omission.

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#nosewers: First-Person Sneaker Neon Struct Shuns Sewers

By Alice O'Connor on July 28th, 2014.

You'll never see me, copper.

While John’s waging war on oceans (a traumatic crab experience as a child, perhaps?), I’ve decided that my first Official RPS Crusade will be against far less pleasant bodies of water. Cnut that I am, I set my throne before waves of lurid green sludge and futilely declare: no sewers.

I’ve chosen my first champion. A game bold enough to cut a sewer level because it wasn’t adding anything. A game that destroyed sewers even though you can probably, like, make a really powerful point about cyberpunk cities and waste flow and, like, society, yeah? Good on you, Neon Struct.

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Spruce Bruce: Lego Batman 3 – Beyond Gotham

By Adam Smith on July 28th, 2014.

If I decide to journey beyond Manchester of a weekend, I might wander as far as Sheffield or Leeds. Maybe a village pub if I’m in the mood for something a little more quaint. Occasionally, I’m even tempted to heard north, across the border into Scotland. Chances are, once I get beyond the front door of my flat, I’ll land in a local drinking haunt though.

A new trailer for Lego Batman 3 shows what happens when Bruce Wayne goes ‘beyond Gotham’. It’s space. He goes to space in some sort of BatRocket. I think he goes to other dimensions as well and at one point Robin Plasticman turns into a fighter plane (which makes more sense – thanks to @rhamorim for correcting my ludicrous error). This is why Wayne is a billionaire vigilante and I’m a dishevelled games journalist. The man has ambition (and bucketloads of inherited wealth).

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Grand Theft Oh Whoah: iCEnhancer Mod Updated

By Alice O'Connor on July 28th, 2014.

Shiny.

Fan-made replacement models and textures whatnot have been jazzing up games for decades, but recent years have seen the curious development of custom cinematography. Tools like ENB and SweetFX jack into a game’s rendering pipeline, letting people create their own vision by tweaking things like lighting, shadows, colours, reflections, anti-aliasing, and all manner of blooms and blurs. While some try to bring a look closer to reality, others go more moody.

Perhaps the most popular of these for Grand Theft Auto IV is iCEnhancer, adding enough fancy effects and tonal tweaks to make a six-year-old game look fresh as a daisy. Version 3.0 has now arrived, with plenty of new prettiness and a little extra performance.

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Rock It, Raccoon: Zen Pinball 2 Guardians Of The Galaxy

By Adam Smith on July 28th, 2014.

Zen Pinball 2 isn’t my digital pinball flavour of choice. I prefer the recreation of actual tables, even if sometimes imperfect, to the shiny Marvel and Star Wars licensed fare of Zen Studios. I still dabble in the lightshow occasionally though and a new Guardians of the Galaxy table seems like a good excuse to shake off the ball rust. Judging by the trailer (below), the new table will fall in the Zen tradition of ramp-heavy high-scoring theme park tables. Lots of bang for your buck (actually $2.99), but not necessarily a whole lot of skills and processes to learn.

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Take My Etc: Firefly Online Reunites TV Cast

By Alice O'Connor on July 28th, 2014.

Look, haven't we all had our fingers fused together in sci-fi cowboy antics?

Firefly Online is clearly counting on the cancelled sci-fi show’s fanbase to carry it, and has revealed it’s hoping to lure them in by reuniting the core cast to voice virtual versions of their characters. Which will probably work. But it’s a tricky balance to strike: this will make more fans interested, but also raises development costs of a game based on a show that wasn’t popular enough to avoid cancellation. The game beneath the nostalgia will need to be good enough.

A few snaps of gameplay are in a new trailer. Come see.

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Pump Up The (Super Game) Jam: Episodes 2 and 3 Out Now

By Graham Smith on July 28th, 2014.

It takes at least two hoodies to make a game.

The concept is thus: take two game makers, one artist and one programmer, and challenge them to make a game in 48 hours. Film the process and release the result as a bundle including the documentary and the resulting game. It’s called Super Game Jam, the first episode was released two months ago, and episodes two and three just launched simultaneously late last week. That’s the news, but there are trailers and witterings below.

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Riftlight My Fire: Rust Devs Show Arcade Shooter Prototype

By Graham Smith on July 28th, 2014.

What do you do when your released games unexpectedly make all the money in the world? Use some of it to create prototypes of other games, I guess. Facepunch Studios, makers of Garry’s Mod and Rust, are beginning to write about different projects they’ve been developing. The first is Riftlight, an arcade shooter with “light-RPG” elements like levelling and skill trees. Over on the Facepunch blog, designer Adam Woolridge has concept art, early in-game footage and other details, some of which I’ve picked out below.

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A Flight To Remember: IL-2 Sturmovik

By Adam Smith on July 28th, 2014.

IL-2 Sturmovik blew me away at Gamescom last year. With only a couple of weeks until I fly out to Cologne again, I’m enthusiastic about the prospect of another unexpected champion of gaming emerging from a cloudbank and peppering me with excitement. A year has passed since I took to the skies and development has continued at a steady rate. New planes are appearing and the modelling of existing ones is improving, but it’s the dynamic campaign I’m most excited to see. Glorious great maps. Two new videos below.

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Peeking Mandatory: Splitscreen Shooter Screencheat

By Alice O'Connor on July 28th, 2014.

Hey, you cheated!

I would quite like to see more cheating soon. Not that nasty awful cheating, the one that ruins multiplayer games for everyone but the cheater, but the idea of cheating. Double Fine’s Hack ‘n’ Slash is built around cheating with a memory editor, and now Screencheat demands players peek at each other’s screens in splitscreen.

Screencheat’s a competitive multiplayer first-person shooter with splitscreen for up to four players. Except. All players are invisible, so you’ll need to look at everyone else’s portion of the screen and analyse their view to figure out where they are. (So you can shoot them dead, obv.)

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Check Out The Animation In Jenny LeClue’s Pitch Video

By John Walker on July 28th, 2014.

If there’s one genre that isn’t struggling for female lead characters, it’s the adventure game. A billion grimy murder mysteries with a tough female cop have come out over the last decade (almost all of them dreadful). In complete contrast to those grim, glum affairs is the potential of Jenny LeClue, a bright, animated and distinctive Kickstarter pitch from animator Joe Russ. Promising to explore themes such as family, loss, and identity, and already showing off some seriously excellent animation, it too is a murder mystery. Just without the grime.

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Fenix Rage Has Action, Lacks Need For Platforms

By Ben Barrett on July 28th, 2014.

What to call a action platformer with platforms that go mostly unused? That is the question of the hour. Fenix Rage makes absolutely no bones about being a demon-hard 2D jump-around-and-get-frustrated ‘em up. The blurred fellow above is main character and hedgehog lookalike Fenix, out for revenge after his village is destroyed leaving only two survivors – him and a stranger. He seems quite capable of flight, double jumps and air-dashes, hence my quandry. The small brown square he’s heading towards is a collectible cookie, apparently. I have no idea why he wants them, but I’m sympathetic towards it as a cause.

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